Untangling the Web - Establishing Learning Links

 

Workshops

(At 25 June, 2002)

 

First Author

Abbreviated Title

Time

W Carol Daunt Technology Options for Education & Training Sun 2.00
W Helene Bearup Making 30 + students work into one Mon 4.00
W Michael Green digiPLAY - Play is encouraged in students, but not in teachers...why? Mon 2.30
W Kathleen Johnson  Deadly Kids, Innovative Technology & Creative Educational Outcomes Mon 4.00
W Barbara Landsberg Technology supporting students who experience difficulties with literacy Mon 11.30
W Janet Marlow Museum Victoria Online ­ Science Tue 10.30
W Bob McGavin Internet Cultural Diversity, Enrichment & Collaboration Mon 11.30
W Chris Roberts Broadband for Education: Realities and benefits for the education sector Mon 2.30
W Judith Sinclair Experience the Difference! Mon 10.30
W John Stewart Play the Internet Game - without a screen in sight Mon 10.30
W Jennifer Aughterson Royal Melbourne Zoo Vidoeconference Mon 1.30

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TECHNOLOGY OPTIONS FOR EDUCATION & TRAINING - Sunday 7th July 2-5pm - $165

Carol Daunt

This pre-conference half-day workshop will introduce you to the various technologies available to support & enhance teaching and learning. You will learn how to access various technologies that can make your teaching more effective. It is designed for those with little or no knowledge of the technologies and the ways in which they can be used.

Overview and practical examples of:
Audioconferencing
Videoconferencing
Videostreaming
Web Conferencing
Online Learning

You will learn:
what equipment is needed
how to access the technology
costs involved
advantages & disadvantages

Workshop Presenter Carol Daunt (Dip T, Grad Dip Dist Ed, B Ed & M Ed) is a leading communications technology trainer who, for over ten years, has been involved in the application & effective use of these technologies for teachers, lecturers, trainers, health workers and management from many organisations throughout Australia, New Zealand, USA & Europe. This workshop is based on Carol¹s own experience as a teacher & trainer. Her approach is non-technical ­ she will explain simply how you can access these technologies and use them for teaching and learning.

At the end of the workshop you will have an understanding of the options available to you and be able to make informed decisions about the use of technology in your own teaching. Participants will receive comprehensive course notes and a certificate of completion.
uses in education & training

MAKING 30+ STUDENTS WORK INTO ONE WITH POWERPOINT OR HTML RESOURCE

Helene Bearup, Patterson Lakes Primary School

This workshop will demonstrate how individual teams of children in one or several classes can be assigned a project or part of a research topic, work independently in PowerPoint on their topic and then every ones work can be combined to make the one final project. You will see how three grade 5 classes produced a CD ROM of over 40 living Book titles for their prep buddies and two grade 6 classes combined their work to make a usable Natural Disaster reference. These project's simple approaches and readily available programs can be applied and easily made with any group of children and the strategy and class management is applicable in both primary and lower secondary settings. Its really simple but effective. If I can do it anyone can! Let me show you how to lead your students to produce fabulous references resources and interactive slide shows to celebrate their learning in any KLA application.

DIGIPLAY - PLAY IS ENCOURAGED IN STUDENTS, BUT NOT IN TEACHERS...WHY?

Michael Green

In child's play, young people use their imagination, invent multiple characters and solutions, explore new places and possibilities and push the boundaries of their knowledge. Why is it then, that as educators, we don't approach I.T in the same way. This session will explore the unwritten laws of I.T and look at alternative solutions. Methods will include: 1. direct instruction 2. visual referencing 3. object orientated- conceptual 4. collaborative. During this session, we will also take a look at an example of real time interactive media. The program- "Keeping It Clean" went to air on October 15th, 2001 and involved a video conference with Sydney, Melbourne, and groups of students from Ararat and Horsham North. The conference was then broadcast via satellite to Government schools throughout Victoria, with students encouraged to interact via phone, fax or email. This session looks at the notion of play within the digital environment and explores the "boundaries" of technology. Additionally, participants get to make some pretty cool stuff with Lego!

DEADLY KIDS, INNOVATIVE TECHNOLOGY, AND CREATIVE EDUCATIONAL OUTCOMES

Kathleen Johnston, Kate Aitken, Faye Lynam, Karyn Ferguson Koorie Education Strategy Team DE&T, Victoria

There are two Koorie Links Projects currently operating in Victoria that use technology, specifically videoconferencing, to improve educational outcomes for Aboriginal and Torres Strait Islander students. The Koorie Literacy Links Project concentrates on the early years of schooling (Prep to 4) and the Koorie Middle Years Link Project on Yrs 7-9. There are fourteen school communities involved with each Project. These Projects have now been operating for the past three years. The technology is being used in increasingly innovative and creative ways. This session will outline some of the ways in which the technology is being used. This presentation will also cover proven strategies that impact on student attitude and engagement through the use of videoconferencing technology.

TECHNOLOGY SUPPORTING SECONDARY AND TERTIARY STUDENTS WITH LITERACY DIFFICULTIES

Barbara Landsberg, Spectronics

This workshop will guide participants through the features of the key software programs currently available in Australia to support students who experience difficulty with literacy. Teachers will relate to the many students who struggle to derive meaning from the texts they are reading in print and on-line. They will also relate to the difficulties experienced by students who struggle to compose written work. Simply "using a computer" is no solution for these students. They need the added support offered by specialised software programs to allow them to work independently on reading tasks and on generation of written work. For students to benefit maximally from the clever supports built into these programs, teachers and learning support staff must be aware of the availability and of the features and applications of these software packages. This workshop will demonstrate the key features of the following literacy support programs - and discuss their application in secondary and tertiary level education settings. WordSmith - A fully integrated tool using an extra toolbar in Microsoft Word to offer voiced spelling, thesaurus and homonym support. The WordSmith toolbar also offers support for scanning print documents directly into Microsoft Word which can then be spoken aloud and edited as a live Word document ready to share with other students. Students using this program can keep up with the research and comprehension of printed documents required of them in secondary education and beyond.

MUSEUM VICTORIA ONLINE ­ SCIENCE

Janet Marlow and John Stewart, Museum Victoria

The Internet enables unprecedented access to Museum Victoria resources including collection object and image databases, Science, Social History and Indigenous Cultures research. This workshop provides an introduction to ed-online—the gateway to Museum Victoria’s on-line education resources—and an overview of current projects. The workshop will feature several projects in more detail Bioinformatics, Flying Colours, and The Biggest Family Album in Australia

The Museum’s databases of Victorian butterflies, snakes, lizards, frogs and mammals is combined with extensive data from the Victorian department of Natural Resources and Environment in the unique Bioinformatics projects. This website is unique in Australia, and possibly the world. For the first time, schools have been provided with easy access to some of the major biological databases held by government organizations. Students are able to query thousands of records obtained from many decades of fieldtrips to gain an awareness of data patterning and manipulation, and a detailed understanding of diverse fauna.

Flying Colours is a science experiment developed by six institutions, with schools and community groups across Victoria observing local butterflies and recording their data on-line. On-line resources include the Land Victoria geo-spatial locator, seasonal and historic data from the Museum, and P-12 student activities from the Gould League, Melbourne Zoo, Royal Botanic Gardens, the Victorian Natural Resources and Environment department, and the Victorian Department of Education, Employment and Training.

Museum Victoria has collected photographs of a range of human activities in Victoria's and Australia's past known as The Biggest Family Album in Australia. The associated website opens the gateway to a database of over 9000 photographs that focus on Victoria from the 1800s to 1950. Online tasks and classroom activities are provided to introduce students and teachers to ways of using historic photographs in the curriculum. The database can be to searched using a wide range of criteria including topic, concept, activity, place and date.

Workshop Presenters

Janet Marlow joined Museum Victoria as a senior education officer and later Principal, after thirteen years of Science teaching and administration in Secondary schools. The next ten years was one of continuous development for the Museum, including new museum campuses¾Scienceworks and the Melbourne Planetarium, the Immigration Museum and most recently Melbourne Museum¾and now the websites. Education officers were involved though-out, with development and delivery of facilities and exhibitions, student activities and teacher professional development programs as well as on-line activities and interpreted access to Museum Victoria resources. Janet is currently coordinating the re-design of Museum Victoria’s websites, and production of on-line projects linking curriculum with museum research and collection areas.

John Stewart joined Museum Victoria as an education officer after twenty-five years of primary teaching and administration in metropolitan and rural schools throughout Victoria. With the building of a new Museum, education officers have been involved in the development of exhibitions, extensive professional development for teachers and providing on-line access to Museum Victoria resources. John is currently involved in the development of education materials that link curriculum with exhibitions at the new Melbourne Museum and preparing education activities for visiting school groups.

INTERNET CULTURAL DIVERSITY, ENRICHMENT & COLLABORATION

Bob McGavin, Brighton Secondary College

Supervised email and web-page development between classroom students in Australia and Colorado USA creates exciting cultural diversity opportunities.

BROADBAND FOR EDUCATION: COMMERCIAL REALITIES FOR THE EDUCATION SECTOR

Chris Roberts, Product Manager Request Saise

The education sector is a major user of telecommunications. The demand for faster data speeds is increasing as multimedia applications are developed requiring increased bandwidth. Teachers and students now require the capacity to download large files and tertiary institutions are increasingly aware of the audio and video conferencing resources that are on offer. These are particularly relevant for educational institutes in remote locations. Broadband technologies are explained and the differences between these and traditional telecommunications technologies are highlighted. Most schools are still connected to the Internet with no more than 64Kbps of bandwidth. The impacts of broadband on the education environment are compared to the ways schools are currently connecting to the Internet. The drivers for the adoption of broadband include the need to upgrade data services, price, scalability and coverage. There is still an erroneous perception that high-speed Internet solutions are not available in remote areas. Independent schools incur 55% of telecommunications expenditure for voice services (telephone, fax lines, and equipment), but data services costs are relatively low. For a typical independent school access and local calls account for 34% of costs with Internet costs making up 16% of the total telecommunications spend. There are many benefits to be gained from the implementation of a broadband solution. Broadband delivers costs savings when compared to ISDN and dial-up modem solutions. There are productivity gains due to higher speed access to the Internet and therefore faster downloading of large volume files. The user experience is enhanced through the availability of more concurrent connections and service delivery is improved due to a reduction in dropouts and slowdowns. However, not all broadband implementations are the same. The different broadband services available in the Australian market are compared and contrasted. Broadband is a premium connection technology for organisations and will remain so in the future.

EXPERIENCE THE DIFFERENCE!

Judith Sinclair, Australian Network of Practice Firms

This presentation demonstrates an innovative and creative training delivery method which gives students a solid and meaningful business experience. It highlights the changing role of traditional education. The prime mover of this form of learning is the Australian Network of Practice Firms (ANPF), a major national education, training and employment-related initiative being adopted by many concerned education and training providers across Australia. A practice firm is a simulated business, owned and operated by students. They take on different roles and tasks, learning by trial and error, and working in teams to reach successful and profitable outcomes. They develop technological and task management-oriented skills which open doors into real workplaces. All this takes place in a virtual business environment, which can be adapted to suit the level and challenges needed by the group. Students are guided, coached and mentored by their teachers and staff from a real business but are encouraged to practice action-learning strategies: planning, acting, reflecting and incorporating new ideas and insights. Practice firms trade their virtual products and services with other practice firms in ANPF. There are currently over 160 practice firms in Australia, located in all States and Territories, in schools, TAFEs and universities. The context of a practice firm is an ideal way for a student to develop job-ready skills. Competency based courses have outcomes that fit well within the practice firm training environment. This contextual environment can be successfully used for academic programs including business studies, information processing, languages, and communication. Practice firms trade internationally with over 3,500 international practice firms in Europe, Canada, the US, South America and Asia. Students work on a global basis, learning about different cultures and currencies, and managing the challenges of changing exchange rates! The headquarters of ANPF at the Canberra Institute of Technology provides a simulated bank, taxation agency and public utilities necessary to simulate real business activities. The Office also manages an e-commerce site and works collaboratively with urban and rural schools and TAFEs, private training providers and distance education programs across Australia. Experience a brief taste of working in a simulated business environment. Incorporating the principles of experiential and reflective learning, this experience will help to identify the distinguishing features between the practice firm training methodology and other business training simulations. It will also highlight the need for close involvement of business and industry in the provision of training programs that are designed to provide career opportunities and sought after future employees.

PLAY THE INTERNET GAME - WITHOUT A SCREEN IN SIGHT

John Stewart & David Demant, Melbourne Musuem

In this 45 minute session, you will participate in the Internet Game - but not on a screen. This game is suitable for any number of participants; it can be played in a classroom or in a school hall with a minimum of 15 people and a maximum in the hundreds. It illustrates how the Internet works and in particular how information is transmitted through that network. The Internet Game has been developed as part of the education program associated with an exhibition at Melbourne Museum. The exhibition and activities are highly relevant to Information and Systems Technology, CSF II Levels 3 to 6.

Royal Melbourne Zoo Video Conference

Jennifer Aughterson

Detail to follow

 

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