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                  | Workshops
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                  | (At 25 June,
                  2002) |  
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                  | Use
                  the back arrow on your browser to return to this table of
                  workshop abstracts
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                  | TECHNOLOGY OPTIONS FOR EDUCATION & TRAINING
                  - Sunday 7th July 2-5pm -
                  $165   Carol Daunt
              
                  
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    MAKING   30+ STUDENTS WORK INTO ONE WITH POWERPOINT OR HTML RESOURCE 
    
    Helene Bearup, Patterson Lakes Primary School
 This workshop will demonstrate how individual teams of children in one or several classes can be assigned a project or part of a research topic, work independently in PowerPoint on their topic and then every ones work can be combined to make the one final project. You will see how three grade 5 classes produced a CD ROM of over 40 living Book titles for their prep buddies and two grade 6 classes combined their work to make a usable Natural Disaster reference. These project's simple approaches and readily available programs can be applied and easily made with any group of children and the strategy and class management is applicable in both primary and lower secondary settings. Its really simple but effective. If I can do it anyone can! Let me show you how to lead your students to produce fabulous references resources and interactive slide shows to celebrate their learning in any KLA application.
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                  | DIGIPLAY - PLAY IS ENCOURAGED IN STUDENTS, BUT NOT IN TEACHERS...WHY? 
                  Michael Green
    
 In child's play, young people use their imagination, invent multiple characters and solutions, explore new places and possibilities and push the boundaries of their knowledge. Why is it then, that as educators, we don't approach I.T in the same way. This session will explore the unwritten laws of  I.T and look at alternative solutions.  Methods will include: 1. direct instruction 2. visual referencing 3. object orientated- conceptual  4.
                  collaborative. During this session, we will also take a look at an example of  real time interactive media.    The program- "Keeping It Clean" went to air on October 15th, 2001 and involved a video conference with Sydney, Melbourne, and groups of students from Ararat and Horsham North.  The conference was then broadcast via satellite to Government schools throughout Victoria, with students encouraged to interact via phone, fax or email. This session looks at the notion of play within the digital environment and explores the "boundaries" of technology. Additionally, participants get to make some pretty cool stuff with Lego!
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                  | DEADLY KIDS, INNOVATIVE
                  TECHNOLOGY, AND CREATIVE EDUCATIONAL OUTCOMES Kathleen
                  Johnston, Kate Aitken, Faye Lynam, Karyn Ferguson Koorie
                  Education Strategy Team DE&T, Victoria There are two
                  Koorie Links Projects currently operating in Victoria that use
                  technology, specifically videoconferencing, to improve
                  educational outcomes for Aboriginal and Torres Strait Islander
                  students. The Koorie Literacy Links Project concentrates on
                  the early years of schooling (Prep to 4) and the Koorie Middle
                  Years Link Project on Yrs 7-9. There are fourteen school
                  communities involved with each Project. These Projects have
                  now been operating for the past three years. The technology is
                  being used in increasingly innovative and creative ways. This
                  session will outline some of the ways in which the technology
                  is being used. This presentation will also cover proven
                  strategies that impact on student attitude and engagement
                  through the use of videoconferencing technology.
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                  | TECHNOLOGY SUPPORTING SECONDARY AND TERTIARY STUDENTS
                  WITH LITERACY DIFFICULTIES 
    Barbara Landsberg, Spectronics
                  
 This workshop will guide participants through the features of the key software programs currently available in Australia to support students who experience difficulty with literacy. Teachers will relate to the many students who struggle to derive meaning from the texts they are reading in print and on-line. They will also relate to the difficulties experienced by students who struggle to compose written work. Simply "using a computer" is no solution for these students. They need the added support offered by specialised software programs to allow them to work independently on reading tasks and on generation of written work. For students to benefit maximally from the clever supports built into these programs, teachers and learning support staff must be aware of the availability and of the features and applications of these software packages. This workshop will demonstrate the key features of the following literacy support programs - and discuss their application in secondary and tertiary level education settings. WordSmith - A fully integrated tool using an extra toolbar in Microsoft Word to offer voiced spelling, thesaurus and homonym support. The WordSmith toolbar also offers support for scanning print documents directly
                  into Microsoft Word which can then be spoken aloud and edited as a live Word document ready to share with other students. Students using this program can keep up with the research and comprehension of printed documents required of them in secondary education and beyond.
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                  | MUSEUM VICTORIA ONLINE  SCIENCE 
              Janet Marlow and John Stewart, Museum Victoria 
                    
                      
                        | The
            Internet enables unprecedented access to Museum Victoria resources
            including collection object and image databases, Science, Social
            History and Indigenous Cultures research. This workshop provides an
            introduction to ed-online—the gateway to Museum Victoria’s
            on-line education resources—and an overview of current projects.
            The workshop will feature several projects in more detail
            Bioinformatics, Flying Colours, and The Biggest Family Album in
            Australia The Museum’s
            databases of Victorian butterflies, snakes, lizards, frogs and
            mammals is combined with extensive data from the Victorian
            department of Natural Resources and Environment in the unique Bioinformatics
            projects. This website is unique in Australia, and possibly the
            world. For the first time, schools have been provided with easy
            access to some of the major biological databases held by government
            organizations. Students are able to query thousands of records
            obtained from many decades of fieldtrips to gain an awareness of
            data patterning and manipulation, and a detailed understanding of
            diverse fauna.
             Flying Colours  is a science
            experiment developed by six institutions, with schools and community
            groups across Victoria observing local butterflies and recording
            their data on-line. On-line resources include the Land Victoria
            geo-spatial locator, seasonal and historic data from the Museum, and
            P-12 student activities from the Gould League, Melbourne Zoo, Royal
            Botanic Gardens, the Victorian Natural Resources and Environment
            department, and the Victorian Department of Education, Employment
            and Training. Museum Victoria has collected photographs
            of a range of human activities in Victoria's and Australia's past
            known as The Biggest Family Album in Australia. The
            associated website opens the gateway to a database of over 9000
            photographs that focus on Victoria from the 1800s to 1950. Online
            tasks and classroom activities are provided to introduce students
            and teachers to ways of using historic photographs in the
            curriculum. The database can be to searched using a wide range of
            criteria including topic, concept, activity, place and date.
                           | Workshop Presenters Janet Marlow joined
      Museum Victoria as a senior education officer and later Principal, after
      thirteen years of Science teaching and administration in Secondary
      schools. The next ten years was one of continuous development for the
      Museum, including new museum campuses¾Scienceworks and the Melbourne
      Planetarium, the Immigration Museum and most recently Melbourne
      Museum¾and now the websites. Education officers were involved though-out,
      with development and delivery of facilities and exhibitions, student
      activities and teacher professional development programs as well as
      on-line activities and interpreted access to Museum Victoria resources.
      Janet is currently coordinating the re-design of Museum Victoria’s
      websites, and production of on-line projects linking curriculum with
      museum research and collection areas. John Stewart joined
      Museum Victoria as an education officer after twenty-five years of primary
      teaching and administration in metropolitan and rural schools throughout
      Victoria. With the building of a new Museum, education officers have been
      involved in the development of exhibitions, extensive professional
      development for teachers and providing on-line access to Museum Victoria
      resources. John is currently involved in the development of education
      materials that link curriculum with exhibitions at the new Melbourne
      Museum and preparing education activities for visiting school groups. |  |  
                  | INTERNET
                  CULTURAL DIVERSITY, ENRICHMENT & COLLABORATION Bob
                  McGavin, Brighton Secondary College Supervised
                  email and web-page development between classroom students in
                  Australia and Colorado USA creates exciting cultural diversity
                  opportunities. |  
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                  | BROADBAND FOR EDUCATION: COMMERCIAL REALITIES
                  FOR THE EDUCATION SECTOR Chris
                  Roberts, Product Manager Request Saise The
                  education sector is a major user of telecommunications. The
                  demand for faster data speeds is increasing as multimedia
                  applications are developed requiring increased bandwidth.
                  Teachers and students now require the capacity to download
                  large files and tertiary institutions are increasingly aware
                  of the audio and video conferencing resources that are on
                  offer. These are particularly relevant for educational
                  institutes in remote locations. Broadband
                  technologies are explained and the differences between these
                  and traditional telecommunications technologies are
                  highlighted. Most schools are still connected to the Internet
                  with no more than 64Kbps of bandwidth. The impacts of
                  broadband on the education environment are compared to the
                  ways schools are currently connecting to the Internet. The drivers for
                  the adoption of broadband include the need to upgrade data
                  services, price, scalability and coverage. There is still an
                  erroneous perception that high-speed Internet solutions are
                  not available in remote areas. Independent
                  schools incur 55% of telecommunications expenditure for voice
                  services (telephone, fax lines, and equipment), but data
                  services costs are relatively low. For a typical independent
                  school access and local calls account for 34% of costs with
                  Internet costs making up 16% of the total telecommunications
                  spend. There are many
                  benefits to be gained from the implementation of a broadband
                  solution. Broadband delivers costs savings when compared to
                  ISDN and dial-up modem solutions. There are productivity gains
                  due to higher speed access to the Internet and therefore
                  faster downloading of large volume files. The user experience
                  is enhanced through the availability of more concurrent
                  connections and service delivery is improved due to a
                  reduction in dropouts and slowdowns. However, not
                  all broadband implementations are the same. The different
                  broadband services available in the Australian market are
                  compared and contrasted. Broadband is a premium connection
                  technology for organisations and will remain so in the future. |  
                  | EXPERIENCE THE DIFFERENCE! 
    
    Judith Sinclair, Australian Network of Practice Firms
 This presentation demonstrates an innovative and creative training delivery method which gives students a solid and meaningful business experience.  It highlights the changing role of traditional education. The prime mover of this form of learning is the Australian Network of Practice Firms
                  (ANPF), a major national education, training and employment-related initiative being adopted by many concerned education and training providers across Australia. A practice firm is a simulated business, owned and operated by students.  They take on different roles and tasks, learning by trial and error, and working in teams to reach successful and profitable outcomes.  They develop technological and task management-oriented skills which open doors into real workplaces. All this takes place in a virtual business environment, which can be adapted to suit the level and challenges needed by the group.  Students are guided, coached and mentored by their teachers and staff from a real business but are encouraged to practice action-learning strategies: planning, acting, reflecting and incorporating new ideas and insights. Practice firms trade their virtual products and services with other practice firms in ANPF.  There are currently over 160 practice firms in Australia, located in all States and Territories, in schools, TAFEs and universities. The context of a practice firm is an ideal way for a student to develop job-ready skills.  Competency based courses have outcomes that fit well within the practice firm training environment.  This contextual environment can be successfully used for academic programs including business studies, information processing, languages, and communication. Practice firms trade internationally with over 3,500 international practice firms in Europe, Canada, the US, South America and Asia.  Students work on a global basis, learning about different cultures and currencies, and managing the challenges of changing exchange rates!   The headquarters of ANPF at the Canberra Institute of Technology provides a simulated bank, taxation agency and public utilities necessary to simulate real business activities.  The Office also manages an e-commerce site and works collaboratively with urban and rural schools and TAFEs, private training providers and distance education programs across Australia. Experience a brief taste of working in a simulated business environment.  Incorporating the principles of experiential and reflective learning, this experience will help to identify the distinguishing features between the practice firm training methodology and other business training simulations.  It will also highlight the need for close involvement of business and industry in the provision of training programs that are designed to provide career opportunities and sought after future employees.
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                  | PLAY THE INTERNET GAME - WITHOUT A SCREEN IN SIGHT 
    John Stewart & David Demant, Melbourne Musuem
    
 In this 45 minute session, you will participate in the Internet Game - but not on a screen. This game is suitable for any number of participants; it can be  played in a classroom or in a school hall with a minimum of 15 people and a maximum in the hundreds. It illustrates how the Internet works and in particular how information is transmitted through that network. The Internet Game has been developed as part of the education program associated with an exhibition at Melbourne Museum. The exhibition and activities are highly relevant to Information and Systems Technology, CSF II Levels 3 to 6.
 
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                  | Royal Melbourne
                  Zoo Video Conference Jennifer
                  Aughterson Detail to
                  follow
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