ABSTRACTS
AND BIOGRAPHIES
Using
digital tools to connect learners: present and future scenarios
for citizenship 2.0
Sultana Lubna Alam
With
the adoption and integration of mobile and digital tools of the
web 2.0 era, along with the scope and uptake of diverse and expanding
social media, the higher sector education landscape is transforming
itself. This is manifested in moves towards a participatory, interactive
learning paradigm where students learn through social networks
and by participation, collaboration and immersion in digital spaces
to seek, share and create knowledge for self-realisation. Students
now expect to assume greater control by becoming co-creators of
content and by producing rather than being mere consumers of predetermined
resources. Worldwide, higher education providers are now seeking
to provide learners with a more customized, personalised learning
experience. Students also need to become “citizens 2.0”,
with the capacity to participate fully in the social and political
activities of their communities. In this work-in-progress paper
we portray scenarios for learning using a range of digital tools
to engage learners and develop critical digital literacy skills.
These scenarios are situated in a tertiary level unit called “social
informatics” which investigates areas such as e-government,
e-learning and e-law and deals with the social, cultural, philosophical,
ethical, legal, public policy and economic issues relating to
information and communications technologies. The design of the
learning environment incorporates multiple participatory digital
social tools where students can share ideas and co-create content
to enable them to engage fully in the knowledge society. Recommendations
for design of future spaces for development of digital citizenship
skills are presented.
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Preparedness
for flexible access to learning materials: How ready are university
students and staff?
Peter Albion, Birgit Loch
Information
and communication technologies (ICTs) provide new opportunities
for learning and teaching. However, for students to benefit from
these opportunities, they must have ready access to ICT and positive
attitudes toward its usefulness for learning. This paper reports
results from an analysis of data collected from students and staff
at an Australian regional university with on campus and distance
student cohorts in late 2009. The surveys were conducted as part
of a larger project to identify ICT likely to be available and
of most benefit for student learning, and to gain an understanding
of lecturers’ attitudes toward ICT use for teaching in relation
to the perceived benefits to students. The survey data is being
used to inform decisions about adoption of new digital technologies
for learning and teaching and the provision of professional development
to teaching staff. This paper focuses on the preparedness of students
to access study aids such as lecture recordings via traditional
and mobile devices. Outcomes of the study are important to inform
responses to proposals to make recordings of all classes available
online through establishing what types of content are most likely
to be accessed by students and identifying priorities for professional
development of teaching staff.
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Opening
Address
Shirley Alexander
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A
model for transformation – a transdisciplinary approach
to disseminating good practice in blended learning in a science
faculty
Belinda Allen
A
project for the dissemination of blended learning design in the
faculty of Science used a successful foundational course in materials
engineering, where online and face-to-face components were fully
integrated, as an exemplar for similar developments in other science
disciplines. The team-based process promoted academic development
of online learning expertise, and the redeveloped courses now
provide a model for blended learning in their respective disciplines,
while the focus on benefit to student learning has resulted in
significant improvements in student outcomes and experience in
all the courses involved. This paper describes the transdisciplinary,
collaborative, exemplar-based model used in the development process,
investigates the impact on students and teachers of the course
developments, and evaluates the effectiveness of the approach
as a model for curriculum development and for academic development.
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Strategically
Maintaining E-Community in a Postgraduate Writing Program
Martin Andrew
Building
and maintaining online learning communities (OLCs) among learners
of postgraduate writing is crucial to these students’ investments
in creating effective texts for assessment and possible publication.
Well-facilitated OLCs become sites of identity negotiation and
construction for postgraduate writers, as they create authentic
texts and apply industry-focused, text preparation skills for
the ‘unknown future’ Barnett (2004) characterises
as a key feature of early 21st century Higher Education. This
study uses social constructivist, situated pedagogical theories
of building and maintaining e-communities to situate a discussion
of strategies experienced tutors use to develop and maintain effective
e-communities for writers. The context of the study is a core
first-year unit ‘Critical friends’ in an online Master
of Arts (Writing) taught from Melbourne, Australia. This unit
aims to socialise groups of distance learners into quasi-communities
of practice (CoPs) by exploiting the possibilities for primarily
asynchronous discussion within the Asynchronous Learning Network
(ALN) of the Learning Management System (LMS) Blackboard. The
strategies offer support between facilitators and the OLC and
among participant members. Establishment and maintenance of OLCs
can help to break down feelings of marginalisation, offer insider
support, harness common goals, encourage shared discourse and
promote ‘belongingness’. This involves facilitating
participants’ individual and collective learning and providing
contexts where it might continue temporally and spatially in real
and imagined communities beyond the group.
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Why
the Student Voice? The Case for Investigating the Distance Learners’
Experience of ICT in Distance Education
Patricia Andrews
In
recent years the student experience of higher education in general
and distance education in particular has been strongly influenced
by wide scale uptake of internet based learning approaches, internationalisation
and an expanding distance education market, amongst many other
trends. As competition within the sector increases because of
access to the WWW and other in-country socio-political influences,
the push to attract and retain students is becoming a key issue
for institutions. Understanding the distance student’s voice
in relation to these trends and developing appropriate responses
to ensure a satisfactory learning experience is becoming of critical
importance. This paper reports on a work in progress. It discusses
some of the trends influencing students’ learning in our
increasingly borderless world and outlines a rationale for investigating
the student voice to meet the unique needs of the distance learner.
It describes approaches that will be adopted by a consortium of
Australian and New Zealand distance education providers to undertake
this work.
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Suburb
as Site: Virtual collaborative learning for undergraduate photography
Naomi Augar
This
paper describes a learning and teaching approach implemented in
an undergraduate photography unit that is designed around a virtual
collaborative experience. The approach was adopted several years
ago and the process of continually refining the approach to enhance
the student experience is outlined as are the benefits and challenges
that have been encountered to date. The primary aim of the learning
and teaching approach is to allow students to develop graduate
attributes and technical skills that will prepare them to work
in a contemporary media context – working in the virtual
so as to understand approaches to developing and presenting work
in the modern photography workplace. The approach also aims to
engage and support students in a self reflective process where
they examine the self and others focusing on aspects of contemporary
culture and lifestyle, architecture and concepts of the home.
Central to the approach is a virtual collaborative project where
students are matched with partners to develop and present a cohesive
virtual photography portfolio that contrasts their local environment:
Suburb as Site. Finally, the paper describes the research project
that is underway to enhance the collaboration matching process
and evaluate the student experience. The research aims to contribute
to improved staff understanding of the student experience with
a view to further enhancing the learning and teaching approach.
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Conceptualising
social networking capabilities: connections, objects, power and
affect
Sandra Barker
The
following paper discusses the implications of introducing social
networking into a university teaching environment and suggests
that further understanding and investigation into the role technology
plays in such an environment is needed. In examining in-class
technologies such as Clickers, online teaching tools such as Centra
and Moodle and social networking sites such as Facebook, the paper
considers the benefits for teachers and students, as well as examining
the drawbacks that may need to be addressed for successful implementation
in relation to learning outcomes. After discussing the growth
of networking in an educational setting, the paper presents four
major aspects that describe the working of networks, and then
applies this discussion to specific examples of Facebook and Clickers.
While the move towards technological implementation is supported,
it is emphasised here that it cannot be done without in-depth
examination of the position of both teachers and students in relation
to technological innovation in the classroom.
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Technological
innovation in action: Transforming the learning landscape for
multi-locations through networked interactive whiteboards.
Tina Bavaro
This
paper commences to unpack the possibilities for the question:
how can technologies transform the learning for our future regional
teachers? Videoconference and interactive whiteboards are not
new. Yet, the innovation of these technologies has resulted in
a new way of thinking to enhance the learning experiences for
regional students who often feel disconnected when studying from
a distance (Moore, 1997; Knipe &Lee, 2002; Saw et al., 2008;
Worthy, Arul & Brickell, 2008). The advancement arises when
a shared digital canvas is created using networked interactive
whiteboards in conjunction with the videoconference for video
and audio communication to provide two-way distance learning.
The Networked Solutions Project is an exemplar of such technologies
being developed to improve the learning landscape for regional
pre-service teachers at the University of Wollongong (UOW). The
new infrastructure, technologies and evidence-based research of
multi-location delivery attempts to address issues of: fragmentation;
duplication; inconsistency and in-equitability as identified by
Winchester & Sterk (2006) in their Australian Universities
Quality Agency (AUQA) audit for regional universities.
This paper is a work in progress, it explores multi-location delivery
of the Graduate Diploma of Education (GDE), the pilot program
for the project. Data collection will occur throughout the year,
concluding in December, 2010. Arising from the completion of this
research in 2011 will be the strengths, challenges and affordances
of multi-location delivery. Initial findings have commenced to
establish a picture of participant perceptions and experiences.
Further to this, more research is necessary to better understand
the effectiveness of the networked interactive whiteboards (NIWB)
technologies in tertiary institutions (Dawson, 2010).
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Indicators
of Engagement
Colin Beer
Student
engagement has become synonymous with the measurement of teaching
and learning quality at universities. The almost global adoption
of learning management systems as a technical solution to e-learning
within universities and their ability to record and track user
behaviour provides the academy with an unprecedented opportunity
to harness captured data relating to student engagement. This
is an exploratory study that aims to show how data from learning
management systems can be used as an indicator of student engagement
and how patterns in the data have changed with CQ University’s
recent adoption of Moodle as its single learning management system.
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Academic
Involvement with the LMS: an exploratory study
Colin Beer
There
is growing interest in the use of academic analytics however most
of the reported work is being done at the level of institutions,
and groupings of courses within those institutions. This study
is an exploratory case study aimed at analyzing an academics’
involvement with the Learning Management System, the student’s
involvement with the LMS, and the links between the LMS, the academic,
and the students.
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The
Engineering Hubs and Spokes Project – Institutional Cooperation
in Educational Design and Delivery
Kim Blackmore
The
emergence of blended course techniques that embrace a combination
of face-to-face and online learning environments offers a raft
of opportunity for flexibility in education. While much writing
has focused on the opportunities for flexibility for the students
and teachers, this paper focuses on the opportunities for effective
sharing of expertise and effort between institutions.
The Engineering 'Hubs and Spokes' project is a collaboration between
The Australian National University and the University of South
Australia. It draws on the strengths of each to improve the range
and quality of educational opportunities for students. Two components
of the project are underpinned by blended courses: sharing of
courses at the advanced undergraduate level; and development of
an integrated graduate development program.
We describe choices made, benefits identified, and the challenges
encountered in the early stages of the project. We discuss recommendations
for the future of cooperation in educational design and delivery,
and comment on the opportunities that arise for structural reform
of the higher education sector.
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Using
and Evaluating Publisher-Supplied Software: A Case Study of an
Undergraduate Unit
Yvette Blount
The
availability of publisher supplied software products is becoming
more common, yet there is little evidence in the literature about
how these technologies can be utilised in specific contexts to
develop a deeper level of engagement for students. This research
project evaluated a publisher supplied software product, WileyPLUS
to discover whether it was a tool that could encourage a deeper
level of engagement from students and therefore a better learning
environment. We also evaluated the resources and the experience
of using the tools from the lecturer’s perspective. An evaluation
checklist was developed that can be adapted to guide academic
staff when selecting publisher supplied software tools in other
contexts.
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Using
virtual worlds efficiently in a post-graduate business course:
Designing an exploratory study
Yvette Blount
There
is much interesting work being done around virtual worlds in education
(Bulmer, 2008; Dede, 2007; NMC, 2007; Schutt & Martino, 2008)
particularly in areas that lend themselves to immersion and scenarios
or role-plays, but how can the time and effort required to become
familiar with a virtual world be minimised whilst at the same
time creating an engaging task for students? This paper describes
one such example using Second Life in a postgraduate business
course. It outlines the first phase of a mixed methods research
study (Cresswell & Piano Clarke, 2007), in which insights
are sought from a lecturer and student perspective. An Exploratory
Design: Instrument Development Model is used to inform research
questions around the factors that influence the use of virtual
worlds in learning and teaching. Preliminary findings show that
initial support and orientation to virtual worlds contribute to
the success of their use in learning and teaching, and that our
‘net-gen’ students are not as technology savvy as
we imagine. The second phase of the study has brought to light
a conceptualisation of virtual worlds as a gaming environment
which may indicate one reason not yet highlighted in the literature,
for low uptake of virtual worlds by both students and lecturers
(McNeil & Diao, 2010). Continuing investigations will use
a Triangulation Design: Convergence Model to collect qualitative
and quantitative data, surveying students on their perceptions
of virtual worlds in order to corroborate the findings in the
literature.
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Is
peer assessment of asynchronous group discussions fostering skills
relevant to our future graduates?
Stephane Bouchoucha
The
increasing use of peer assessment in higher education institutions,
as well as its benefits in term of students’ learning is
well documented. Distance education can be fraught with challenges,
but creating a community of practice has been proven to increase
student engagement and learning. This paper reports on the implementation
of peer assessment of online asynchronous group discussions to
foster a community of practice and equip future graduates with
lifelong skills relevant to their chosen professional path. Through
a careful preparation of students, the implementation of the peer
assessment process proved beneficial. This paper describes the
analysis performed to establish the validity and reliability of
the peer assessment process in the context of a 3rd year unit
of study of the bachelor of nursing at Charles Darwin University.
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Blended Reality – Issues and
Potentials in Combining Virtual Worlds and Face-To-Face Classes
Matt Bower
This
paper describes issues and potentials related to blending virtual
worlds and face-to-face environments for the purposes of learning
and teaching. By streaming a live video feed of a face-to-face
classroom into a virtual world space at the same time as projecting
the virtual world space onto a screen in the face-to-face classroom
it is possible to merge participation in the two environments.
In this way students in remote locations can be offered improved
access to and involvement in face-to-face classes, and face-to-face
students can capitalise upon the affordances of the virtual world
to extend the range of possible learning experiences. A pilot
of this technique revealed several potentials for learning and
teaching were evident including enhanced remote access to face-to-face
classes, increased possibilities for online interaction, and the
capacity to leverage the affordances of both worlds within the
one learning environment depending on needs. However there were
several implementation issues including latency and resolution
of the video-stream into the virtual world, the quality of the
audio feed, and distorted orientation between face-to-face and
virtual world participants. A framework for evaluation is proposed
based on an Activity Theory perspective. An invitation for participation
in an Australian Learning and Teaching Council grant application
is also extended
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The
wiki factor: scaffolding online learning in groups
Charlotte Brack
We
have used Web 2.0 technology to transform undergraduate group
work, in higher education, preparing students for ways in which
people will work together in future. This was implemented within
Leapfrog Biology, an intensive four week online program developed
for students who have not completed year 12 biology and who are
entering first year medical studies. We used wikis to facilitate
both the process and the product of online collaboration. This
paper presents the evolution of the educational design of the
online environment and the underlying pedagogy with a focus on
online group work and the scaffolding of collaborative learning.
Student activity in group wikis, assessed from edit trails and
discussion posts, was analysed quantitatively in terms of participation
and qualitatively in terms of the nature of student contributions.
Scaffolding of learning in groups and ways groups were selected
are described and related to student activity.
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R
U there yet? - Using virtual classrooms to transform teaching
practice.
Tania Broadley
Access
to quality higher education is challenging for many Western Australians
that live outside the metropolitan area. In 2010, the School of
Education moved to flexible delivery of a fully online Bachelor
of Education degree for their non -metropolitan students. The
new model of delivery allows access for students from any location
provided they have a computer and an internet connection.
A
number of academic staff had previously used an asynchronous environment
to deliver learning modules housed within a learning management
system (LMS) but had not used synchronous software with their
students. To enhance the learning environment and to provide high
quality learning experiences to students learning at a distance,
the adoption of synchronous software (Elluminate Live) was introduced.
This software is a real-time virtual classroom environment that
allows for communication through Voice over Internet Protocol
(VoIP) and videoconferencing, along with a large number of collaboration
tools to engage learners.
This
research paper reports on the integration of a live e-learning
solution into the current LMS environment. Qualitative data was
collected from academic staff through informal interviews and
participant observation. The findings discuss (i) perceived level
of support; (ii) identification of strategies used to create an
effective online teacher presence; (iii) the perceived impact
on the students’ learning outcomes; and iv) guidelines for
professional development to enhance pedagogy within the live e-learning
environment
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Teachers,
technology and design
Leanne Cameron
Deciding
how best to combine good learning tasks and appropriately supportive
technology is becoming increasingly complicated. Teachers in higher
education are struggling with rising expectations about graduate
capabilities, a diversifying intake, increasing pressure on time
and a dizzying proliferation of technology options. One response
we are seeing is a strengthening interest in taking a more design-based
approach to tackling what many would see as ‘wicked problems’
(Luckin, 2010; Hoadley, 2010; Goodyear & Retalis, 2010). This
symposium provides an opportunity to discuss some of the latest
insights from research on teachers’ experiences with the
tools and methods of educational design (aka ‘design for
learning’).
The symposium will start by drawing on the team’s recent
research and development work, to share insights into some important
aspects of teachers’ engagement with design. It will merge
ideas from research on two ARC projects with some practical experience
of design implementation using LAMS. Among other things, it will
consider how university teachers engage in design, and what kinds
of knowledge and communication are involved in the work of successful
design teams.
The symposium follows on from a similar very successful event
(on the design of complex learning spaces) run at ascilite 2009,
which attracted over 60 delegates.
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Developing
teachers’ understanding of molecular biology: Building a
foundation for students
Chris Campbell
Molecular
biology often uses participation in active research laboratories
as a form of educational training. However, this approach to learning
severely restricts access. As a way of addressing this need, the
University of Hawaii launched a project to expand this model to
include newly developed online training materials in addition
to a hands-on laboratory experience. This paper further explores
the process of material development and assessment plans. A pilot
case study of a group of advanced biology teachers who embark
on learning molecular biology over a four-month period through
online training materials and working side-by-side with medical
researchers in a laboratory is described. Teachers were positive
in reporting about the many areas they gained instruction in although
some feedback suggested that the initial online materials over-emphasised
abstract concepts and laboratory techniques and did not adequately
connect to the active research problems or local context of most
interest to teachers and students. The experiences of the teachers
are shared in an effort to gain insight on how teachers perceive
their participation in the study.
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Improving
marking of live performances involving multiple markers
Alistair Campbell
Assessment
in the arts can be challenging. The problems associated with assessing
student performances are that judgements are complex and even
more so when they involve multiple markers (Campbell, 2005). It
can be difficult to ensure assessment is fair, valid and reliable
and that students are provided with clear feedback that is meaningful
to them. This paper describes the development and trialling of
an innovative, technology supported tool, designed to improve
the confidence, efficiency and effectiveness of student performance-based
assessment in arts education.
This project is a work in progress and early trials of the Internet
based digital computer technology tool suggest that it reduces
tutor anxiety, increases markers’ confidence, improves the
management of assessment and record keeping, facilitates easy
and quick moderation, and provides explicit feedback to students
to enhance ongoing learning. The perception by stakeholders is
that this assessment is far more accessible and easy to use than
previous methods.
The project was implemented in a Bachelor of Education course,
with 170 third year pre-service teacher students. The performances
were an end of semester assessment where groups of students were
simultaneously assessed on short creative performances by each
of their three tutors. Initial assessment was conducted online
during the live performances and also online for one week afterwards,
where tutors were able to review video clips of each performance
and discuss marks via a confidential online tutor ‘chat
box’. The marked electronics rubrics with the video clips
and tutor comments were emailed as pdf documents to students.
The student’s responses have been overwhelmingly positive.
They have a preference for electronic assessment as this enables
them to review and engage with their assessment multiple times.
They felt that having the video clip of their performance side
by side with the assessment clearly demonstrated learning.
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Blackboard
- the nexus of your enterprise virtual learning environment (VLE)
Ben Carmichael, Solutions Engineer, Blackboard and Chris Eske,
Strategic Account Executive, Blackboard
Through
relationships at multiple levels within many Universities in Australia,
New Zealand and around the globe, Blackboard is well positioned
to observe the transition from the traditional concept of the
Learning Management System (LMS) as the centre of the e-learning
landscape within many higher education institutions to a more
diverse Virtual Learning Environment, or VLE. This presentation
will discuss the concepts of the VLE as opposed to the LMS, and
how the Blackboard technology platform allows for an open and
powerful enterprise approach to your VLE as it evolves and grows.
Blackboard (Nasdaq: BBBB) is a global leader in e-education and
campus commerce software and solutions with a global client base
of over 5,000 institutions in higher education, K-12, corporate,
government, military and vocational education.
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Using
students’ visual representations as a window to designing
learning tools
Ardis Cheng
We
report the preliminary findings of a study that considered how
undergraduate students visually represent dynamic processes of
a biological complex system. Initial results indicate that students
created structure-focused visuals and relied on visual representations
they had previously encountered in their studies. We suggest that
the results of this paper can inform how computer-based learning
tools could be designed to prompt students to think about the
relationships between structure, behaviour, and function, thereby
aiding their understanding of how biological complex systems work.
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Academic
Involvement with the LMS: an exploratory study
Kenneth Clark
There
is growing interest in the use of academic analytics however most
of the reported work is being done at the level of institutions,
and groupings of courses within those institutions. This study
is an exploratory case study aimed at analyzing an academics’
involvement with the Learning Management System, the student’s
involvement with the LMS, and the links between the LMS, the academic,
and the students.
back
to program |
Indicators
of Engagement
Kenneth Clark
Student
engagement has become synonymous with the measurement of teaching
and learning quality at universities. The almost global adoption
of learning management systems as a technical solution to e-learning
within universities and their ability to record and track user
behaviour provides the academy with an unprecedented opportunity
to harness captured data relating to student engagement. This
is an exploratory study that aims to show how data from learning
management systems can be used as an indicator of student engagement
and how patterns in the data have changed with CQ University’s
recent adoption of Moodle as its single learning management system.
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Twitter
Tales: Facilitating international collaboration with mobile web
2.0
Thom Cochrane
Web
2.0 tools provide a wide variety of collaboration and communication
tools that can be appropriated within education to facilitate
student-generated learning contexts and sharing student-generated
content as key elements of social constructivist learning environments.
This paper illustrates this by describing and evaluating an international
design collaboration project between two courses on either side
of the world. A key communication tool used by the project participants
included Twitter. The paper reflects upon the impact of one of
the student participant’s (LisaTickledPink) serendipitous
rise to Internet fame as a result of using Twitter for the project
and gaining over 30000 followers within a month. The project is
evaluated within a framework of longitudinal research investigating
the impact of mobile web 2.0 on higher education.
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From
paste-up to power-up: supporting students to design a research
poster
Ayelet Cohen
This
paper describes the evaluation of a single teaching intervention,
a poster design seminar, facilitated by a professional designer,
for a 2nd year undergraduate ecology class. We provide some evidence
that the intervention enhances students' understanding and practice
of visualisation skills. We also recommend the use of readily
available and accessible tools (such as PowerPoint) to reduce
the amount of time needed for technical support. Our experience
leads us to suggest that including the teaching of visualisation
skills in the undergraduate science curriculum may be a simple
strategy to help future scientists to become more effective and
independent visual communicators.
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Future-focused
learning via online anchored discussion, connecting learners with
digital artefacts, other learners, and teachers
Meg Colasante
This
paper discusses a learning issue of diverging online communications
when more convergent, targeted, artefact-specific discussions
are required. It contributes to whether anchoring annotations
to specific components of digital artefacts helps build conversations
useful to learning. While aligning interaction to artefact has
been previously noted for its benefits, here it presents in the
context of a tool to help achieve this – a new media annotation
tool, ‘MAT’. Learner analysis, peer discussion and
teacher feedback are promoted within this tool, together anchored
to an artefact of learning focus in carefully designed cycles
of learning. The paper discusses various educational design features
of MAT that enable learning by online artefact-centred discussion,
including learner use of these features. It draws from a recent
case study on video annotation for critical reflection and evaluation
of physical education teaching practice. MAT has been evaluated
in this context, but requires wider integration and evaluation
to determine usefulness for promotion in a range of other academic
practices.
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Knowledge
building in 21st Century: learners, learning and educational practice.
Kathryn Coleman
The
integration of the Internet and mobile learning devices in blended
and face-to-face (f2f) teaching and learning is not a 21st century
invention. For many decades teachers and instructors have sought
the best technologies for their students in order to offer enriched
learning pedagogies with the most recent forms of technology.
Recent literature on the so-called millenials purports that Generation
Y prefers mobile learning and VLE to f2f learning and teaching
methods because they have grown up learning and living with them
(Oblinger & Oblinger, 2005; Howe & Strauss 2003; Lancaster
& Stillman 2002). It has also been noted in the research about
the ‘new’ higher education student that they seek
to learn anywhere, any time to fit learning into their schedules
(McLoughlin & Lee, 2009). This led to discourse into the digital
divide and Prensky’s (2001) reference to the ‘digital
native’. This current generation of undergraduates in the
western capitalist world has grown up with the Internet, digital
technologies and second and third generation mobile phones. Many
have however, only been introduced to this technology as a learning
device when they entered university, only in the last few years
have they experienced Learning Management Systems (LMS) in schools.
This paper will argue however that despite the increase of technology
into the daily lives of Generation Y, many students in higher
education may not be as widely supportive of the idea of integrating
this technology including their social networking systems into
the f2f classroom as has been recently presumed.
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Managing
the transition from the classroom to the workplace: Beyond the
duty of care
Bonnie Cord
Industry
is increasingly demanding graduates that are work ready. Preparing
students that are not only technically competent but that also
display the necessary soft skills for industry, presents a challenge
for higher education. Experiential learning programs can offer
students the opportunity to develop these skills and practice
discipline knowledge, however for program sustainability higher
education must meet the needs of its key stakeholders. This paper
presents an intensive internship program that aims to supportively
transition students into industry, while focusing on key stakeholder
engagement. A beyond duty of care approach is presented through
the design, structure and application of the program with emphasis
on the student and industry partner.
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Capturing
clinical experiences: Supporting medical education through the
implementation of an online Clinical Log
Linda Corrin
The
capturing of data regarding medical students’ clinical experiences
contributes constructively to the delivery and enhancement of
the curriculum. In order to facilitate the capture of this data
the University of Wollongong’s Graduate School of Medicine
has implemented an online Clinical Log system using an iterative
software development process to continually develop and refine
the system to provide the most effective tool possible for students
and staff. This paper reports on the progress of this project
to date and outlines areas of future development and innovation.
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Sustaining
innovations in educational technology: Views of innovators at
the University of Cape Town
Glenda Cox
Educational
technology is increasingly being used to enhance teaching and
learning activities in higher education. One of the persistent
challenges has been how to encourage, support and sustain these
innovative practices which rest largely on the individual lecturer.
At the University of Cape Town, the Centre for Educational Technology
(CET) has endeavoured to encourage and support pedagogic innovation
through various mechanisms including the allocation of teaching
with technology innovation grants. Findings of a recent survey
of these grant recipients reveal how lecturers are sustaining
these innovations over time. Using Archer’s (2003) social
realist approach this study is showing that lecturers’ ultimate
concerns, expressed in their reasons for changing the way they
teach, have resulted in “projects” that have been
successful and which have led to established practices. These
projects have been sustained because they were created as a result
of a specific pedagogical need and have been embedded in the courses
for which they were created. Lecturers’ practices have been
supported by working in teams, sharing their teaching practice
with others and receiving both financial and technical support
from CET. This suggests that the key to maintaining innovative
use of educational technology for teaching and learning in higher
education should be centred on the notion of pedagogical sustainability.
back
to program |
Using
virtual worlds to elicit differentiated responses to ethical dilemmas
Andrew Cram
Two
significant drivers of change within the contemporary educational
landscape are the increasing emphasis for learners to gain effective
problem solving skills and the ongoing transformation of student
interactions through advances in information and communication
technologies. One emerging technology, virtual worlds, offers
a range of opportunities for the design of activities that involve
problem solving. This paper reports the results of a study intended
to identify opportunities and limitations of virtual worlds to
support activities that involve one type of ill-structured problem,
an ethical dilemma. A scenario was designed to utilise the characteristics
of the virtual world technology to engage research participants
within an ethically toned situation, while facilitating individualised
responses to the situation from each participant. The success
of the scenario was evaluated according to the extent that differentiated
perceptions and responses were elicited from participants. Analysis
of three contrasting cases indicates that the scenario did elicit
differentiated responses based on the differences in participants’
ethical sensitivity and solution paths, although there were some
confounding effects from variation in the performance of actors
involved in the scenario. The conclusion is that virtual world
scenarios can be used to elicit differentiated problem solving
responses from participants, thus exhibiting potential to play
a significant role in the development of learners’ problem
solving skills.
back
to program |
Australian
higher education institutions transforming the future of teaching
and learning through virtual worlds
Andrew Cram
What
are educators’ motivations for using virtual worlds with
their students? Are they using them to support the teaching of
professions and if this is the case, do they introduce virtual
worlds into the curriculum to develop and/or expand students'
professional learning networks? Are they using virtual worlds
to transform their teaching and learning? In recognition of the
exciting opportunities that virtual worlds present for higher
education, the DEHub Virtual Worlds Working Group was formed.
It is made up of Australian university academics who are investigating
the role that virtual worlds will play in the future of education
and actively implementing the technology within their own teaching
practice and curricula. This paper presents a typology for teaching
and learning in 3D virtual worlds and applies the typology to
a series of case studies based on the ways in which academics
and their institutions are exploiting the power of virtual worlds
for diverse purposes ranging from business scenarios and virtual
excursions to role-play, experimentation and language development.
The case studies offer insight into the ways in which institutions
are transforming their teaching for an unknown future through
innovative teaching and learning in virtual worlds. The paper
demonstrates how virtual worlds enable low cost alternatives to
existing pedagogies as well as creating opportunities for rich,
immersive and authentic activities that would otherwise not be
feasible or maybe not even be possible. Through the use of virtual
worlds, teaching and learning can be transformed to cater for
an unknown future.
back
to program |
Blended
Reality – Issues and Potentials in Combining Virtual Worlds
and Face-To-Face Classes
Andrew Cram
This
paper describes issues and potentials related to blending virtual
worlds and face-to-face environments for the purposes of learning
and teaching. By streaming a live video feed of a face-to-face
classroom into a virtual world space at the same time as projecting
the virtual world space onto a screen in the face-to-face classroom
it is possible to merge participation in the two environments.
In this way students in remote locations can be offered improved
access to and involvement in face-to-face classes, and face-to-face
students can capitalise upon the affordances of the virtual world
to extend the range of possible learning experiences. A pilot
of this technique revealed several potentials for learning and
teaching were evident including enhanced remote access to face-to-face
classes, increased possibilities for online interaction, and the
capacity to leverage the affordances of both worlds within the
one learning environment depending on needs. However there were
several implementation issues including latency and resolution
of the video-stream into the virtual world, the quality of the
audio feed, and distorted orientation between face-to-face and
virtual world participants. A framework for evaluation is proposed
based on an Activity Theory perspective. An invitation for participation
in an Australian Learning and Teaching Council grant application
is also extended
back
to program |
Teaching
and Learning in Virtual Worlds: Is it worth the effort?
Geoffrey Crisp
Educators
have been quick to spot the enormous potential afforded by virtual
worlds for situated and authentic learning, practising tasks with
potentially serious consequences in the real world and for bringing
geographically dispersed faculty and students together in the
same space (Gee, 2007; Johnson and Levine, 2008). Though this
potential has largely been realised, it generally isn’t
without cost in terms of lack of institutional buy-in, steep learning
curves for all participants, and lack of a sound theoretical framework
to support learning activities (Campbell, 2009; Cheal, 2007; Kluge
& Riley, 2008). This symposium will explore the affordances
and issues associated with teaching and learning in virtual worlds,
all the time considering the question: is it worth the effort?
back
to program |
Do
online activities inspire students in the science disciplines?
Engaging students in learning science with online activities:
Affordances and limitations
Geoffrey Crisp
This
symposium will draw together the work of several authors and practitioners
who have investigated various approaches to engaging students
in the sciences with online learning activities and e-assessment
tasks. Participants will engage in debate and discussion on the
affordances of the online environment, the nature of science education
and what evidence we have that the online environment is appropriate
and effective in engaging all students in learning in the sciences.
back
to program |
Assessing
students in Second Life – some options
Geoffrey Crisp
This
paper examines various options for assessing students within a
virtual world such as Second Life. Although many learning activities
are being set for students in virtual worlds and considerable
effort is being made to construct elaborate 3D worlds for students
to explore, less effort has been expended in developing tools
that can assist in the assessment of student learning within the
3D environment. Examples of assessment tasks set using the Sloodle
Set, QuizHUD and scripted prims (3D objects) will be discussed.
back
to program |
A
model for transformation – a transdisciplinary approach
to disseminating good practice in blended learning in a science
faculty
Alan Crosky
A
project for the dissemination of blended learning design in the
faculty of Science used a successful foundational course in materials
engineering, where online and face-to-face components were fully
integrated, as an exemplar for similar developments in other science
disciplines. The team-based process promoted academic development
of online learning expertise, and the redeveloped courses now
provide a model for blended learning in their respective disciplines,
while the focus on benefit to student learning has resulted in
significant improvements in student outcomes and experience in
all the courses involved. This paper describes the transdisciplinary,
collaborative, exemplar-based model used in the development process,
investigates the impact on students and teachers of the course
developments, and evaluates the effectiveness of the approach
as a model for curriculum development and for academic development.
back
to program |
3D
immersive virtual worlds in higher education: An Australian and
New Zealand scoping study
Barney Dalgarno
This
paper reports initial findings of a major scoping study that is
being undertaken to examine current and planned applications of
3D immersive virtual worlds at higher education institutions across
Australia and New Zealand. This scoping study is the first of
its kind in the region. It is parallel and complementary to several
studies conducted in other countries, and results obtained thus
far appear consistent with international trends. The overall research
design of the scoping study is discussed, along with preliminary
results from the Australian/New Zealand sector-wide questionnaire.
There seem to be preferred platforms being used in the Australian
and New Zealand context, and usage has increased dramatically
in recent years. Academics are using 3D immersive virtual worlds
with their students in a variety of ways, for both assessable
and non-assessable tasks. The project is supported by the Distance
Education Hub research consortium, with team members from Charles
Sturt University and the University of New England.
back
to program |
Critiquing
constructivist theory: (Mis)aligned (mis)application of constructivism
in online learning environments
Barney Dalgarno
This
symposium will critique the dominant theoretical paradigm associated
with teaching and learning today: constructivism. By examining
constructivism’s underpinnings, the presenters will address
ideas familiar to ascilite delegates such as student centredness,
authentic learning environments, active learning and discovery-based
learning. This symposium aims to attract an audience by proposing
to show how these ideas relate to the way ascilite delegates design
learning resources, and how they underpin their learning and teaching
practice. By taking a critical and at times provocative approach
to the way we conceive of and apply constructivism, the presenters
will spark interest and engage delegates in lively and energetic
discussion.
back
to program |
How
does pre-service teacher preparedness to use ICTs for learning
and teaching develop during the first two years of teacher training?
Barney Dalgarno
Pre-service
teacher development in the use of ICT’s in the classroom
was one of three aspects investigated over a period of two years
in a qualitative study. Data collection was performed using three
semi-structured interviews (3 phases), this was analysed and the
developmental positioning of the pre-service teachers determined
using a model developed by Taylor (2004). The results illustrate
the diversity in students’ initial capabilities, and indicate
that the students’ development over time was impacted in
the main by attitudes and beliefs formed in class and on teaching
placements, hands–on experience, and modelling of ICT use.
Due to the acknowledged need for graduate teachers to effectively
integrate technology into their teaching, the results are likely
to be of interest to teacher educators involved in early childhood,
primary and secondary pre-service teacher education courses. The
paper is also likely to be of interest to higher educators in
other professional disciplines, particularly those in which changes
to course structures and content have been proposed on the basis
of assumptions about the capabilities of ‘Digital Native’
students.
back
to program |
Using
a Learning Design “embed” Function to Disseminate
Medical Education Learning Designs
Bronwen Dalziel
Learning
Design seeks to share effective methods for online teaching, such
as templates which can be automatically run by Learning Design
systems. To overcome barriers to widespread adoption, a new “embed”
function has been developed to allow teachers to view and trial
a design from any public webpage – for example, a design
can be embedded in a blog post. This new approach has been applied
to sharing of designs developed in an ALTC project on medical
student training in the scientific basis of medicine during clinical
rotations in hospitals. Advantages of the new approach to sharing
of medical education designs are discussed, including the ease
of sharing designs among those unfamiliar with online Learning
Design communities.
back
to program |
What’s
new in LAMS
James Dalziel
This
presentation will provide an overview and live demonstrations
of recent developments for LAMS and related systems:
• LAMS: Branching, Student-selected groups/activities/sequences,
Non-linear sequence options (eg, support activities), New activity
tools such as Video Recording and Wikis.
• Activity Planner: Advice for staff selecting (and adapting)
effective teaching templates, How to create/edit your own templates/advice
• LessonLAMS: New approach to home page and editing, Access
to Activity Planner, Free hosting of LAMS for one class for up
to 30 students
• LAMS Community & “Embed” feature: Sharing
sequences through the LAMS Community, “Embed” feature
for sharing through any webpage
back
to program |
Teachers,
technology and design
James Dalziel
Deciding
how best to combine good learning tasks and appropriately supportive
technology is becoming increasingly complicated. Teachers in higher
education are struggling with rising expectations about graduate
capabilities, a diversifying intake, increasing pressure on time
and a dizzying proliferation of technology options. One response
we are seeing is a strengthening interest in taking a more design-based
approach to tackling what many would see as ‘wicked problems’
(Luckin, 2010; Hoadley, 2010; Goodyear & Retalis, 2010). This
symposium provides an opportunity to discuss some of the latest
insights from research on teachers’ experiences with the
tools and methods of educational design (aka ‘design for
learning’).
The symposium will start by drawing on the team’s recent
research and development work, to share insights into some important
aspects of teachers’ engagement with design. It will merge
ideas from research on two ARC projects with some practical experience
of design implementation using LAMS. Among other things, it will
consider how university teachers engage in design, and what kinds
of knowledge and communication are involved in the work of successful
design teams.
The symposium follows on from a similar very successful event
(on the design of complex learning spaces) run at ascilite 2009,
which attracted over 60 delegates.
back
to program |
Using
a Learning Design “embed” Function to Disseminate
Medical Education Learning Designs
James Dalziel
Learning
Design seeks to share effective methods for online teaching, such
as templates which can be automatically run by Learning Design
systems. To overcome barriers to widespread adoption, a new “embed”
function has been developed to allow teachers to view and trial
a design from any public webpage – for example, a design
can be embedded in a blog post. This new approach has been applied
to sharing of designs developed in an ALTC project on medical
student training in the scientific basis of medicine during clinical
rotations in hospitals. Advantages of the new approach to sharing
of medical education designs are discussed, including the ease
of sharing designs among those unfamiliar with online Learning
Design communities.
back
to program |
Sharing
Good eTeaching Ideas: Lessons from LAMS
James Dalziel
In
her 2002 ASCILITE Keynote, Diana Laurillard described the prospective
benefits for e-learning from the sharing of effective Learning
Designs; and similar benefits were identified in the AUTC Learning
Design project. Over the following eight years, the open source
LAMS Learning Design system has been evolving to provide a range
of features for creating, sharing, running and monitoring Learning
Designs. LAMS is now used by thousands of educators in 80+ countries,
is translated into 30 languages, and integrates with Blackboard,
Moodle and other LMSs. This presentation will give an overview
of LAMS and the LAMS Community, including new work on sharing
effective teaching templates via the LAMS Activity Planner.
back
to program |
Making
it real - from the street to the online classroom in police education:
what is the impact on student learning?
Amanda Davies
The
design and delivery of effective learning experiences in foundational
police practice studies for distance education students is complex
and challenging. The many and varied capabilities of computer
technologies, in particular the online environment is providing
a conduit to connect distance education students with authentic,
situated learning experiences and providing a nexus between face
to face and distance education police subject delivery. This paper
describes the design and implementation of an online module in
police investigation studies by Charles Sturt University School
of Policing for NSW Police recruit students and the student evaluation
of the learning experience. Key findings from the evaluation suggests
that online learning delivery which utilises real-time policing
scenarios connected the student to the reality of their chosen
profession and was preferable to traditional print based curriculum
delivery. Further findings from the evaluation informs on future
design considerations and the connection between learning opportunities
and technologies, a focus of ASCILITE 2010. Importantly, students
also suggested that the interactive design of the online modules
was compelling, engaging, provided for diverse learning styles
whilst allowing for individual rate of progress without fear or
favour.
back
to program |
From
neural to social: Medical student admissions criteria and engagement
in a social learning environment
Shane Dawson
Notions
of what it is to be knowledgeable and skilled in one’s profession
have evolved in recent decades. For instance, medical practitioners
are expected to think critically and creatively, communicate effectively,
and to be a professional and community leader. While these attributes
have always been well regarded, it is only relatively recently
that higher education institutions are actively incorporating
these skills and attributes into student admissions criteria.
In parallel, methods of instruction and course delivery have also
changed over time with respect to these driving social paradigms.
Today’s medical schools are expected to both select and
develop students in terms of these qualities through socially
based pedagogical practices. This paper investigates the admissions
criteria that best predict student engagement in a social learning
environment and thus the related attributes such as communication,
creativity, and leadership. The paper frames this investigation
in the scholarship related to 21st century skills and achievement
orientations.
back
to program |
Aiming
for systemic change through an embedded continuing professional
development initiative
Iain Doherty
We
will show how we have tried to drive systemic change in the teaching
culture of a Faculty through the provision of online continuing
professional development resources firmly embedded in the University’s
reward and recognition processes. Technology will be presented
as an enabler in the context of a transformation strategy that
engaged academic staff, academic managers and members of the Staffing
Committee in the change process. We will detail the launch plan
for this initiative and present data on visits to the online continuing
professional development modules since the launch. Finally, measurements
for the success of this project will be discussed.
back
to program |
Moving
Forward with Moodle
Mark Drechsler, NetSpot
An
increasing number of Australian Universities are choosing to move
to Moodle in order to take advantages of its many benefits, but
at the same time the majority of online courses run within university
Moodle sites still only use a fraction of the potential tools
available, and often reflect little more than a place to store
PDF documents and collect assignment submissions. But how can
universities effect transformational shifts of teaching practices
using Moodle as the enabler? In this presentation you will hear
about the challenges and achievements of several Australian universities
who have adopted Moodle and used it as a vehicle for change for
teaching staff.
Mark
Drechsler
Mark Drechsler has worked in R-12, VET and Higher Education technology
environments over more than a decade, including work in software
Quality Assurance, Business Analysis, Project Management and Team
Leadership before focusing on providing training and consultancy
services for e-learning tools. In recent times Mark has worked
predominantly with open source learning tools such as Moodle and
Mahara, helping clients maximise their investment in these products
through understanding the design philosophies, underpinning learning
theories and practical hands-on methods of using these systems
as well as providing strategic guidance on their fit within an
enterprise learning architecture.
back
to program |
Transforming
the teaching of report writing in science and engineering through
an integrated online learning environment, WRiSE (Write reports
in Science and Engineering)
Helen Drury
This
paper describes an ALTC (Australian Learning and Teaching Council)
funded project, which addresses the development of students’
report writing skills in science and engineering across the undergraduate
years. The WRiSE project grew out of concerns about student performance
in written assessments, as well as the need to improve graduate
writing emphasised by employers and government. The project approach
involved a collaborative team across two institutions. The team
comprised language and learning specialists and discipline staff
who developed learning materials and technical and eLearning specialists
who converted these into online materials. Development followed
a feedback spiral, which also involved student users. WRiSE is
an integrated, freely available, student centred, online learning
environment for report writing in nine discipline areas within
science and engineering. In each discipline area, interactive
learning materials have been developed to address both the product
and process of report writing, as well as the concepts and content
behind the reports students have to write. WRiSE is designed to
meet the needs of students from diverse backgrounds who have had
varying writing experiences as it can be accessed according to
student needs. Evaluation of WRiSE has been positive in the areas
of user friendliness and improved understanding and confidence
in report writing. Those students who used WRiSE have attained
significantly higher grades in their reports than students who
did not use WRiSE.
back
to program |
Do
online activities inspire students in the science disciplines?
Engaging students in learning science with online activities:
Affordances and limitations
Kristine Elliott
This
symposium will draw together the work of several authors and practitioners
who have investigated various approaches to engaging students
in the sciences with online learning activities and e-assessment
tasks. Participants will engage in debate and discussion on the
affordances of the online environment, the nature of science education
and what evidence we have that the online environment is appropriate
and effective in engaging all students in learning in the sciences.
back
to program |
Photo-imaging
and Tagging the Act of Studying
Judith Enriquez
This
paper aims to explore the study practices and places of learning
as tagged and pictured in flickr.com. Digital imaging technologies
and the Internet have recently expanded options for sharing text,
photos, music and videos. Personal photography through the popular
image-sharing site, flickr.com, allows this study to engage with
the visible materials and visual orientation and representation
of the act of studying. ‘How is studying done’ becomes
the focus to visualize the socio-technical relations that order
university settings and literacy practices with photos tagged
as studying in Flickr. Photo-imaging and tagging come together
in ways that reveal how individuals represent themselves in self-portraits
captured or pictured in the act of studying – which includes
reading, writing, sitting; and in particular study places or spaces
– in bedrooms, libraries, cafes and outdoors. It is informed
by photographs taken and uploaded in Flickr. Photos assigned with
the tag ‘studying’ and ‘self’ were analysed.
Only 94 of the total 181 resulting items were considered for this
paper. Additional tags that were associated to photos tagged as
studying were searched further. The paper concludes with a discussion
on how study practices pictured through Flickr remains to be centered
around reading textbooks, writing notes and highlighting text,
and seated at desks or tables where things could be spread out
and not necessarily with a computer or a laptop or any other portable
device in the ‘photo-framed’ self-portrait of studying
in Flickr
back
to program |
Australian
higher education institutions transforming the future of teaching
and learning through virtual worlds
Helen Farley
What
are educators’ motivations for using virtual worlds with
their students? Are they using them to support the teaching of
professions and if this is the case, do they introduce virtual
worlds into the curriculum to develop and/or expand students'
professional learning networks? Are they using virtual worlds
to transform their teaching and learning? In recognition of the
exciting opportunities that virtual worlds present for higher
education, the DEHub Virtual Worlds Working Group was formed.
It is made up of Australian university academics who are investigating
the role that virtual worlds will play in the future of education
and actively implementing the technology within their own teaching
practice and curricula. This paper presents a typology for teaching
and learning in 3D virtual worlds and applies the typology to
a series of case studies based on the ways in which academics
and their institutions are exploiting the power of virtual worlds
for diverse purposes ranging from business scenarios and virtual
excursions to role-play, experimentation and language development.
The case studies offer insight into the ways in which institutions
are transforming their teaching for an unknown future through
innovative teaching and learning in virtual worlds. The paper
demonstrates how virtual worlds enable low cost alternatives to
existing pedagogies as well as creating opportunities for rich,
immersive and authentic activities that would otherwise not be
feasible or maybe not even be possible. Through the use of virtual
worlds, teaching and learning can be transformed to cater for
an unknown future.
back
to program |
Teaching
and Learning in Virtual Worlds: Is it worth the effort?
Helen Farley
Educators
have been quick to spot the enormous potential afforded by virtual
worlds for situated and authentic learning, practising tasks with
potentially serious consequences in the real world and for bringing
geographically dispersed faculty and students together in the
same space (Gee, 2007; Johnson and Levine, 2008). Though this
potential has largely been realised, it generally isn’t
without cost in terms of lack of institutional buy-in, steep learning
curves for all participants, and lack of a sound theoretical framework
to support learning activities (Campbell, 2009; Cheal, 2007; Kluge
& Riley, 2008). This symposium will explore the affordances
and issues associated with teaching and learning in virtual worlds,
all the time considering the question: is it worth the effort?
back
to program |
Teaching
first-year studies in religion students in Second Life: UQ Religion
Bazaar
Helen Farley
The
UQ Religion Bazaar project was originally conceived in 2007 and
developed through 2008. It consists of a Second Life island situated
in the New Media Consortium educational precinct and boasts a
number of religious builds including a church, a mosque, a synagogue,
an ancient Greek temple, a Freemasonic lodge, a Zen Buddhist temple
and a Hindu temple to Ganesha. The island was used in two large
first year classes and for supervising distance postgraduate students.
After
a brief introduction to the discipline of Studies in Religion
at the University of Queensland, this paper will assess the suitability
of using Second Life as an environment for learning based on constructivist
methodologies. Further, it will explore the original conception
and development of the UQ Religion Bazaar project within Second
Life, and outline the preliminary findings of the project.
back
to program |
Facilitating
change - Tablet PC trials across two distance education focused
universities
Wendy Fisher
This
paper reports on initial findings in comparing two distance universities’
approaches to trialling tablet technology to enhance communication
between instructors and students. There were different reasons
for initiating the trials and different approaches to each of
the trials, but there were also some striking similarities. For
instance both trials were led from the bottom up, however they
were each conducted with no knowledge of the other. Funding for
each of these trials was resourced from a university learning
and teaching grant/fellowship and both projects used an action
research approach. The emphasis for both trials was on pedagogical
and technological staff development facilitated and administered
through each project leader. The paper gives an overview of how
the trials were conducted, what did and did not succeed and what
could be improved. Longer lasting outcomes that have been achieved
through these projects are described. This comparison is meant
to guide and inform change agents and identify good practice in
the management of technology trials.
back
to program |
Providing
timely and constructive feedback to large online student cohorts
Lorraine Fleckhammer
The
strong market demand for psychology to be taught online has seen
a rapid growth in enrolments in psychology units delivered by
Open Universities Australia. Students studying in the online environment
have expectations of a fast turnaround of their assignments along
with an individual critique of their work. Such expectations can
prove difficult to fulfil and the challenge will only be exacerbated
as student numbers increase. This paper outlines four different
models of assignment marking, adopted in an online Introductory
Psychology unit with a high student enrolment and a correspondingly
large teaching team. The first model of assignment marking focused
on transitioning experienced on-campus teaching staff to the online
environment. Subsequent models aimed to reduce inefficiencies
in the assignment marking process, without a reduction in pedagogical
effectiveness. The current model (Model 4) no longer includes
the time-consuming process of annotating student’s assignments
with embedded comments. This change, while originally motivated
purely by efficiency and budgetary constraints, has proved to
be pedagogically effective. The faster return of grades accompanied
by a brief individual comment on the overall quality of the work
(rather than more extensive comments embedded as annotations within
the assignment document) meets student expectations with respect
to feedback, and when used in conjunction with more focused “feedforward”
through use of tutor teams and stronger tutor-student relationships,
appears to provide a more effective teaching and learning outcome.
back
to program |
Designing
for successful diffusion: A faculty-based approach to enhancing
staff use of technologies for effective teaching and learning
Natasha Giardina
The
use of learning management systems and other technologies to support
teaching and learning in higher education contexts is becoming
ever more important, especially as universities move towards increasing
offerings to students over the internet. However, as many researchers
have found, academic staff engagement with educational technologies
has been relatively marginal, with innovations not always diffusing
to the majority. In any faculty, staff are likely to have a varying
range of technological and techno-pedagogical competencies and
differing motivations for using educational technologies and e-learning
principles. This paper reviews contemporary research on technology
adoption in higher education contexts which has informed the design
of a current faculty-based project to address the emerging demands
of the twenty-first century higher education landscape by enhancing
staff use of technologies for effective teaching and learning.
back
to program |
Learning
design strategies for online collaboration: an LMS analysis
Kathie Goldsworthy
Ask
any student about their thoughts on group work and the response
is likely to be negative. They experience issues around choosing
suitable topics/projects/issues, finding a group, getting underway
as a group, meeting deadlines, and being assessed for their individual
participation. What learning design strategies can be applied
to support online collaboration? This case study explores the
online collaboration activities of a sampled selection of 72 sites
in the learning management system to identify learning design
strategies which promote effective collaboration. A framework
was developed and applied to provide a consistent approach to
the analysis of these sites. The results indicate unique and reusable
learning designs that ranged from simple to complex in design.
back
to program |
Keynote
Speaker
Lev Gonick
back
to program |
Teachers,
technology and design
Peter Goodyear
Deciding
how best to combine good learning tasks and appropriately supportive
technology is becoming increasingly complicated. Teachers in higher
education are struggling with rising expectations about graduate
capabilities, a diversifying intake, increasing pressure on time
and a dizzying proliferation of technology options. One response
we are seeing is a strengthening interest in taking a more design-based
approach to tackling what many would see as ‘wicked problems’
(Luckin, 2010; Hoadley, 2010; Goodyear & Retalis, 2010). This
symposium provides an opportunity to discuss some of the latest
insights from research on teachers’ experiences with the
tools and methods of educational design (aka ‘design for
learning’).
The symposium will start by drawing on the team’s recent
research and development work, to share insights into some important
aspects of teachers’ engagement with design. It will merge
ideas from research on two ARC projects with some practical experience
of design implementation using LAMS. Among other things, it will
consider how university teachers engage in design, and what kinds
of knowledge and communication are involved in the work of successful
design teams.
The symposium follows on from a similar very successful event
(on the design of complex learning spaces) run at ascilite 2009,
which attracted over 60 delegates.
back
to program |
Australian
higher education institutions transforming the future of teaching
and learning through virtual worlds
Sue Gregory
What
are educators’ motivations for using virtual worlds with
their students? Are they using them to support the teaching of
professions and if this is the case, do they introduce virtual
worlds into the curriculum to develop and/or expand students'
professional learning networks? Are they using virtual worlds
to transform their teaching and learning? In recognition of the
exciting opportunities that virtual worlds present for higher
education, the DEHub Virtual Worlds Working Group was formed.
It is made up of Australian university academics who are investigating
the role that virtual worlds will play in the future of education
and actively implementing the technology within their own teaching
practice and curricula. This paper presents a typology for teaching
and learning in 3D virtual worlds and applies the typology to
a series of case studies based on the ways in which academics
and their institutions are exploiting the power of virtual worlds
for diverse purposes ranging from business scenarios and virtual
excursions to role-play, experimentation and language development.
The case studies offer insight into the ways in which institutions
are transforming their teaching for an unknown future through
innovative teaching and learning in virtual worlds. The paper
demonstrates how virtual worlds enable low cost alternatives to
existing pedagogies as well as creating opportunities for rich,
immersive and authentic activities that would otherwise not be
feasible or maybe not even be possible. Through the use of virtual
worlds, teaching and learning can be transformed to cater for
an unknown future.
back
to program |
3D
immersive virtual worlds in higher education: An Australian and
New Zealand scoping study
Sue Gregory
This
paper reports initial findings of a major scoping study that is
being undertaken to examine current and planned applications of
3D immersive virtual worlds at higher education institutions across
Australia and New Zealand. This scoping study is the first of
its kind in the region. It is parallel and complementary to several
studies conducted in other countries, and results obtained thus
far appear consistent with international trends. The overall research
design of the scoping study is discussed, along with preliminary
results from the Australian/New Zealand sector-wide questionnaire.
There seem to be preferred platforms being used in the Australian
and New Zealand context, and usage has increased dramatically
in recent years. Academics are using 3D immersive virtual worlds
with their students in a variety of ways, for both assessable
and non-assessable tasks. The project is supported by the Distance
Education Hub research consortium, with team members from Charles
Sturt University and the University of New England.
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to program |
Teaching
and Learning in Virtual Worlds: Is it worth the effort?
Sue Gregory
Educators
have been quick to spot the enormous potential afforded by virtual
worlds for situated and authentic learning, practising tasks with
potentially serious consequences in the real world and for bringing
geographically dispersed faculty and students together in the
same space (Gee, 2007; Johnson and Levine, 2008). Though this
potential has largely been realised, it generally isn’t
without cost in terms of lack of institutional buy-in, steep learning
curves for all participants, and lack of a sound theoretical framework
to support learning activities (Campbell, 2009; Cheal, 2007; Kluge
& Riley, 2008). This symposium will explore the affordances
and issues associated with teaching and learning in virtual worlds,
all the time considering the question: is it worth the effort?
back
to program |
Blended
Reality – Issues and Potentials in Combining Virtual Worlds
and Face-To-Face Classes
Dean Groom
This
paper describes issues and potentials related to blending virtual
worlds and face-to-face environments for the purposes of learning
and teaching. By streaming a live video feed of a face-to-face
classroom into a virtual world space at the same time as projecting
the virtual world space onto a screen in the face-to-face classroom
it is possible to merge participation in the two environments.
In this way students in remote locations can be offered improved
access to and involvement in face-to-face classes, and face-to-face
students can capitalise upon the affordances of the virtual world
to extend the range of possible learning experiences. A pilot
of this technique revealed several potentials for learning and
teaching were evident including enhanced remote access to face-to-face
classes, increased possibilities for online interaction, and the
capacity to leverage the affordances of both worlds within the
one learning environment depending on needs. However there were
several implementation issues including latency and resolution
of the video-stream into the virtual world, the quality of the
audio feed, and distorted orientation between face-to-face and
virtual world participants. A framework for evaluation is proposed
based on an Activity Theory perspective. An invitation for participation
in an Australian Learning and Teaching Council grant application
is also extended
back
to program |
The
use of social networking sites for foreign language learning:
An autoethnographic study of Livemocha
Paul Gruba
Despite
their spectacular growth in both daily life and mainstream education,
little research to date has been conducted concerning the use
of social networking sites in foreign language learning. The aim
of this study, therefore, is to examine the use of such sites
to learn a foreign language. Using an auto-ethnographic approach
that included self-aware participation, learner diaries and peer
debriefing, we investigated the social networking site Livemocha
to study Korean from our perspectives as native speakers and experienced
teachers of English. Specifically, we focused our questions on
aspects of socio-collaborative principles and practice. Results
of a grounded, thematic analysis indicate that the site had number
of counter-productive pedagogical impediments to language learning
that included, for example, flaws in site design. We conclude
our paper with suggestions for improved foreign language learning
through social networking sites.
back
to program |
Australian
higher education institutions transforming the future of teaching
and learning through virtual worlds
Lyn Hay
What
are educators’ motivations for using virtual worlds with
their students? Are they using them to support the teaching of
professions and if this is the case, do they introduce virtual
worlds into the curriculum to develop and/or expand students'
professional learning networks? Are they using virtual worlds
to transform their teaching and learning? In recognition of the
exciting opportunities that virtual worlds present for higher
education, the DEHub Virtual Worlds Working Group was formed.
It is made up of Australian university academics who are investigating
the role that virtual worlds will play in the future of education
and actively implementing the technology within their own teaching
practice and curricula. This paper presents a typology for teaching
and learning in 3D virtual worlds and applies the typology to
a series of case studies based on the ways in which academics
and their institutions are exploiting the power of virtual worlds
for diverse purposes ranging from business scenarios and virtual
excursions to role-play, experimentation and language development.
The case studies offer insight into the ways in which institutions
are transforming their teaching for an unknown future through
innovative teaching and learning in virtual worlds. The paper
demonstrates how virtual worlds enable low cost alternatives to
existing pedagogies as well as creating opportunities for rich,
immersive and authentic activities that would otherwise not be
feasible or maybe not even be possible. Through the use of virtual
worlds, teaching and learning can be transformed to cater for
an unknown future.
back
to program |
Enterprise
Architecture Roadmap for the Development of Distance Online Learning
Programs in Tertiary Education
Wenchao He
When
universities are trying to convert their existing face-to-face
courses to distance online learning programs at a project level,
faculty members usually have to commit extra time other than their
normal teaching and preparation hours to prepare the e-learning
course content because their original face-to-face course materials
are not fully compatible with the online learning settings. If
universities are going to convert their face-to-face courses in
a large scale on an ongoing basis, there is a clear need for us
to re-design the enterprise architecture to lower the cost of
the e-learning development and make the process more efficient.
This paper will use two case studies to highlight the issues that
the faculty members have been experiencing when they participate
in the e-learning development, and to point out the good practices.
Then based on the Zachman Framework, a “To-Be” Enterprise
Architecture is proposed, which enables academic staff to start
contributing to the e-learning development at an early stage such
as at the time when they are preparing for the face-to-face courses.
back
to program |
A
scholarship program for academic staff to develop exemplary online
learning tasks
Anthony Herrington
There
is a strong impetus for blended learning approaches to be more
widely adopted in higher education but finding an effective model
for professional development of teaching staff can be problematic.
In 2009, Curtin University developed an eTeaching and Learning
Scholarship program for academic staff to develop exemplary online
learning tasks that could be shared with the university community
and inform future online teaching within their disciplines. This
paper describes the design of the professional learning program
together with early encouraging results that indicate both the
willingness of the eScholars to incorporate additional learning
technologies to extend the affordances of the university provisioned
systems and to embrace authentic learner-centred tasks.
back
to program |
Using
academic analytic tools to investigate studying behaviours in
technology-supported learning environments
Jan Herrington
Increasing
flexibility in higher education is being provided to meet the
needs of a diverse student body. Technologies such as lecture-capture
systems have been employed by many universities to provide on-demand
access to recorded lectures. This paper describes research into
how students engage with lecture-capture technologies such as
Lectopia as they study in blended learning environments. It reports
on the development of an academic analytic tool to examine Lectopia
usage logs to identify usage patterns among students in three
units across two universities. A theoretical model of usage patterns
has been developed to tentatively explain studying behaviour.
Preliminary results suggest that patterns of use of Lectopia vary
greatly across the student cohorts studied.
back
to program |
Publishing
and Perishing: The Critical Importance of Educational Design Research
Jan Herrington
The
outcomes of educational systems continue to lag far behind expectations
at all levels, primary, secondary, and tertiary. Meanwhile, the
sheer amount of educational research published in refereed journals
has expanded enormously. There is an obvious disconnection between
the educational research papers published in professional journals
or presented at academic conferences and any form of beneficial
impact on the students, teachers, and other stakeholders in educational
systems. This problem can be traced back to those professors and
research supervisors engaged in the preparation of educational
researchers who fail to convey to novice researchers important
distinctions between the goals and methods of educational research.
Educational design research provides a possibly viable alternative
to educational research as it is commonly conducted in the field
of educational technology. Educational design research has the
twin objectives of developing creative approaches to solving human
teaching, learning, and performance problems while at the same
time constructing a body of design principles that can guide future
development efforts. The time for greater uptake of educational
design research is now.
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to program |
Asynchronous
Online Discussion: Instructor Facilitation vs. Peer Facilitation
Khe Foon Hew
Asynchronous
online discussion forums have been widely used in schools and
universities. It forms an integral part of e-learning and blended
learning. Many researchers and educators use asynchronous online
discussion activity to develop student thinking skills, problem
solving skills, and others. There are many factors that may affect
student participation in asynchronous online discussion forums
such as discussion topics, group size, ground rules of the discussion
forums, facilitation skills, and others. We believe that facilitators
play an important role for the success of asynchronous online
discussion. Usually instructors or students serve as facilitators
for online discussion activities. In this study, we explore participants’
preference in terms of facilitator (instructor facilitator vs
peer facilitator). In addition, we also found out the reasons
for their preference.
back
to program |
The
relationship between group size and advanced level knowledge construction
in asynchronous online discussion environments
Khe Foon Hew
This
study is part of a funded research project that examines possible
factors that may influence students’ advanced level of knowledge
construction. This study examines if group size of the online
discussion is related to the frequency of advanced level of knowledge
construction occurrences. Group size of an online discussion refers
to the number of people who contributed in the discussion. Advanced
levels of knowledge construction refer to levels II, III, IV,
or V of Gunawardena, Lowe, and Anderson’s (1997) interaction
analysis model. Data was collected from 28 asynchronous online
discussion forums. Results showed a significant positive correlation
between group size and advanced level knowledge construction;
suggesting that the larger the group size of the online discussion
is, the more frequent the occurrences of advanced level knowledge
construction would be. Further analysis between the more successful
and less successful forums suggested that a certain critical mass,
which appears to be a group size of about 10 participants may
be required to direct the discussion to advanced levels of knowledge
construction.
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to program |
Do
online activities inspire students in the science disciplines?
Engaging students in learning science with online activities:
Affordances and limitations
Garry Hoban
This
symposium will draw together the work of several authors and practitioners
who have investigated various approaches to engaging students
in the sciences with online learning activities and e-assessment
tasks. Participants will engage in debate and discussion on the
affordances of the online environment, the nature of science education
and what evidence we have that the online environment is appropriate
and effective in engaging all students in learning in the sciences.
back
to program |
Articulating
Constructionism: Learning Science though Designing and Making
“Slowmations” (Student-generated Animations)
Garry Hoban
This
conceptual paper analyses several theoretical frameworks for “learning
through making” using technology. First, the theoretical
framework of Constructionism, which was proposed by Seymour Papert
(1987), is discussed which is based on an integration of constructivist
views of learning and social views of learning. Second, several
instructional design frameworks are analysed and finally a theoretical
framework based on Peirce’s (1931) Semiotic Triad is explained.
An example of learning through making is provided in the form
of a “Slowmation” (abbreviated from “Slow Animation”),
which is a new way for preservice teachers to learn science by
making a narrated animation. It is a simplified form of stop-motion
animation that integrates features of clay animation, object animation
and digital storytelling. A theoretical framework then evolves
that guides students in learning by creating a sequence of five
multimodal representations (the 5 Rs): Representation 1 —
research being written notes from summarising a topic; Representation
2 — a storyboard to plan the design of the animation; Representation
3 — making 2D or 3D models; Representation 4 — taking
digital still photographs of the models as they are moved manually;
and Representation 5 — creating the animation which can
include text and a narration. Each of the theoretical frameworks
help to explain the learning involved when students design and
make an artifact using technology but the most relevant one is
Peirce’s (1931) Semiotic Triad. Theoretical frameworks help
to explain student learning that occurs through “designing
and making” but some have limitations and their use depends
on the purpose and context.
back
to program |
Animated
Storytelling about “My Special Place” to Represent
Non-Aboriginal Preservice Teachers’ Awareness of “Relatedness
to Country”
Garry Hoban
In
this study, a group (N=15) of final year non-Aboriginal preservice
teachers participated in an elective subject that aimed to raise
their awareness about Aboriginal ways of knowing. A vital aspect
of the course was developing the preservice teachers’ awareness
of “relatedness to country” which is a key belief
for Aboriginal people. The non-Aboriginal preservice teachers
selected their own special place and then experienced Aboriginal
ways of knowing throughout the course and visited local Aboriginal
sites to hear and listen to stories shared by an Aboriginal Elder.
At the end of the subject, the preservice teachers created their
own animated story about their special place. The animation approach
used is called “Slowmation” (abbreviated from “Slow
Animation”) which is a narrated stop-motion animation that
is played slowly at 2 photos/second to tell a story. It is a simplified
way for preservice teachers to make animations that integrate
aspects of claymation, digital storytelling and object animation.
To research this approach the preservice teachers were interviewed
at the beginning and end of the course as well as submitting their
animation for assessment. Data collected revealed that all the
preservice teachers were able to make an animated story explaining
their relationship to their “special place’ and most
developed a deeper understanding of what a relational approach
to country means. Getting the preservice teachers to make animated
stories helped them to reflect upon their special place and was
a creative way to develop their awareness of cultural diversity
especially about Aboriginal ways of knowing.
back
to program |
Impact
of a New Curriculum on Pre-Service Teachers’ Technical,
Pedagogical and Content Knowledge (TPACK)
Chun Hu
This
paper reports some preliminary findings of a formative evaluation
on the impact of a new curriculum on pre-service teachers’
technical, pedagogical and content knowledge (TPACK). It discusses
the design principles employed and its implementation process.
A survey adapted from Schmidt et al. (2009) was administered at
the beginning and completion of the course. The post-course survey
showed an increase in pre-service teachers’ self-reported
ratings in technology, pedagogy and content knowledge. Implications
are discussed.
back
to program |
What
value assessment rubrics in shaping students’ engagement
in asynchronous online discussions?
Kelvin Jackson
In
recognition of the power of a rubric as an assessment tool, a
range of rubrics for assessing asynchronous online discussions
have emerged in the literature over recent years. The assessment
criteria used may have as their basis an underlying conceptual
model of online discourse, or they may have emerged more pragmatically.
Irrespective, one intention of the rubrics is to make explicit
and transparent the sorts of engagement expected of students in
discussions, in the hope that students will take on board the
advice and act accordingly. This paper explores the purported
value of rubrics in the light of research into factors that influence
students’ engagement in online discussions, in particular
students’ conceptions of the place of discussions in their
learning. Value would seem to be there, but that value is qualified
by considerations of fundamental course design.
back
to program |
Plenary
Session
Zach
Johnson
back
to program |
Teacher transformation with eLearning
experiences: a case for addressing Personal Practical Theories
in academic development
Shannon Johnston
Academic
development of staff capacity for the use of technology in their
practice may be transformative towards new pedagogies if their
training extends beyond skill and capacity with specific technologies
to address underlying beliefs of learning and teaching with technology.
This paper proposes that focussing on teacher personal practical
theories may be a way to enable transformation in teacher practice
for realising the potential of quality integration of technologies
in teaching and learning. The principle will be explored in an
upcoming research study of moments in teacher experience in a
flexible learning initiative which created change to their personal
practical theories. In this paper, the principle is discussed
briefly and the impetus for the study illustrated with samples
from two experiences in attempting to integrate teaching with
technology.
back
to program |
The
development of an open web based resource for answering clinical
questions: catering to geographically dispersed learners, teachers
and clinicians
Diana Jonas-Dwyer
Some
of the problems facing medical students, teachers and medical
practitioners today are increasing medical knowledge and publications,
rising patient expectations, information management and patients’
internet access. Key skills such as efficient identification and
appraisal of quality evidence are essential for medical practitioners.
In an academic environment where clinical teachers and students
are geographically dispersed in regional and urban centres it
is a challenge to provide resources to teaching staff to support
a consistent approach to teaching evidence based practice. Here
we describe the development of an open web based resource to assist
staff to progressively develop medical students’ key skills
in answering clinical questions.
back
to program |
The
Engineering Hubs and Spokes Project – Institutional Cooperation
in Educational Design and Delivery
Lauren Kane
The
emergence of blended course techniques that embrace a combination
of face-to-face and online learning environments offers a raft
of opportunity for flexibility in education. While much writing
has focused on the opportunities for flexibility for the students
and teachers, this paper focuses on the opportunities for effective
sharing of expertise and effort between institutions.
The Engineering 'Hubs and Spokes' project is a collaboration between
The Australian National University and the University of South
Australia. It draws on the strengths of each to improve the range
and quality of educational opportunities for students. Two components
of the project are underpinned by blended courses: sharing of
courses at the advanced undergraduate level; and development of
an integrated graduate development program.
We describe choices made, benefits identified, and the challenges
encountered in the early stages of the project. We discuss recommendations
for the future of cooperation in educational design and delivery,
and comment on the opportunities that arise for structural reform
of the higher education sector.
back
to program |
Children
Engagement and Enjoyment in Digital Narrative
Arafeh Karimi
There
have been many experiments being carried out in recent years by
educators and designers in the digital narrative areas which engaged
children progressively in the story environment in order to ensure
that the experience is fun and enjoyable while maintaining the
educational values (Robertson & Good, 2005). However, with
the research and experiments in place, the demand is more focused
on more engagement and enjoyment in children learning and digital
playing environment. The intention of this study is to look into
children’s engagement and enjoyment in a 3D digital narrative
environment and to find out their likes and dislikes based on
their experience. This study focuses specifically on how children
interact with the Quest Atlantis and seeks to identify participants'
enjoyment level by applying the combination of Intrinsic Motivation
Inventory (IMI) instrument (Ryan, 2006) and smileyometer (Read,
MacFarlane, & Casey, 2002). Engagement was measured by time
related factors as well as observation of each participant’s
facial expression. Data sources used in this study include questionnaire,
interview content, observational notes, and time records while
a mixed method of qualitative and quantitative approaches was
employed for analyzing the data. Findings of this study showed
that in general, there was a high level of enjoyment which demonstrates
a fun environment in terms of interest, enjoyment, perceived competency
and perceived choice. Perceived choice was reported positive with
low degree of pressure and tension. The related time duration
data also showed that there was a high-level of engagement among
the participants of this study. Facial expression observed from
the children supported the results from the time related analysis
while interview responses provided some interesting points about
their enjoyment features. In this paper, the implication for digital
narrative design, engagement features, and IMI scale findings
will be discussed.
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to program |
Critiquing
constructivist theory: (Mis)aligned (mis)application of constructivism
in online learning environments
Gregor Kennedy
The
focus of the symposium will be a critical exploration and examination
of the nature of constructivist theories of learning and their
consequences for the design of online learning resources and environments.
Further details about the theoretical frameworks and research
studies that will be covered in this symposium are outlined below.
back
to program |
Getting
together out-of-class: Using technologies for informal interaction
and learning
Gregor Kennedy
This
paper presents the results of a study of the way in which university
students use technologies for out-of-class interactions. The study
investigated the usefulness and usage frequency of technologies
such as mobile phones, social networking and email for informal
interaction, compared to face-to-face interactions occurring in
physical settings. The results seem to confirm that while informal,
spontaneous interactions between students were most common face-to-face,
some technologies performed a critical supportive role for ‘just-in-time’
information sharing and coordinating face-to-face meetings. However,
technology usage was limited due to social barriers that were
sometimes exacerbated in technological settings. Building on these
results, the study also considered the specific use of technologies
for informal learning. Working on the basis that informal interactions
are foundational to socially based informal learning, the study
explored opportunities for technology use outside of the classroom,
for collaborative and educational benefit.
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to program |
Using
students’ visual representations as a window to designing
learning tools
Gregor Kennedy
We
report the preliminary findings of a study that considered how
undergraduate students visually represent dynamic processes of
a biological complex system. Initial results indicate that students
created structure-focused visuals and relied on visual representations
they had previously encountered in their studies. We suggest that
the results of this paper can inform how computer-based learning
tools could be designed to prompt students to think about the
relationships between structure, behaviour, and function, thereby
aiding their understanding of how biological complex systems work.
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to program |
Scenario-Based
Multi-user Virtual Environments (MUVEs) in Education
Shannon Kennedy-Clark
The
rapid growth in the use of virtual worlds in educational contexts
has raised many questions about the pedagogical benefits of these
technologies for teaching and learning. This symposium will focus
on the use of scenario-based multi-user virtual environments (MUVEs)
in education and will specifically focus on: 1) the role of virtual
worlds in education; 2) the value of scenario-based MUVEs in inquiry
learning; 3) the role of ‘collaboration’ in a multi-user
environment; 4) the design issues; and 5) the challenges that
need to be addressed to ensure that students can benefit from
the virtual experience.
The
topic will be of interest to the ASCILITE community as virtual
worlds have been the subject of much discussion in higher education.
The Australia –New Zealand Horizon Report (2009) states
that virtual and alternate realities are one of the technologies
to watch over the next five years as they are proving to be an
effective means of attracting and gaining students’ attention
and interest. Worlds such as Second Life have seen a growth in
popularity as a vehicle for enabling communication between students,
their lecturers and their peers in a virtual space. While virtual
worlds such as Second Life can be used to support scenario-based
learning, there are also several scenario-based MUVEs such as
Quest Atlantis, Urban Science, River City, and Virtual Singapura
that are underpinned by a scenario and are more akin to a role-playing
game than a virtual lecture or meeting room. This symposium will
explore the benefits and challenges in using scenario-based MUVEs
in a variety of contexts. The topic will be of interest to the
ASCILITE community who are interested in exploring the potential
learning affordances that scenario-based MUVEs offer in providing
inherently motivating and engaging learning experiences through
the use of such emerging technologies.
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to program |
Australian
higher education institutions transforming the future of teaching
and learning through virtual worlds
Shannon Kennedy-Clark
What
are educators’ motivations for using virtual worlds with
their students? Are they using them to support the teaching of
professions and if this is the case, do they introduce virtual
worlds into the curriculum to develop and/or expand students'
professional learning networks? Are they using virtual worlds
to transform their teaching and learning? In recognition of the
exciting opportunities that virtual worlds present for higher
education, the DEHub Virtual Worlds Working Group was formed.
It is made up of Australian university academics who are investigating
the role that virtual worlds will play in the future of education
and actively implementing the technology within their own teaching
practice and curricula. This paper presents a typology for teaching
and learning in 3D virtual worlds and applies the typology to
a series of case studies based on the ways in which academics
and their institutions are exploiting the power of virtual worlds
for diverse purposes ranging from business scenarios and virtual
excursions to role-play, experimentation and language development.
The case studies offer insight into the ways in which institutions
are transforming their teaching for an unknown future through
innovative teaching and learning in virtual worlds. The paper
demonstrates how virtual worlds enable low cost alternatives to
existing pedagogies as well as creating opportunities for rich,
immersive and authentic activities that would otherwise not be
feasible or maybe not even be possible. Through the use of virtual
worlds, teaching and learning can be transformed to cater for
an unknown future.
back
to program |
MUVEing
Slowly: Applying slow pedagogy to a scenario-based virtual environment
Shannon Kennedy-Clark
This
paper presents the research theory and design of a work in progress
that investigates how the application of slow pedagogy can be
applied to an ICT rich educative environment. More specifically,
the research will focus on an inquiry learning strategy within
a scenario-based multi-user virtual environment and will evaluate
the impact of such a strategy in terms of student interaction
and engagement with a complex inquiry problem. The research proposes
that by applying the philosophies of slow pedagogy to the learning
experience and permitting students to explore a problem space,
without the rigid structure normally encountered in inquiry learning,
that students will not only be more motivated and engaged, but
the result will be the acquisition of a greater depth of knowledge
and the procurement of transferable inquiry skills.
back
to program |
Pre-service
Teachers’ Perspectives on using Scenario-Based MUVEs in
Science Education
Shannon Kennedy-Clark
This
paper presents the findings of a study on the understanding and
attitudes of pre-service teachers in the use of scenario-based
multi-user virtual environments in science education. The participants
in the study used Virtual Singapura, a virtual world, and completed
an open-ended questionnaire. Data from the questionnaire indicated
that gender and current computer game use were likely to affect
the perceived benefits of using virtual worlds in a classroom
setting. Behavior management was seen as being a constraining
factor on a pre-service teacher’s willingness to use a virtual
world in the future. Overall, the results of the study indicate
that teachers are both aware of virtual worlds and have an understanding
of both their potential advantages and disadvantages within a
classroom setting.
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to program |
Minimising
the distance, maximising the learning: Successful selection and
implementation of an online virtual whiteboard for tutorial sessions
Lee Mowbray and Tom Kerr
Emerging
online technologies are increasingly being evaluated to meet the
needs of the expanding group of students who wish to balance education
with their career and family commitments. This paper describes
the collaboration between Educational Developers at Macquarie
University Learning and Teaching Centre and the Department of
Biological Sciences, to research effective new technologies to
facilitate an improved learning environment for Distance Ed students.
We detail the process, from the needs analysis and extensive research
of possible solutions, to the ensuing procedure of trialling,
demonstration, implementation, training and support. The criteria
and steps in testing and trialling the nine possible solutions
are described, in addition to the subsequent implementation process
of the final solution, Scribblar, a free Web 2.0 online interactive
whiteboard.
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to program |
Positive
Partnerships website: Addressing disability and educational disadvantage
in rural Australia
Chris Kilham
This
paper addresses the question: How can we create better access
to quality educational practices for those who live and work with
students with disabilities and who are also disadvantaged geographically?
To explore the notion of multiple disadvantages, a study was conducted
to examine the experience of participants who were exposed to
an Australian online learning package that has been developed
to assist those living and working with students with autism.
The government-funded package, called Positive Partnerships, is
available nationwide, and includes interactive multi-media learning
modules, information, links, discussions and feedback options.
In view of the finding that rural and remote education was less
available, less accessible, and less affordable than that provided
to urban dwellers (Human Rights and Equal Opportunity Commission,
2000), this study examined feedback from an online survey, with
particular attention to comments made by those with disabilities
and /or living in isolated areas. Feedback about the site was
extremely positive. Participants valued the features that embodied
universal design and maximised time efficiencies and convenience.
To exploit the benefits of this form of online learning, four
challenges were identified: promotion of the site; balancing multimedia
against computer capacity; addressing local issues through a national
site; and maintaining the site beyond the funding period. The
study concludes that improving access to education by augmenting
face-to-face training with online learning for those in isolated
areas will not eliminate their hidden disability costs, but it
will go some way to meeting their educational needs in a more
equitable way.
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to program |
Pad-agogy:
A quasi-experimental and ethnographic pilot test of the iPad in
a blended mobile learning environment.
Shelley Kinash
Does
student use of mobile technologies make a difference to their
learning? Many educators make this claim. This research will test
and report the learning outcomes, technology orientations, attitudes,
times on task & exposure frequencies with iPad tablet computers
and make comparisons of these groups using other mobile devices
and groups not using mobile devices. Methods include a quasi-experiment
and design-based research (DBR) and ethnography. Participants
will be 150 students over 2 semesters randomly assigned to rotating
a comparison group using a traditional bound textbook and regular
access to a Blackboard subject site, another comparison group
using their existing mobile devices and an experimental group
using iPads to access equivalent content through enhanced Blackboard
content and an enriched e-text prepared for this research by Oxford
University Press. Surveys, observations, discussions and curricular
assessment are conducted weekly as part of the class. Quantitative
analysis will be through SPSS and qualitative through NVIVO. The
distinctive contribution of this research is the addition of empirical
data to this research domain. Early results will be presented
at the conference.
back
to program |
Using
online scenario-based learning modules to assist NESB students
studying Corporations Law
Brian Landrigan
The
focus of this paper is to highlight one aspect of a larger project
seeking to identify and address the difficulties international
students are experiencing in a core unit of the Bachelor of Commerce
(Accounting) at the University of New England. Academic developers
at the Teaching and learning Centre, in consultation with the
unit coordinator, decided to incorporate into the unit a set of
online scenario-based learning modules to assist students with
the IRAC (Issues, Rule, Application and Conclusion) law methodology.
The modules presented a workplace scenario that emphasised finding,
understanding and using information. They were designed to help
students acquire the skills that underpin success in the assessment
tasks and develop strategies to deal with the subject-specific
discourse. The first module was made available online and two
compulsory workshops were given to familiarise the students with
the content. The students were then able to revisit the online
module in their own time. This module was designed to assist the
students in identifying the issues that are relevant to a particular
client of a local law firm. The second module continued the workplace
scenario and supported students in developing their skills of
identifying the rule, applying their findings and preparing a
conclusion based on the evidence. Both these modules form part
of a larger, ongoing project that has included focus group sessions
and online surveys to determine what difficulties international
students face in the unit and how support should be provided.
back
to program |
Critiquing
constructivist theory: (Mis)aligned (mis)application of constructivism
in online learning environments
Mark J.W. Lee
The
focus of the symposium will be a critical exploration and examination
of the nature of constructivist theories of learning and their
consequences for the design of online learning resources and environments.
Further details about the theoretical frameworks and research
studies that will be covered in this symposium are outlined below.
back
to program |
Graphical
representations and transfer of ideas between multi-draft pre-writing
stages
Chien-Ching Lee
In
this study, 36 engineering students who were taking a course on
effective communication used graphic organizers to prepare their
draft for a writing task. This was followed with a review by peers
and the teacher. As students often have difficulties constructing
knowledge across representations, this study aims to uncover the
factors that influence students’ cognitive decision-making
when transferring information between pre-writing stages. The
findings show that the factors were: the level of elaboration
of the main ideas, the link between the writing goal of each pre-writing
stage, and the level of importance of the main ideas. Furthermore,
the redundant information in the pre-writing stages helped rather
than hindered them from transferring ideas between the pre-writing
stages. In addition, the students were more ready to accept feedback
from the teacher than their peers. These findings highlight the
importance of factoring in the function of the information in
the representations in instructional design using multiple representations.
back
to program |
3D
immersive virtual worlds in higher education: An Australian and
New Zealand scoping study
Mark J.W. Lee
This
paper reports initial findings of a major scoping study that is
being undertaken to examine current and planned applications of
3D immersive virtual worlds at higher education institutions across
Australia and New Zealand. This scoping study is the first of
its kind in the region. It is parallel and complementary to several
studies conducted in other countries, and results obtained thus
far appear consistent with international trends. The overall research
design of the scoping study is discussed, along with preliminary
results from the Australian/New Zealand sector-wide questionnaire.
There seem to be preferred platforms being used in the Australian
and New Zealand context, and usage has increased dramatically
in recent years. Academics are using 3D immersive virtual worlds
with their students in a variety of ways, for both assessable
and non-assessable tasks. The project is supported by the Distance
Education Hub research consortium, with team members from Charles
Sturt University and the University of New England.
back
to program |
Australian
higher education institutions transforming the future of teaching
and learning through virtual worlds
Mark J.W. Lee
What
are educators’ motivations for using virtual worlds with
their students? Are they using them to support the teaching of
professions and if this is the case, do they introduce virtual
worlds into the curriculum to develop and/or expand students'
professional learning networks? Are they using virtual worlds
to transform their teaching and learning? In recognition of the
exciting opportunities that virtual worlds present for higher
education, the DEHub Virtual Worlds Working Group was formed.
It is made up of Australian university academics who are investigating
the role that virtual worlds will play in the future of education
and actively implementing the technology within their own teaching
practice and curricula. This paper presents a typology for teaching
and learning in 3D virtual worlds and applies the typology to
a series of case studies based on the ways in which academics
and their institutions are exploiting the power of virtual worlds
for diverse purposes ranging from business scenarios and virtual
excursions to role-play, experimentation and language development.
The case studies offer insight into the ways in which institutions
are transforming their teaching for an unknown future through
innovative teaching and learning in virtual worlds. The paper
demonstrates how virtual worlds enable low cost alternatives to
existing pedagogies as well as creating opportunities for rich,
immersive and authentic activities that would otherwise not be
feasible or maybe not even be possible. Through the use of virtual
worlds, teaching and learning can be transformed to cater for
an unknown future.
back
to program |
Strategic
leadership capacity development for ICT: Moving beyond learning
on the job
Geraldine Lefoe
Leadership
for change is a key component for universities striving to find
new ways to meet the needs of their future students. This paper
discusses an innovative framework for leadership capacity development
which has been implemented in a number of Australian universities.
The framework, underpinned by a distributive approach to leadership,
prepares a new generation of leaders for formal positions of leadership
in all aspects of teaching and learning. Through the Faculty Scholars
Program a number of teaching and learning innovations were implemented,
including a number using innovative technologies, to establish
strategic change within their faculties. The Scholars shared their
outcomes annually through national forums focussed on improving
assessment practice.
The
paper provides a brief overview of the program, the methodology
used and the Leadership Capacity Development Framework which was
developed. Critical factors for success are identified including
the implementation of strategic faculty-based projects; formal
leadership training and activities; reflective practice; opportunities
for dialogue about leadership practice and experiences; and activities
that expanded current professional networks. The model can be
adapted to have a specific focus on leadership for eLearning.
back
to program
|
Facilitating
change - Tablet PC trials across two distance education focused
universities
Birgit Loch
This
paper reports on initial findings in comparing two distance universities’
approaches to trialling tablet technology to enhance communication
between instructors and students. There were different reasons
for initiating the trials and different approaches to each of
the trials, but there were also some striking similarities. For
instance both trials were led from the bottom up, however they
were each conducted with no knowledge of the other. Funding for
each of these trials was resourced from a university learning
and teaching grant/fellowship and both projects used an action
research approach. The emphasis for both trials was on pedagogical
and technological staff development facilitated and administered
through each project leader. The paper gives an overview of how
the trials were conducted, what did and did not succeed and what
could be improved. Longer lasting outcomes that have been achieved
through these projects are described. This comparison is meant
to guide and inform change agents and identify good practice in
the management of technology trials.
back
to program |
Teachers,
technology and design
Lori Lockyer
Deciding
how best to combine good learning tasks and appropriately supportive
technology is becoming increasingly complicated. Teachers in higher
education are struggling with rising expectations about graduate
capabilities, a diversifying intake, increasing pressure on time
and a dizzying proliferation of technology options. One response
we are seeing is a strengthening interest in taking a more design-based
approach to tackling what many would see as ‘wicked problems’
(Luckin, 2010; Hoadley, 2010; Goodyear & Retalis, 2010). This
symposium provides an opportunity to discuss some of the latest
insights from research on teachers’ experiences with the
tools and methods of educational design (aka ‘design for
learning’).
The symposium will start by drawing on the team’s recent
research and development work, to share insights into some important
aspects of teachers’ engagement with design. It will merge
ideas from research on two ARC projects with some practical experience
of design implementation using LAMS. Among other things, it will
consider how university teachers engage in design, and what kinds
of knowledge and communication are involved in the work of successful
design teams.
The symposium follows on from a similar very successful event
(on the design of complex learning spaces) run at ascilite 2009,
which attracted over 60 delegates.
back
to program |
From
neural to social: Medical student admissions criteria and engagement
in a social learning environment
Lori Lockyer
Notions
of what it is to be knowledgeable and skilled in one’s profession
have evolved in recent decades. For instance, medical practitioners
are expected to think critically and creatively, communicate effectively,
and to be a professional and community leader. While these attributes
have always been well regarded, it is only relatively recently
that higher education institutions are actively incorporating
these skills and attributes into student admissions criteria.
In parallel, methods of instruction and course delivery have also
changed over time with respect to these driving social paradigms.
Today’s medical schools are expected to both select and
develop students in terms of these qualities through socially
based pedagogical practices. This paper investigates the admissions
criteria that best predict student engagement in a social learning
environment and thus the related attributes such as communication,
creativity, and leadership. The paper frames this investigation
in the scholarship related to 21st century skills and achievement
orientations.
back
to program |
Lessons
in designing sustainable mobile learning environments
Swee-Kin Loke
There
has been an increase in mobile learning projects reported in scholarly
conferences and publications. Our project consists of investigating
the integration of mobile learning into an undergraduate Zoology
module in which students undertook research projects in groups.
In this paper, we report on students’ adoption rate of the
mobile learning option and their perceptions of its utility, with
the aim of informing the design of sustainable mobile learning
environments. Few students made use of the mobile learning infrastructure
because existing means were preferred and mobile learning was
perceived to be irrelevant for the learning task.
back
to program |
Otago
Virtual Hospital: medical students learning to notice clinically
salient features
Swee-Kin Loke
Part
of learning to become a doctor involves learning to read or notice
the world as a medical professional. Such identity formation can
take place by participating in social practices within virtual
worlds. In this paper, we report early findings from a case study
of seven medical students performing the role of junior doctors
in the Otago Virtual Hospital (OVH), focussing on the degree to
which they noticed and recorded the salient features in a clinical
case. Using video recordings of in-world activity, submitted patient
notes, and audio recordings of pre- and post-interviews, we provide
early evidence that solving an open-ended case in OVH has the
potential to require students to notice, record, and integrate
significant elements of the case by themselves. One of the aims
of our descriptive study is to isolate variables that can eventually
be used to study the nature of learning in virtual worlds with
greater precision.
back
to program |
Learning
in the first-person: an initial investigation
Kathy Lynch
In
Australia, as in most other developed countries, the days of the
didactic teaching practices of yesteryear are disappearing, being
replaced by immersive and engaging pedagogies. Underpinning these
pedagogies is a shift towards the acceptance that learning in
an authentic manner results in a positive learning experience
resulting in deeper learning. Together with the ever-changing
digital technologies is the interplay they have with pedagogy.
This paper reports on a work-in-progress study investigating the
hypothesis that learning in the first-person in an experiential
learning context results in deep learning. The first stage of
the study investigates the development of learning content presented
in a first-person view on mobile phone. Nurse educators participated
in the development of a prototype learning object of an intricate
task that is best learnt if the learner sees what the nurse sees,
and is available when they need it. Preliminary findings show
that content choice, situation and environment for the creation
of the task are critical to the using a first-person view in the
development of content to be viewed in the first-person.
back
to program |
From
neural to social: Medical student admissions criteria and engagement
in a social learning environment
Leah Macfadyen
Notions
of what it is to be knowledgeable and skilled in one’s profession
have evolved in recent decades. For instance, medical practitioners
are expected to think critically and creatively, communicate effectively,
and to be a professional and community leader. While these attributes
have always been well regarded, it is only relatively recently
that higher education institutions are actively incorporating
these skills and attributes into student admissions criteria.
In parallel, methods of instruction and course delivery have also
changed over time with respect to these driving social paradigms.
Today’s medical schools are expected to both select and
develop students in terms of these qualities through socially
based pedagogical practices. This paper investigates the admissions
criteria that best predict student engagement in a social learning
environment and thus the related attributes such as communication,
creativity, and leadership. The paper frames this investigation
in the scholarship related to 21st century skills and achievement
orientations.
back
to program |
Teachers,
technology and design
Lina Markauskaite
Deciding
how best to combine good learning tasks and appropriately supportive
technology is becoming increasingly complicated. Teachers in higher
education are struggling with rising expectations about graduate
capabilities, a diversifying intake, increasing pressure on time
and a dizzying proliferation of technology options. One response
we are seeing is a strengthening interest in taking a more design-based
approach to tackling what many would see as ‘wicked problems’
(Luckin, 2010; Hoadley, 2010; Goodyear & Retalis, 2010). This
symposium provides an opportunity to discuss some of the latest
insights from research on teachers’ experiences with the
tools and methods of educational design (aka ‘design for
learning’).
The symposium will start by drawing on the team’s recent
research and development work, to share insights into some important
aspects of teachers’ engagement with design. It will merge
ideas from research on two ARC projects with some practical experience
of design implementation using LAMS. Among other things, it will
consider how university teachers engage in design, and what kinds
of knowledge and communication are involved in the work of successful
design teams.
The symposium follows on from a similar very successful event
(on the design of complex learning spaces) run at ascilite 2009,
which attracted over 60 delegates.
back
to program |
From
paste-up to power-up: supporting students to design a research
poster
Jenny McDonald
This
paper describes the evaluation of a single teaching intervention,
a poster design seminar, facilitated by a professional designer,
for a 2nd year undergraduate ecology class. We provide some evidence
that the intervention enhances students' understanding and practice
of visualisation skills. We also recommend the use of readily
available and accessible tools (such as PowerPoint) to reduce
the amount of time needed for technical support. Our experience
leads us to suggest that including the teaching of visualisation
skills in the undergraduate science curriculum may be a simple
strategy to help future scientists to become more effective and
independent visual communicators.
back
to program |
Lessons
in designing sustainable mobile learning environments
Jenny McDonald
There
has been an increase in mobile learning projects reported in scholarly
conferences and publications. Our project consists of investigating
the integration of mobile learning into an undergraduate Zoology
module in which students undertook research projects in groups.
In this paper, we report on students’ adoption rate of the
mobile learning option and their perceptions of its utility, with
the aim of informing the design of sustainable mobile learning
environments. Few students made use of the mobile learning infrastructure
because existing means were preferred and mobile learning was
perceived to be irrelevant for the learning task.
back
to program |
Using
digital tools to connect learners: present and future scenarios
for citizenship 2.0
Catherine McLoughlin
With
the adoption and integration of mobile and digital tools of the
web 2.0 era, along with the scope and uptake of diverse and expanding
social media, the higher sector education landscape is transforming
itself. This is manifested in moves towards a participatory, interactive
learning paradigm where students learn through social networks
and by participation, collaboration and immersion in digital spaces
to seek, share and create knowledge for self-realisation. Students
now expect to assume greater control by becoming co-creators of
content and by producing rather than being mere consumers of predetermined
resources. Worldwide, higher education providers are now seeking
to provide learners with a more customized, personalised learning
experience. Students also need to become “citizens 2.0”,
with the capacity to participate fully in the social and political
activities of their communities. In this work-in-progress paper
we portray scenarios for learning using a range of digital tools
to engage learners and develop critical digital literacy skills.
These scenarios are situated in a tertiary level unit called “social
informatics” which investigates areas such as e-government,
e-learning and e-law and deals with the social, cultural, philosophical,
ethical, legal, public policy and economic issues relating to
information and communications technologies. The design of the
learning environment incorporates multiple participatory digital
social tools where students can share ideas and co-create content
to enable them to engage fully in the knowledge society. Recommendations
for design of future spaces for development of digital citizenship
skills are presented.
back
to program |
Ponderers,
Sloggers, Slackers and More: Understanding the profiles of student
bloggers to help promote academic self-regulation
Mark McMahon
Self-regulated
learning is the fusion of skill and will. Students who can regulate
their learning show a high level of self-awareness, are motivated
and are able to adapt their approaches to the task at hand. Blogging
may be seen as one approach to enhancing self-regulation but for
that to take place, an understanding of how self-regulation is
manifested in blogs must be developed. This paper identifies a
range of blogger ‘profiles’ and offers suggestions
as to how the processes in self-regulation can be developed through
blogging as a learning activity.
back
to program |
Technologies
to transform assessment: a study of learning outcomes, assessment
and technology use in an Australian university
Margot McNeill
Emerging
Web 2.0 technologies have frequently been touted as having the
potential to transform learning and assessment, with their capacity
to capture the processes and not just products of collaboration
and creativity. While the literature is optimistic, questions
emerge about the impact these tools have had on academic practice
and the extent to which they have been able to rise to this challenge
of changing assessment strategies and processes in universities.
This
paper reports the findings from a survey of unit convenors in
an Australian university, which explored how technologies were
used to support assessment. The results suggest that while uptake
of technologies for assessment may slowly be rising, the uses
are frequently limited to assessing students’ ability to
understand or apply concepts or procedures. The potential of technologies
to support assessment of the all-important higher order learning
outcomes such as evaluation, creation and metacognition is still
largely left untapped. For many of the technologies, the results
suggest that rather than transformative tools, their uses are
predominantly limited to perpetuating traditional practices.
back
to program |
Using
and Evaluating Publisher-Supplied Software: A Case Study of an
Undergraduate Unit
Margot McNeill
The
availability of publisher supplied software products is becoming
more common, yet there is little evidence in the literature about
how these technologies can be utilised in specific contexts to
develop a deeper level of engagement for students. This research
project evaluated a publisher supplied software product, WileyPLUS
to discover whether it was a tool that could encourage a deeper
level of engagement from students and therefore a better learning
environment. We also evaluated the resources and the experience
of using the tools from the lecturer’s perspective. An evaluation
checklist was developed that can be adapted to guide academic
staff when selecting publisher supplied software tools in other
contexts.
back
to program |
Minimising
the distance, maximising the learning: Successful selection and
implementation of an online virtual whiteboard for tutorial sessions
Lee Mowbray
Emerging
online technologies are increasingly being evaluated to meet the
needs of the expanding group of students who wish to balance education
with their career and family commitments. This paper describes
the collaboration between Educational Developers at Macquarie
University Learning and Teaching Centre and the Department of
Biological Sciences, to research effective new technologies to
facilitate an improved learning environment for Distance Ed students.
We detail the process, from the needs analysis and extensive research
of possible solutions, to the ensuing procedure of trialling,
demonstration, implementation, training and support. The criteria
and steps in testing and trialling the nine possible solutions
are described, in addition to the subsequent implementation process
of the final solution, Scribblar, a free Web 2.0 online interactive
whiteboard.
back
to program |
New
Beginnings: Facilitating effective learning through the use of
Web 2.0 tools
Vickel Narayan
Web
2.0 is driving change both in the mainstream society and education.
Web 2.0 enhances the experience by allowing users not to only
download pre-packaged content but by empowering them to become
active contributors and publishers. Web 2.0 affordances such as
the ability to network, communicate, collaborate, co-create and
aggregate knowledge offer considerable opportunities for learning
and teaching. The growth of Web 2.0 technology and rising easiness
to collaborate, communicate and co-create provides an opportunity
to move away from a transmission method of teaching to one that
empowers learners to learn collaboratively through interaction
with peers.
Trade
education is perceived by many as “learning the skills”.
In this era of fast changing technology, learning the skills is
not enough. The need to continually up-skill and the ability to
learn on your own is fast becoming a necessity to deliver expected
outcomes. The Certificate in Mechanical Automotive Engineering
(CAME) is a foundation level mechanical course that in the past
was mainly geared towards ‘teaching the skills’ and
also suffered from poor student retention and success rate. This
paper explores an example of how Web 2.0 tools were implemented
in the curriculum to address these problems: student retention
and success and gearing students towards becoming independent
learners.
Phase
1 of the proposed 3-phase scaffolded student-centred learning
model is implemented in the course. The design and use of chosen
Web 2.0 tools for use in the course is described. An overview
of the outcome from semester 1 of 2-semester research is discussed.
Data for the research was collected using various methods: the
administration of post semester survey (student), student and
staff blog, data gathered from discussions and reflections in
the community of practice that was established with students and
staff and an evaluation of student results at the end of the first
semester.
back
to program |
Development
of a resource to promote resilience in international students
undertaking health courses
Robyn Nash
The
Resilience in International Student Education (RISE) project was
funded by the Australian Learning and Teaching Council (ALTC)
and aims to develop and build supportive strategies for international
students in the nursing, public health, and nutrition and dietetics
disciplines. The project is led by the Faculty of Health at the
Queensland University of Technology (QUT), working in partnership
with the University of South Australia (UniSA), as well as clinical
partners, to develop, implement and systematically embed a supportive
model for promoting resilience and effective workplace functioning
in international students. In addition to providing direct student
support, this model will enhance the mechanisms by which international
students are mentored and supervised when on practicum placement
in clinical settings. The model and accompanying resources developed
through the educational partnership will be informed by critical
iterative feedback from a network of tertiary health education
experts, specialists in the area of language and learning support,
and other key stakeholders to ensure that project outcomes have
the potential for mainstreaming across both the health education
and health service sectors. The RISE project embeds a sustainable
model for tertiary institutions and healthcare services to support
international students in health courses that will result in more
resilient, confident and job-ready international graduates. It
will also contribute to safer and more culturally responsive healthcare
in Australian hospitals and health services generally. The project
has developed a range of innovative online resources to assist
international students, and those supporting them, to negotiate
common situations more successfully and access appropriate resources
and networks.
back
to program |
Enhancing
student learning in the workplace through developing the leadership
capabilities of clinical supervisors in the nursing discipline
Robyn Nash
Clinical
experience is a core element of undergraduate nursing education
and students consistently report that clinical placement plays
a large part in their decisions to pursue careers in nursing beyond
graduation (Shih & Chuang, 2008). Despite this, real-world
experiences do not automatically translate to positive learning
experiences, or to the development of well-rounded neophyte professionals.
This paper describes the planning, implementation and evaluation
of an Australian Learning and Teaching Council funded project
that was designed to strengthen the leadership capacity of staff
involved in the clinical supervision of undergraduate nursing
students in the workplace. The university worked in partnership
with three major metropolitan hospitals in Queensland to develop
a framework and professional development program incorporating
leadership and clinical supervision. The program consists of two
structured workshops complemented by individual personal development
projects undertaken by participants. Participants are supported
in these activities with a purpose-built website that provides
access to a wide variety of information and other learning resources.
Initial evaluations indicate that the approach is highly valued
by participants, promotes useful peer dialogue and sharing of
experiences and personal development in relation to assisting
student learning in the workplace.
back
to program |
The
‘strategic learner’ goes digital: Web 2.0 and the
implications of assessment when transferring from distance education
to online learning
Christopher Naughton
With
the rapid move by many Higher Education Institutions to an online
mode of teaching, the changes in pedagogy sometimes result in
new means of communication with students. Whereas previously in
a classroom setting, or paper-based distance mode, students may
have been encouraged to develop their thinking from a study guide,
with the introduction of online learning new opportunities have
arisen for students to engage in learning both with a text and
in dialogue with other students. The chance to share knowledge,
develop ideas and formulate new thinking has been a feature of
many initiatives in online engagement. While some students may
wholeheartedly engage in such interactive learning, others are
less inclined and remain more detached in their learning. This
group were identified in a study of a cohort of students undertaking
an online learning course at a private tertiary college in New
Zealand. This paper outlines the response of students who resisted
the opportunity to engage in a more interactive approach to their
online studies.
back
to program |
Using
an educational game to learn - are there any gender differences
between pre-service teachers?
Mee Wah Eugenia Ng
This
article discusses an exploratory study that aimed to examine the
gender differences between female and male student teachers who
played an educational game to learn programming concepts. In this
study, we adopted a self-made educational game called “Simulator”.
Eighteen females and fifteen males have finished playing a level
of the Simulator. Female participants spent more time in the Simulator
but their scores were lower. The findings call for larger and
longer research studies and perhaps a re-design of the Simulator
to make it more appealing to females when using an educational
game to learn programming.
back
to program |
Making
it real - from the street to the online classroom in police education:
what is the impact on student learning?
John Nixon
The
design and delivery of effective learning experiences in foundational
police practice studies for distance education students is complex
and challenging. The many and varied capabilities of computer
technologies, in particular the online environment is providing
a conduit to connect distance education students with authentic,
situated learning experiences and providing a nexus between face
to face and distance education police subject delivery. This paper
describes the design and implementation of an online module in
police investigation studies by Charles Sturt University School
of Policing for NSW Police recruit students and the student evaluation
of the learning experience. Key findings from the evaluation suggests
that online learning delivery which utilises real-time policing
scenarios connected the student to the reality of their chosen
profession and was preferable to traditional print based curriculum
delivery. Further findings from the evaluation informs on future
design considerations and the connection between learning opportunities
and technologies, a focus of ASCILITE 2010. Importantly, students
also suggested that the interactive design of the online modules
was compelling, engaging, provided for diverse learning styles
whilst allowing for individual rate of progress without fear or
favour.
back
to program |
Lighting
up and transforming online courses: Letting the teacher’s
personality shine
Maria Northcote
Affective
aspects of learning have been shown to influence cognitive aspects
of learning (Russo & Benson, 2005; Salmon, 2004) and online
educators are increasingly aware of the role played by emotions
in online learning. To encourage a well-rounded online learning
experience for students, online course designers have long been
encouraged to provide students with opportunities to express their
own personality and identity (Palloff & Pratt, 1999). Such
design features have been linked with improved learning outcomes
and decreased attrition rates (McInnerney & Roberts, 2004).
However, a comparable discussion about the value of teacher personality
in online courses has yet to be comprehensively considered beyond
definitions and discussions of teacher presence. Although the
development of teacher presence in online learning contexts can
contribute in some way to the development of an online atmosphere
where the teacher’s role extends beyond the cognitive coach
or resource provider, the role of teacher personality is yet to
be fully acknowledged as an aspect of the virtual classroom that
could further enhance and transform students’ learning experiences.
Rather than suggesting which offline personality type would best
suit an online teaching role, this paper suggests that teachers
should have the opportunity to express their personality in online
learning contexts. By acknowledging this nexus between online
and offline identities, the paper provides the grounding from
which to frame and launch future investigations into how diverse
teacher personalities can be allowed to shine in the online environment
and, consequently, transform and enhance online experiences for
future students and online teachers.
back
to program |
A
scholarship program for academic staff to develop exemplary online
learning tasks
Sheena O'Hare
There
is a strong impetus for blended learning approaches to be more
widely adopted in higher education but finding an effective model
for professional development of teaching staff can be problematic.
In 2009, Curtin University developed an eTeaching and Learning
Scholarship program for academic staff to develop exemplary online
learning tasks that could be shared with the university community
and inform future online teaching within their disciplines. This
paper describes the design of the professional learning program
together with early encouraging results that indicate both the
willingness of the eScholars to incorporate additional learning
technologies to extend the affordances of the university provisioned
systems and to embrace authentic learner-centred tasks.
back
to program |
Shades
of Grey: Playing games in the classroom to enhance student learning
James Oldfield
Although
the use of games in education is not new, the recent enhancements
to game functionality through technology advancements have led
to opportunities for significant changes to teaching and learning
delivery methods and approaches.
Shades
of Grey is a technology-driven educational game designed to make
learning fun whilst also encouraging collaboration between students
and interaction with the instructor. The game makes use of web
and mobile technologies to test student comprehension of ethical
concepts in a team environment.
This
paper reports on a research project that interrogated the effectiveness
and impact of the Shades of Grey game on a group of students in
an Advanced Management Accounting course. The project tested the
students’ understanding of core course concepts before playing
the game, and again afterwards. Students’ perceptions of
the game were also tested in order to find out whether or not
they felt it encouraged them to learn and added benefit to the
course.
The
Shades of Grey game received very positive feedback from students
who enjoyed the experience, felt they learned from it, and wanted
to see games used more frequently in their courses. This project's
findings have confirmed that further investment in the game's
development will be highly worthwhile; importantly, the game can
be repurposed to work in many different courses in different environments
and discipline areas, making it a valuable and highly flexible
teaching resource.
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to program |
Designing
for learning in higher education
Ron Oliver
Few
teachers in higher education have experience or skills in designing
for learning. Teaching in higher education often lacks consideration
of how learners learn and is often based on supporting knowledge
acquisition and theory building more than conceptual change. This
presentation will explore the concept of learning design as a
critical element of university teaching. It will explore the role
of ICT in designing for learning and the research practices that
can inform this area of endeavour.
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to program |
"Everything
I need to know I learnt from World of Warcraft": why we might
need to start asking better questions about games, simulations
and virtual worlds
Martin Oliver
Like
many areas of educational technology research, a lot of the work
that focuses on games, simulations and virtual worlds consists
of case studies that demonstrate proof of concept, enthusiastic
position pieces or success stories. All of this is important:
we need to know what sort of things we can use these technologies
to do, so as to build a broader repertoire of teaching practices.
However, this kind of focus neglects a range of other questions
and issues that may prove more important in the longer term.
For
example, educational research about games typically emphasises
the way that playing motivates players; it ignores how successful
games (such as massively multiplayer online games) often feel
like work, and it also glosses over the way that bringing a game
inside the curriculum changes the way that 'players' relate to
it. There are also inconsistencies in the way games are thought
about: the idea that they cause violence is often criticised as
over-simplistic, yet the idea that they cause learning isn't.
In virtual worlds, opportunities to create new identities is widespread,
but questions about how this relates to our embodied relationships
are rarely asked. In simulations, 'realism' is celebrated - but
this means that simulations will always be second best to actual
experiences, and it ignores how groups can disagree about whether
something is realistic or not. Across this work, the complexity
of learning and teaching seems hidden by the desire to promote
the value of these technologies.
This
talk will offer some examples of work that, in small ways, try
to engage with these kinds of issue. Different priorities will
be suggested, which invite a new kind of engagement with research
and practice in this area.
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to program |
OT’s Collaborating in IT: A Team
approach to improving learning and teaching using a staged implementation
of technology
Ian Olney
Staff
development is often conducted away from the workplace and in
a hit and miss way where academic staff are given a ‘dose
of development’ and then required to go back to their School
or Faculty and be confident and comfortable in being able to enhance
their learning and teaching activities with the new ‘medicine’.
Often these are ‘one off’ sessions and upon returning
to the workplace the academic feels isolated and swamped by the
pressures of day-to-day activities. This paper describes a team
approach at a university between the occupational therapy (OT)
academic staff and an e-learning educational specialist whose
role it was to provide ongoing support to academic staff for the
gradual implementation of an institution wide initiative to improve
basic standards of online environments. This specialist worked
one day per week in the School in which the occupational therapy
program was taught. The process of working side-by-side over time
sparked a willingness by the occupational therapy team to explore
and trial other technological components that would engage their
students. This paper highlights the collaborative process and
staged implementation of this initiative, outlines key examples
of e-learning initiatives trialled by the OT team, and presents
the outcomes of the project as perceived by all parties.
back
to program |
Media
supported problem-based learning and role-play in clinical nurse
education
Meg O'Reilly
The
introduction of a problem-based learning role-play into an undergraduate
nursing degree has motivated and inspired students to take an
active approach to learning. Practising the role of a registered
nurse and working in a simulated patient environment were seen
as valid preparation for future practice. Collaborating with peers
and tutors provided students with confidence to solve authentic
patient problems and motivated them to accept responsibility for
preparation and active participation during lab sessions. Inclusion
of digital recordings of expert demonstrations of clinical skills
significantly enhanced students’ skills development. Students’
future colleagues working in health care, noted their preparedness,
high level of confidence and ability to transfer theory and skills
to the real world of nursing.
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to program |
Constructionist
Principles in Online Teacher Professional Development: Robotics
and hands-on activities in the Classroom
Nathaniel Ostashewski
This
report explores the first iteration of a teacher professional
development Courselet grounded in constructionist theory and activities.
A design-based research approach guided this continuing examination
of online teacher professional development (oTPD) activities within
an educator social networking site. The topic of the oTPD was
“Robotics and Hands-on Learning in the Classroom”
for teachers interested in integrating constructionist LEGO robotics-based
pedagogies. The Courselet engaged teachers in just-in-time, ongoing
TPD utilizing Web 2.0 tools. Key findings of the first delivery
of the oTPD Courselet point to flexible access, sharing of resources,
teacher discussions, and support for constructionist pedagogical
activities as the PD value for participants. Findings support
the potential for an ongoing online community of practice around
classroom robotics. The approach taken in this oTPD Courselet
continues to inform a model of oTPD delivery within a social networking
enabled environment. Further research is needed to determine the
transfer of oTPD to classroom practice.
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to program |
Key
elements of the tutorial support management model
Philip Paasuke
In
response to an exponential growth in enrolments the Tutorial Support
Management (TSM) model has been adopted by Open Universities Australia
(OUA) after a two-year project on the provision of online tutor
support in first year online undergraduate units. The essential
focus of the TSM model was the development of a systemic approach
to the provision of online tutorial support for high enrolment
units. Findings from this project indicate that the TSM model
has provided benefits in terms of improved student retention,
performance, and satisfaction in addition to increased return
and reenrolment rates. This paper outlines the key elements of
the TSM model and offers comments on various issues that need
to be taken into account in adopting this model.
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to program |
University
teachers’ conceptions of learning through online discussion:
Preliminary findings
Martin Parisio
This
paper reports work-in-progress phenomenographic research investigating
university teachers’ conceptions of learning through online
discussion. The study is being carried out at a large research-intensive
University in Australia with fifteen teachers. Semi-structured
interviews are complete and several transcripts have been analysed
to reveal emerging categories of conception. Preliminary findings
suggest that teachers consider learning through online discussion
in four qualitatively different ways: (A) Learning through online
discussion as a way to provide think-time; (B) Learning through
online discussion as a way to enable accessibility; (C) Learning
through online discussion as a way to foster a learning community;
and (D) Learning through online discussion as a way to foster
collaborative knowledge building. The outcomes of this study may
have implications for university teachers, educational designers,
academic developers and all those involved with the enhancement
of student engagement, learning experiences and outcomes.
back
to program |
Designing,
adapting and integrating e-portfolio technology as an assessment
tool into the curriculum of an internship program
Amanda Parker
This
paper presents a critically reflective evaluation of the pilot
implementation of the Mahara e-portfolio system into the curriculum
of an Internship Program at a Macquarie University in Sydney.
Currently, at the half-way point of the pilot, the e-portfolio
pilot project team is presented with the opportunity to evaluate
their progress and make improvements in response to issues that
have been identified for the following semester. Feedback was
gathered from each of Brookfield’s four lenses using tools
including a reflective journal, online student feedback survey,
consultation with colleagues and a review of the literature to
provide a comprehensive evaluation of the Mahara e-portfolio in
semester one, 2010. This investigation will form the first cycle
of an action research process, where results from critical reflections
in semester one will inform the next action research cycle to
be undertaken during semester two, 2010. Implications for the
Mahara e-portfolio trial in semester two include improvements
to student feedback methods and usability, increased level of
training and support and an enhanced blog and forum. These results
suggest that in evaluating the effectiveness of the e-portfolio,
as with any new curriculum innovation, it is important to focus
on how the tool can support and enhance learning.
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to program |
Virtual
tutor support using SMARTHINKING: Preliminary findings
Mitchell Parkes
The
University of New England (UNE) has been using a virtual tutoring
service called SMARTHINKING since 2007. UNE explored the use of
a ‘virtual tutor service’ to support distance education
students in their academic development; to reduce attrition; and
to provide academic support 24 hours a day, 7 days a week to all
students with access to a computer irrespective of geographical
location. A cascading selection of units across different disciplinary
areas and cohorts of students were targeted for the virtual tutorial
support service over 6 semesters to provide rich data. A survey
consisting of 20 questions was developed and implemented at the
end of each teaching period. Preliminary analysis of data indicates
that SMARTHINKING appears to be making a difference to student
learning outcomes. However, while uptake tends to be low in all
cohorts but where students select to use the service they are
positive about its effects.
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to program |
Using
academic analytic tools to investigate studying behaviours in
technology-supported learning environments
Rob Phillips
Increasing
flexibility in higher education is being provided to meet the
needs of a diverse student body. Technologies such as lecture-capture
systems have been employed by many universities to provide on-demand
access to recorded lectures. This paper describes research into
how students engage with lecture-capture technologies such as
Lectopia as they study in blended learning environments. It reports
on the development of an academic analytic tool to examine Lectopia
usage logs to identify usage patterns among students in three
units across two universities. A theoretical model of usage patterns
has been developed to tentatively explain studying behaviour.
Preliminary results suggest that patterns of use of Lectopia vary
greatly across the student cohorts studied.
back
to program |
Fast
and feral: diversity, duplication and evolution in a university
LMS
John Paul Posada
Fast
and feral: diversity, duplication and evolution in a university
LMS In 2010, UNSW’s Faculty of Engineering ran its own version
of Moodle in parallel with institutional learning management systems.
This looks like an inefficient local duplication of central services.
But reflecting on the reasons why this happened, and on the outcomes
so far, we realised that so-called ‘feral’ quick-fix
software solutions can contribute a lot to the development of
mainstream educational technology in universities. Specifically,
they counteract some of the inevitable inertia, or more accurately
homeostasis, in university systems with centrally managed online
learning management. This case study illustrates the value of
allowing for some local diversity and redundancy in a university’s
educational technology.
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to program |
Supporting
Teachers’ Case–based Learning in Technology-mediated
Learning Environment
Gwendoline Choon Lang Quek
The
current challenge faced by most beginning teachers was the disparity
between the theories of classroom management exposed to in pre-service
and the practices in the complex and ill-structured classroom
situations. Such theory-practice gap has led to the need to re-examine
the existing instructional approach used in teacher learning and
helping them develop deep understanding and meaningful learning
for teachers. This proposed study explores case-based learning
and related areas, beginning teachers’ case-based learning
for self-analysis, discussion and reflection. It also explores
how technology can be used to support teachers’ case-based
learning. The affordances of technology and design of technology-mediated
learning environment will also be presented.
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to program |
The
Engineering Hubs and Spokes Project – Institutional Cooperation
in Educational Design and Delivery
Diana Quinn
The
emergence of blended course techniques that embrace a combination
of face-to-face and online learning environments offers a raft
of opportunity for flexibility in education. While much writing
has focused on the opportunities for flexibility for the students
and teachers, this paper focuses on the opportunities for effective
sharing of expertise and effort between institutions.
The Engineering 'Hubs and Spokes' project is a collaboration between
The Australian National University and the University of South
Australia. It draws on the strengths of each to improve the range
and quality of educational opportunities for students. Two components
of the project are underpinned by blended courses: sharing of
courses at the advanced undergraduate level; and development of
an integrated graduate development program.
We
describe choices made, benefits identified, and the challenges
encountered in the early stages of the project. We discuss recommendations
for the future of cooperation in educational design and delivery,
and comment on the opportunities that arise for structural reform
of the higher education sector.
back
to program
|
Learning
design strategies for online collaboration: an LMS analysis
Lynnae Rankine
Ask
any student about their thoughts on group work and the response
is likely to be negative. They experience issues around choosing
suitable topics/projects/issues, finding a group, getting underway
as a group, meeting deadlines, and being assessed for their individual
participation. What learning design strategies can be applied
to support online collaboration? This case study explores the
online collaboration activities of a sampled selection of 72 sites
in the learning management system to identify learning design
strategies which promote effective collaboration. A framework
was developed and applied to provide a consistent approach to
the analysis of these sites. The results indicate unique and reusable
learning designs that ranged from simple to complex in design.
back
to program |
Transforming
Pre-service Teacher Curriculum: Observation Through a TPACK Lens
Petrea Redmond
This
paper will discuss an international online collaborative learning
experience through the lens of the Technological Pedagogical Content
Knowledge (TPACK) framework. The teacher knowledge required to
effectively provide transformative learning experiences for 21st
century learners in a digital world is complex, situated and changing.
The discussion looks beyond the opportunity for knowledge development
of content, pedagogy and technology as components of TPACK towards
the interaction between those three components. Implications for
practice are also discussed. In today’s technology infused
classrooms it is within the realms of teacher educators, practising
teaching and pre-service teachers to explore and address effective
practices using technology to enhance learning.
back
to program |
Open
Learning Requires Open Minds: The Challenges of Online and Blended
Learning Environments for 'Generation Me' Students and their Instructors
Thomas Reeves
Immersive
Games, Virtual Reality Simulations, Social Networking, 3D Worlds,
Twitter, Vodcasts.....these and other technologies are predicted
to have enormous potential to enhance teaching and learning for
the 21st Century learners in Australia and the rest of the developed
world known variously as the Millennials, the NetGen, Generation
Y, the Digital Generation, or perhaps most accurately "Generation
Me." The session will address questions such as: "How
are GenMe learners different from and similar to previous generations
of students entering higher education?" "What blends
of pedagogical strategies and technological affordances are most
effective for these learners?" "How can authentic tasks
and enhanced assessment strategies be used to address a comprehensive
range of learning outcomes in online and blended learning environments?"
"How can instructors more effectively integrate their teaching
and research agendas to engage GenMe learners?" Although
definitive answers cannot be provided for all these questions,
feasible and researchable solutions to meeting the challenges
of the Millennials will be proposed.
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to program |
Publishing
and Perishing: The Critical Importance of Educational Design Research
Thomas Reeves
The
outcomes of educational systems continue to lag far behind expectations
at all levels, primary, secondary, and tertiary. Meanwhile, the
sheer amount of educational research published in refereed journals
has expanded enormously. There is an obvious disconnection between
the educational research papers published in professional journals
or presented at academic conferences and any form of beneficial
impact on the students, teachers, and other stakeholders in educational
systems. This problem can be traced back to those professors and
research supervisors engaged in the preparation of educational
researchers who fail to convey to novice researchers important
distinctions between the goals and methods of educational research.
Educational design research provides a possibly viable alternative
to educational research as it is commonly conducted in the field
of educational technology. Educational design research has the
twin objectives of developing creative approaches to solving human
teaching, learning, and performance problems while at the same
time constructing a body of design principles that can guide future
development efforts. The time for greater uptake of educational
design research is now.
back
to program |
Preparing
for the future: Meeting the needs of tertiary education through
the edgeless university
Shirley Reushle
The
university is becoming defined by its function – provider
and facilitator of learning and research – not its form.
The function the university performs is no longer contained within
the campus, or within the physically defined space of a particular
institution, nor, sometimes, even in higher education institutions
at all. The term “edgeless” has been used to describe
this phenomenon. Rapid changes in the nature of the workplace,
work, the structure of organisations, and the pervasive presence
of networked technologies are requiring a shift in focus in the
world of education and training. The internet, social networks,
and collaborative online tools allow people to work together more
easily and the provision of open access to content can be both
the cause of change for universities, and a tool with which they
can respond. The key to organisational change and sustainability
is to embrace these “disruptions”, exploit the energies
created, accepting that this may require significant change in
the cultural orientation and behaviour of stakeholders. This paper
promotes a need for shared vision and an institution-wide response,
consultation and collaboration, a commitment to a “futures”
perspective, a culture of “openness” and a willingness
to embrace elements of risk as being significant to an institution
in shaping its future direction. As an example, the paper refers
to the establishment of a Digital Futures Institute at an Australian
regional university.
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to program |
Transforming
assessment in higher education: a participatory approach to the
development of a good practice framework for assessing student
learning through social web technologies
Joan Richardson
Social
web technologies, such as blogs, wikis, social networking and
photo/video sharing sites, are increasingly being used in innovative
learning activities in higher education. While there has been
much discussion about the pedagogical rationale for using social
web technologies in higher education, there has been little examination
of the challenges involved in assessing the work students create
or the activities they undertake using these tools. The transformation
of academic authoring in a social web environment poses complex
and urgent assessment-related challenges for policy-makers and
educators alike. In this paper we describe the participatory approach
we have taken in a project that aims to identify issues and support
good assessment practices when students are asked to use social
web technologies in medium to high-stakes assessment. In this
paper, we outline the design rationale for the research, and describe
the methods used in the three stages of this project: 1) documenting
current practice through a nationwide survey and interviews; 2)
initiating broad discussion across the sector about the issues
raised; and 3) field-testing a draft good practice framework in
17 diverse teaching and learning settings. Our initial findings
indicate that there are a range of complex student, teacher and
institutional issues to consider. We conclude that bottom-up input
from practitioners and students, combined with a policy-driven
top-down approach is more likely to succeed in bringing about
transformation and supporting good practice in the assessment
of students’ social web activities.
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to program |
The
emergence of social networking through the communal annotations
of an e-book system
Joan Richardson
Work-in-progress
is reported, taking a case study approach to investigate the delivery
of an e-book which is constructed based upon the customisation
of an existing Pearson Education text. Of particular interest
is that the customisation will include a capability for dynamic
highlighting and annotating of the e-book text to reflect activities
stipulated in the course guide, and to facilitate interchange
between students and the lecturer and between students and their
student colleagues - a form of social networking. The data collection
and evaluation of the impact of the e-book will provide insights
into a number of aspects including: learning resource uptake;
effectiveness of the resource suite components; and the means
of staff instruction to students as facilitated using e-book resources.
back
to program |
Using
academic analytic tools to investigate studying behaviours in
technology-supported learning environments
Pauline Roberts
Increasing
flexibility in higher education is being provided to meet the
needs of a diverse student body. Technologies such as lecture-capture
systems have been employed by many universities to provide on-demand
access to recorded lectures. This paper describes research into
how students engage with lecture-capture technologies such as
Lectopia as they study in blended learning environments. It reports
on the development of an academic analytic tool to examine Lectopia
usage logs to identify usage patterns among students in three
units across two universities. A theoretical model of usage patterns
has been developed to tentatively explain studying behaviour.
Preliminary results suggest that patterns of use of Lectopia vary
greatly across the student cohorts studied.
back
to program |
olpc
- messages for a community approach in education
Tabitha Roder
Within
the theme of “Curriculum, technology and transformation
for an unknown future” it seems appropriate to present an
image of seeing and doing things differently that comes from outside
of formal education. The context for this story comes from working
as part of the NGO one laptop per child (olpc) community in New
Zealand. The impact of the global olpc movement has been widely
accepted as transformative in its mission to enable children’s
agency in learning and participation in knowledge building communities.
It is a vision that frames future learning within highly fluid
and unstable spaces. In this paper the focus will be on a local
community network that supports this project. Members of the NZ
olpc volunteer community largely learn through informal means.
Their learning spaces are both physical and virtual. They are
spread across New Zealand and are connected to diverse global
networks, where they can access “mentors” and co-learners
using Web 2.0 internet based technologies.
Using
narrative inquiry (Clandinin and Connelly, 2000) we invite readers
to draw parallels between the community of practice described,
with its rich experiential and informal learning features, to
pedagogical possibilities for formal tertiary settings. Roles
for teachers and learners are examined with particular emphasis
paid to the learner as maker and designer in both the lived physical
reality and in the constructivist sense of meaning-making. This
raises questions about the nature of knowledge and its relationship
to pedagogy. In addition the recount draws attention to sociocultural
and co-constructed dimensions, where learning is distributed across
the community and knowledge is seen as stretched across the activities
and members of the community (Scardemalia, 2004).
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to program |
Knowledge
building in 21st Century: learners, learning and educational practice.
Arianne Rourke
The
integration of the Internet and mobile learning devices in blended
and face-to-face (f2f) teaching and learning is not a 21st century
invention. For many decades teachers and instructors have sought
the best technologies for their students in order to offer enriched
learning pedagogies with the most recent forms of technology.
Recent literature on the so-called millenials purports that Generation
Y prefers mobile learning and VLE to f2f learning and teaching
methods because they have grown up learning and living with them
(Oblinger & Oblinger, 2005; Howe & Strauss 2003; Lancaster
& Stillman 2002). It has also been noted in the research about
the ‘new’ higher education student that they seek
to learn anywhere, any time to fit learning into their schedules
(McLoughlin & Lee, 2009). This led to discourse into the digital
divide and Prensky’s (2001) reference to the ‘digital
native’. This current generation of undergraduates in the
western capitalist world has grown up with the Internet, digital
technologies and second and third generation mobile phones. Many
have however, only been introduced to this technology as a learning
device when they entered university, only in the last few years
have they experienced Learning Management Systems (LMS) in schools.
This paper will argue however that despite the increase of technology
into the daily lives of Generation Y, many students in higher
education may not be as widely supportive of the idea of integrating
this technology including their social networking systems into
the f2f classroom as has been recently presumed.
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to program |
Engaging
students through multimodal learning environments: The journey
continues
Michael Sankey
The
innovative use of educational technologies provides higher education
institutions valuable opportunities for their staff to design
media enhanced, interactive, more inclusive and engaging learning
environments. The key motivation for incorporating educational
technologies into the curricula is unquestionably the desire to
improve the engagement and learning of students. To assist with
this, the increasing use of multimedia in teaching has provided
many opportunities to present multiple representations of content
(text, video, audio, images, interactive elements) to cater more
effectively to the different learning styles of an increasingly
diverse student body. This paper presents the findings of an experiment
to measure the impact of multiple representations of content on
learning outcomes, including learning performance and engagement.
While, in this study, multiple representations of content did
not lead to discernable improvements in learning performance,
students reported very favourably on multimodal learning elements
and perceived that they had assisted their comprehension and retention
of the learning material. The implication of this study for educators
is to consider carefully the incorporation of selected multiple
representations of key concepts, particularly those that use a
combination of audio and visual content. The limitations of the
experimental methodology and directions for future research are
also presented for consideration.
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to program |
Professional
Knowledge Building in Online Learning Community (OLC): Embracing
the Unknown Future
Eunice Sari
The
paper discusses a number of elements of the knowledge building
process that were evident amongst educators in Indonesia. These
educators took part in the discussion board of an online learning
community, called OLC4TPD (Online Learning Community for Teacher
Professional Development). OLC4TPD is an OLC-based professional
learning case study developed at Edith Cowan University to investigate
the feasibility of an OLC-based model to support ongoing professional
training of educators in Indonesia. Starting by examining the
current professional challenges faced by the teachers in their
professional work, the paper talks about the potential of the
OLC-based model to provide ongoing support for teachers. It examines
in detail one particular aspect of the learning interactions amongst
the main stakeholders of the project that is that between teachers
and teacher educators. Inspired by Scardamalia’s Twelve
Socio-Cognitive Determinants of Knowledge, the authors examined
the discourses generated on the Discussion board during the period
of 2009 – 2010 using qualitative and quantitative analysis.
The paper reports the preliminary findings of the study, including
the challenges and future works to be done at this project.
back
to program |
Use
of student audio recordings to develop communication skills in
a first year physiology unit
Mark Schier
Several
academic reports have emphasised the importance of communication
skills development within science programs. Despite employer concerns,
there is little research in the academic science literature regarding
how generic skills, including communication skills, can be embedded
into the curriculum of science programs. Although there are instances
in which dedicated communication skills units are offered, the
practice of explicitly embedding these skills in disciplinary
science units is rare. While science students typically receive
practice in writing reports and essays, less emphasis has been
placed on oral or spoken communication. We conducted a study where
students made a two-minute audio recording on a topic in first-year
physiology. The exercise has generally worked well (with some
minor technology issues), and informal student feedback has been
positive, particularly students’ appreciation of not having
to do their presentation in front of other students. More student
feedback will be sought via an online survey. In the future, additional
ways of embedding the assessment of oral communication skills
in units offered in each year of the science program could be
investigated.
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to program |
A
scholarship program for academic staff to develop exemplary online
learning tasks
Judy Schrape
There
is a strong impetus for blended learning approaches to be more
widely adopted in higher education but finding an effective model
for professional development of teaching staff can be problematic.
In 2009, Curtin University developed an eTeaching and Learning
Scholarship program for academic staff to develop exemplary online
learning tasks that could be shared with the university community
and inform future online teaching within their disciplines. This
paper describes the design of the professional learning program
together with early encouraging results that indicate both the
willingness of the eScholars to incorporate additional learning
technologies to extend the affordances of the university provisioned
systems and to embrace authentic learner-centred tasks.
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to program |
A
longitudinal study into the transformation of a university teacher’s
conceptions of, and approach to, elearning
Karen Scott
In
seeking to meet the demands placed upon them, many universities
are increasing their use of elearning. At the same time, a good
deal of research is being undertaken into academic practice using
elearning. The research reported in this paper is a longitudinal
case study that examines one teacher at The University of Sydney,
Australia, as he transformed in his conceptions of, and approach
to, teaching using elearning over two years. This research forms
part of a larger project with embedded case studies focusing on
teachers from the Health Sciences and related disciplines. Data
for this case study was collected between February 2007 and December
2008 through semi-structured interviews with the participant and
observations of the participant’s elearning resource. The
findings demonstrate that as the participant worked with his elearning
resource over two years, he transformed the resource to improve
learning and teaching. Through the process, he transformed his
conceptions of, and approaches to, elearning, as well as his lesson
image. He also came to understand the learning needs and styles
of his students and their approaches to elearning. The research
provides insight into the role of reflection and support of university
teachers in their use of elearning.
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to program |
The
future may have arrived, but engagement with ICTs is not equal
among our diverse “net gen” learners
Sheila Scutter
While
“net generation students” are said to respond best
to the use of information and communication technologies (ICTs)
that foster participation through collaborative and networked
environments, the same cannot be said of the majority of community
sector organisations. There is a growing body of evidence (Barraket,
2005; Department of Communications Information Technology and
the Arts, 2005; Knox, 2005; Stillman et al, 2010; Yerbury, 2007)
suggesting that the community sector is not yet harnessing the
full potential of ICTs and that they could be using these technologies
much more effectively (Barraket, 2005; Productivity Commission,
2010; Stillman et al, 2010; Yerbury, 2007). This paper describes
a case study of service learning involving a cross-sector partnership
between the public sector, university and community organisations
aimed at developing student skills in web design through service
learning, while also empowering community sector organisations
to make more effective use of ICTs. The case study reported is
based on a program which is a joint initiative of the State Government
of South Australia, Office for Volunteers, and the School of Communication,
International Studies and Languages at the University of South
Australia. The case study describes key issues associated with
developing and delivering a service learning model in partnership
with government and in collaboration with community sector organisations
that harnesses the power of Web 2.0 and CMS technologies to engage
learners and community sector organisations through service learning.
The findings from evaluations of student and community stakeholder
satisfaction are reported and suggestions for addressing identified
challenges are proposed.
back
to program |
Conceptualising
social networking capabilities: connections, objects, power and
affect
Sheila Scutter
The
following paper discusses the implications of introducing social
networking into a university teaching environment and suggests
that further understanding and investigation into the role technology
plays in such an environment is needed. In examining in-class
technologies such as Clickers, online teaching tools such as Centra
and Moodle and social networking sites such as Facebook, the paper
considers the benefits for teachers and students, as well as examining
the drawbacks that may need to be addressed for successful implementation
in relation to learning outcomes. After discussing the growth
of networking in an educational setting, the paper presents four
major aspects that describe the working of networks, and then
applies this discussion to specific examples of Facebook and Clickers.
While the move towards technological implementation is supported,
it is emphasised here that it cannot be done without in-depth
examination of the position of both teachers and students in relation
to technological innovation in the classroom.
back
to program |
New
Generation of Student Teachers "Are They Really Different?":
A Study on Korean and Singapore Samples
Hyo-Jeong So
During
the past decade, both Korean and Singaporean governments have
implemented several ICT policies in schools, and the ecology of
classrooms was constantly changing with such policy impetus. Therefore,
it is possible that the new generation of student teachers, who
are the recipients of such policy initiatives, possess personal
beliefs and knowledge about teaching and learning with technology,
shaped and learned from their extended period of new experiences
and observations as school students. However, we question are
they really different in terms of their attitude and perspective
about teaching and learning with technology? Hence, the purpose
of this research is to examine the profile of the first-year student
teachers in terms of past experiences, beliefs and attitude. Specifically,
we examined the relationships of the following six variables:
(1) past ICT experiences, (2) personal computer use, (3) constructivist
belief, (4) computer efficacy, (5) attitude toward computers in
education, and (6) prospective computer use. Participants include
student teachers in the first year of teacher education programs
in Korea (N=163) and Singapore (N=55). Survey findings indicate
that participants in both countries had fairly negative or neutral
ICT experiences in primary schools, while their experiences were
better in secondary and post-secondary schools. In Korean data,
past ICT experiences were significantly related to computer efficacy,
attitude toward computers in education, and prospective use of
computers while no significant relationships were found between
past ICT experiences and other variables in the Singaporean data.
Singaporean student teachers scored higher in all compared variables
than Korean student teachers, and significant differences were
found in two variables: past experience and attitude toward computers
in education. We discuss implications of our findings and directions
for future studies.
back
to program |
Integrating
technology into lessons using a TPACK-based design guide
Swee Kit (Alan) Soong
The
Technological Pedagogical Content Knowledge (TPACK) framework,
first discovered by Mishra and Koehler in 2006, has gained much
interest among teacher educators as it recognises that pedagogical
uses of technology are greatly influenced by the content domains
in which they are situated in. Recent studies on the TPACK framework
have been focused mainly on analysing the TPACK constructs and
measuring as well as assessing TPACK of teachers. However, how
TPACK can be utilized by teachers to guide them to integrate technology
into their teaching has yet been well developed. This paper describes
a proposed TPACK-based design guide for teachers to use when they
consider integrating technology into their lessons. A case vignette
that further articulates the design guide is included.
back
to program |
Use
of Vimeo Online Video Sharing Service as a Reflective Tool in
Higher Educational Settings.
Marion Sturges
Most
students attending the School of Education, University of Western
Sydney (UWS) have competing schedules due to the combination of
work, family and study commitments which makes effective collaboration
difficult. Dispersal within the Greater Western Sydney area further
encumbers collaboration and has a negative effect on group assignments.
This makes students interactions a difficult and demanding task.
This is reflected in on-line scenarios, academics at UWS note
that many students do not contribute to on-line work (blogs, wikis
and discussion forums). This could be attributed to the lack of
provision of on-line learning objects such digital videos that
triggers students learning and exploration. In this regard, we
identified the potential of using online digital videos embedded
in blogs within our e-learning system (Blackboard). Preliminary
research was conducted using digital video embedded in blogs and
measuring student’s participation. Quantitative and qualitative
methods were used and students were asked to respond to on-line
discussions and on-line survey related to the video topic. The
concept was to allow the students the opportunity to reflect on
the videos, learning in a visually appealing and therefore constructive
manner. Preliminary data shows the potential of these videos to
increase students participation and promote reflective learning
and on-line collaboration. We identified the need to conduct rigorous
research, taking into account content analysis of the discussions,
before drawing a conclusion. We believe that this strategy has
the potential to become a powerful teaching and learning tool
that will engage students in the use of e-learning resources at
our School.
back
to program |
Enhancing
Student Learning Using Multimedia and Web Technologies: An Authentic
Learning Experience in a Malaysian Classroom
Heidi Tan Yeen-Ju
There
is still a lack of confidence in the effectiveness of online education
as education materials are being developed without proper consideration
as to their design and content representation (Chung, 2008). Adding
to that, we are now in a world where the ability to identify and
solve real-world complex problems has become a career transcending
skill (Levy & Murnane, 2005) hence creating the need for incorporating
authentic learning principles into learning content as it creates
an environment that allows students to gain crucial real-world
skills (Lombardi, 2007). Therefore this paper reports a study
conducted to assess the impact of incorporating authentic learning
principles (Herrington & Kervin, 2007) into a web-based multimedia
learning module, and embedding it within a student-centred learning
environment, on the student learning process. Students were presented
with a multimedia-mediated web-based learning module, developed
within the curriculum of the class, and their feedback was solicited.
Results showed that students were very positive towards the incorporation
of interactive authentic activities and found the authentic learning
environment to be very relevant to their learning and became more
engaged and actively involved in their learning process. These
results show strong and encouraging support for the development
of multimedia web-based modules that are grounded in authentic
learning and sound design principles, and an innovative teaching
and learning strategy in a technology-backed class.
back
to program |
Integrating
technology into lessons using a TPACK-based design guide
Seng-Chee Tan
The
Technological Pedagogical Content Knowledge (TPACK) framework,
first discovered by Mishra and Koehler in 2006, has gained much
interest among teacher educators as it recognises that pedagogical
uses of technology are greatly influenced by the content domains
in which they are situated in. Recent studies on the TPACK framework
have been focused mainly on analysing the TPACK constructs and
measuring as well as assessing TPACK of teachers. However, how
TPACK can be utilized by teachers to guide them to integrate technology
into their teaching has yet been well developed. This paper describes
a proposed TPACK-based design guide for teachers to use when they
consider integrating technology into their lessons. A case vignette
that further articulates the design guide is included.
back
to program |
Reflection
of teaching: A glimpse through the eyes of pre-service science
teachers
Aik Ling Tan
This
paper examines pre-service teachers’ reflection on teaching
after participating in an online course using teaching videos
of micro-skills coupled with self-reflection and group blogs.
A total of 137 online entries were collected from 26 participants.
Larrivee’s (2008) four levels of reflection (pre, surface,
pedagogical and critical) were used to code the reflection by
the participants. The findings showed that 67% of the reflection
by pre-service teachers’ falls in the pedagogical category
and 2% in the critical category. These findings show that pre-service
teachers are capable of engaging in reflection beyond a surface
level even with limited actual classroom experience and micro-skills
teaching videos coupled with self-reflection and online blogs
can serve as stimulus for reflection about actual teaching practices.
The resources that the pre-service teachers used to make sense
of teaching are (1) their knowledge of learning theories; (2)
their ideas of teachers’ roles and responsibilities; and
(3) existing ideas of what makes good teaching. The pre-service
teachers reflected upon their learning showed evidence of willingness
to incorporate the learnt ideas of good teaching in their future
classrooms teaching. The use of videos and reflection allowed
them to restructure their teaching knowledge through identification,
comparison, modification and synthesising.
back
to program |
School
technology leadership – Lessons from empirical research
Seng-Chee Tan
This
paper uses grounded theory approach to derive key findings from
12 empirical studies on technology leadership. Roles of technology
leaders were identified and categorized into four main areas of
change: infrastructural, organizational structure and policy,
pedagogical, and cultural change. Relationships between technology
leadership and other factors were reported: School technology
leadership is a strong predictor on the level of technology use
in schools; the cultural and structural characteristics of schools
could affect the level of computer use in classrooms; and transformational
leadership is correlated with principal’s ICT competencies.
Issues related to technology leadership and recommendations for
future research were discussed.
back
to program |
Reflection
of teaching: A glimpse through the eyes of pre-service science
teachers
Seng-Chee Tan
This
paper examines pre-service teachers’ reflection on teaching
after participating in an online course using teaching videos
of micro-skills coupled with self-reflection and group blogs.
A total of 137 online entries were collected from 26 participants.
Larrivee’s (2008) four levels of reflection (pre, surface,
pedagogical and critical) were used to code the reflection by
the participants. The findings showed that 67% of the reflection
by pre-service teachers’ falls in the pedagogical category
and 2% in the critical category. These findings show that pre-service
teachers are capable of engaging in reflection beyond a surface
level even with limited actual classroom experience and micro-skills
teaching videos coupled with self-reflection and online blogs
can serve as stimulus for reflection about actual teaching practices.
The resources that the pre-service teachers used to make sense
of teaching are (1) their knowledge of learning theories; (2)
their ideas of teachers’ roles and responsibilities; and
(3) existing ideas of what makes good teaching. The pre-service
teachers reflected upon their learning showed evidence of willingness
to incorporate the learnt ideas of good teaching in their future
classrooms teaching. The use of videos and reflection allowed
them to restructure their teaching knowledge through identification,
comparison, modification and synthesising.
back
to program |
Nurturing
preservice teachers to develop a better understanding of technology-enhanced
pedagogy through reflection
Seng-Chee Tan
This
paper reports the preliminary qualitative findings of the first-year
phase from a two-year study, in which we aimed to investigate:
1) the preservice teachers’ knowledge, attitudes and use
of Information Technology (ICT) for classroom teaching and learning,
and 2) their learning from reflection upon their use of ICT throughout
their two-year initial preparation program. The major first-year
findings showed that all the 14 participants demonstrated a gain
in ICT knowledge and skills and register positive changes in their
beliefs in and attitudes toward using ICT for classroom teaching
and learning. Their use of ICT, however, varied greatly from using
ICT as a presentation tool to support their instruction to engaging
their students in using ICT to work on the authentic tasks. The
participants’ reflection reinforced their perceptions of
using ICT for classroom teaching and learning. The recommendations
for engaging preservice teachers in reflection are discussed.
back
to program |
Graphical
representations and transfer of ideas between multi-draft pre-writing
stages
Seng-Chee Tan
In
this study, 36 engineering students who were taking a course on
effective communication used graphic organizers to prepare their
draft for a writing task. This was followed with a review by peers
and the teacher. As students often have difficulties constructing
knowledge across representations, this study aims to uncover the
factors that influence students’ cognitive decision-making
when transferring information between pre-writing stages. The
findings show that the factors were: the level of elaboration
of the main ideas, the link between the writing goal of each pre-writing
stage, and the level of importance of the main ideas. Furthermore,
the redundant information in the pre-writing stages helped rather
than hindered them from transferring ideas between the pre-writing
stages. In addition, the students were more ready to accept feedback
from the teacher than their peers. These findings highlight the
importance of factoring in the function of the information in
the representations in instructional design using multiple representations.
back
to program |
A
Case Study on Redesigning a Mechanical Engineering Curriculum
to Promote Self-Directed Learning
Santhakumari Thanasingam
This
study investigates how the infusion of a self-directed learning
approach impacts learning, teaching and curriculum content. Segments
of a traditional mechanical engineering module, Net Shape Engineering
was redesigned to promote self-directed learning. Instructional
strategies were selected to promote SDL processes such as self-management,
self-monitoring and self-modification. Two of 3 lessons reported
here were restructured using structured problem solving and compared
with the traditional approach. Data was collected using SDLRS,
questionnaires and MCQ scores. It was found that the instructional
strategy promoted self-management, self-monitoring and self-modification.
In addition, the approach promoted active learning through greater
engagement and interaction. There was however a difference in
student preferences for the two approaches. The Low SDLRS scorers
liked the approach because they could be more involved in the
learning and they felt it improved their understanding. On the
other hand, Average SDLRS scorers preferred the traditional method
because it saved time, was more structured, provided them with
hardcopy notes and opportunities for copying notes. They also
felt they did not have to go through the time consuming process
of discovering answers for themselves or bring laptops to class
back
to program |
Transforming
assessment in higher education: a participatory approach to the
development of a good practice framework for assessing student
learning through social web technologies
Celia Thompson
Social
web technologies, such as blogs, wikis, social networking and
photo/video sharing sites, are increasingly being used in innovative
learning activities in higher education. While there has been
much discussion about the pedagogical rationale for using social
web technologies in higher education, there has been little examination
of the challenges involved in assessing the work students create
or the activities they undertake using these tools. The transformation
of academic authoring in a social web environment poses complex
and urgent assessment-related challenges for policy-makers and
educators alike. In this paper we describe the participatory approach
we have taken in a project that aims to identify issues and support
good assessment practices when students are asked to use social
web technologies in medium to high-stakes assessment. In this
paper, we outline the design rationale for the research, and describe
the methods used in the three stages of this project:
1)
documenting current practice through a nationwide survey and interviews;
2)
initiating broad discussion across the sector about the issues
raised; and
3)
field-testing a draft good practice framework in 17 diverse teaching
and learning settings. Our initial findings indicate that there
are a range of complex student, teacher and institutional issues
to consider. We conclude that bottom-up input from practitioners
and students, combined with a policy-driven top-down approach
is more likely to succeed in bringing about transformation and
supporting good practice in the assessment of students’
social web activities
back
to program |
Redundancy
Effect in Multimedia Learning: a closer look
Seong Chong Toh
The
generally accepted assumption by most multimedia researchers is
that learning is inhibited when on-screen text and narration containing
the same information is presented simultaneously rather than on-screen
text or narration alone. This is known as the verbal redundancy
effect. Are there situations where the reverse is true? This research
was designed to investigate whether the reverse redundancy effect
for non-native English speakers learning English reading comprehension,
where two instructional modes were used - the redundant mode and
the modality mode. In the redundant mode, static pictures and
audio narration were presented with synchronized redundant on-screen
text. In the modality mode, only static pictures and audio were
presented. In both modes, learners were allowed to control the
pacing of the lessons. Participants were 209 Yemeni learners in
their first year of tertiary education. Examination of text comprehension
scores indicated that those learners who were exposed to the redundancy
mode performed significantly better than learners in the modality
mode. They were also significantly more motivated than their counterparts
in the modality mode. This finding has added an important modification
to the redundancy effect. That is the reverse redundancy effect
is true for multimedia learning of English as a foreign language
for students where textual information was foreign to them. In
such situations, the redundant synchronized on-screen text did
not impede learning; rather it reduced the cognitive load and
thereby enhanced learning.
back
to program |
"As
simple as possible": the Bones of Curriculum Design
Deborah Veness
Einstein
is reported to have said, “Everything should be made as
simple as possible, but not simpler”. Educational designers
working with university teachers bring to their work models and
theories from a range of disciplines, many of which are unfamiliar
to or discounted by their discipline-based colleagues. This paper
outlines a simple yet flexible approach to discussions of curriculum
design which highlights key aspects - intended learning outcomes
at program and course level, content (declarative knowledge),
teaching and learning activities and assessment (functioning knowledge),
and graduate attributes, qualities and capabilities. The Bones
Model provides a framework to assist discipline-based teaching
academics to describe more clearly their curriculum and the standards
to which they hold their students. It demonstrates the links between
program-level intended learning outcomes, statements of graduate
attributes, and course-level intended learning outcomes. It highlights
the most obviously pedagogically relevant purpose for assessment
strategies: to collect evidence of how well students have achieved
intended learning outcomes. It provides for discussions about
the link between declarative knowledge and functioning knowledge.
Moreover, it provides a mechanism to assist the institution to
collect some of the evidence necessary to demonstrate quality
to external reviewers and auditors. The Bones Model guides discipline-based
academics through the essential aspects of the curriculum design
process quickly, without requiring of them a deep knowledge of
the theories and research underpinning the practice of educational
designers and developers.
back
to program |
The
future may have arrived, but engagement with ICTs is not equal
among our diverse “net gen” learners
Rebecca Vivian
While
“net generation students” are said to respond best
to the use of information and communication technologies (ICTs)
that foster participation through collaborative and networked
environments, the same cannot be said of the majority of community
sector organisations. There is a growing body of evidence (Barraket,
2005; Department of Communications Information Technology and
the Arts, 2005; Knox, 2005; Stillman et al, 2010; Yerbury, 2007)
suggesting that the community sector is not yet harnessing the
full potential of ICTs and that they could be using these technologies
much more effectively (Barraket, 2005; Productivity Commission,
2010; Stillman et al, 2010; Yerbury, 2007). This paper describes
a case study of service learning involving a cross-sector partnership
between the public sector, university and community organisations
aimed at developing student skills in web design through service
learning, while also empowering community sector organisations
to make more effective use of ICTs. The case study reported is
based on a program which is a joint initiative of the State Government
of South Australia, Office for Volunteers, and the School of Communication,
International Studies and Languages at the University of South
Australia. The case study describes key issues associated with
developing and delivering a service learning model in partnership
with government and in collaboration with community sector organisations
that harnesses the power of Web 2.0 and CMS technologies to engage
learners and community sector organisations through service learning.
The findings from evaluations of student and community stakeholder
satisfaction are reported and suggestions for addressing identified
challenges are proposed.
back
to program |
Social
networking: from living technology to learning technology?
Rebecca Vivian
The
future that popular social network technologies have in academia
is the focus of this paper. The paper presents the results of
a survey of some 812 university students at the University of
South Australia. The survey focuses on student’s current
uses, social network preferences, student preferences, student
learning styles in order to determine if these living technologies
can be used as learning technologies. Of particular interest are
student tendencies for using such social networking for academic
purposes. The study attempts to categorise the vast array of contemporary
technologies and student preferences into a smaller number of
factors that bring some clarity to an understanding of the relevance
of these technologies to learning. As such it provides a basis
to future studies in this area. There is evidence in the paper
to suggest that social network technologies are being used for
informal learning practices and that the technology affordances
are being used by students with a collaborative learning preference.
back
to program |
Quantifying
the benefits of narrated screen capture videos
Lyndon Walker
This
article provides a quantitative analysis of student results for
an Excel-based statistics assignment in a first year statistics
course before and after the implementation of narrated screen
capture teaching videos as the primary method of teaching the
statistical functions of Excel in the course. It describes the
production of the videos and then examines how student performance
changed after their implementation. A two-sample t-test found
a significant difference between the mean assignment mark before
and after the implementation of the videos. This was followed
up with a multiple regression model which controlled for other
factors that may have influenced the assignment marks. Once these
factors were controlled for, the implementation of the videos
still showed a positive effect on the assignment marks of the
students.
back
to program |
Transforming
assessment in higher education: a participatory approach to the
development of a good practice framework for assessing student
learning through social web technologies
Jenny Waycott
Social
web technologies, such as blogs, wikis, social networking and
photo/video sharing sites, are increasingly being used in innovative
learning activities in higher education. While there has been
much discussion about the pedagogical rationale for using social
web technologies in higher education, there has been little examination
of the challenges involved in assessing the work students create
or the activities they undertake using these tools. The transformation
of academic authoring in a social web environment poses complex
and urgent assessment-related challenges for policy-makers and
educators alike. In this paper we describe the participatory approach
we have taken in a project that aims to identify issues and support
good assessment practices when students are asked to use social
web technologies in medium to high-stakes assessment. In this
paper, we outline the design rationale for the research, and describe
the methods used in the three stages of this project: 1) documenting
current practice through a nationwide survey and interviews; 2)
initiating broad discussion across the sector about the issues
raised; and 3) field-testing a draft good practice framework in
17 diverse teaching and learning settings. Our initial findings
indicate that there are a range of complex student, teacher and
institutional issues to consider. We conclude that bottom-up input
from practitioners and students, combined with a policy-driven
top-down approach is more likely to succeed in bringing about
transformation and supporting good practice in the assessment
of students’ social web activities
back
to program |
Making
sense of learning design: Co-teaching within a blended educational
environment.
Nicola Westberry
Large
classes seem to be a permanent fixture in tertiary education,
often necessitating the use of multiple teachers to design and
enact learning activities with many students. Within these multi-teacher
learning environments, there is a need to gain a deeper understanding
of the ways teachers make learning designs meaningful through
their pedagogical beliefs. Employing the terms “design-for-use”
and “design-in-use” (Folcher, 2003, p. 647) to draw
a distinction between planned and enacted design, this paper reports
on a qualitative study that followed the experiences of three
teachers in a blended tertiary-level business writing course.
The findings suggest that the teachers related to the same learning
design in differing and conflicting ways, revealing the relative
nature of “pedagogical sense-making” (Goodyear, Markauskaite,
& Kali, 2010, p. 16), and paving the way for a more extensive
discussion of co-teaching within ICT-supported learning environments.
back
to program |
Creating
a content-rich and integrated eLearning environment with the Pearson
suite of products
Ryan O’Hare and Mike Wierzbicki, The Learning
Edge
This
session will provide an overview of how institutions can benefit
from the end-to-end capabilities of the Pearson suite of products
within an eLearning environment. Utilising the EQUELLA Digital
Repository to store and manage all of their Pearson content ,
institutions can now rapidly deliver this powerful and engaging
content to students via its seamless interoperability with LearningStudio.
Mike
Wierzbicki
Mike has a degree in Business Management and attended RMIT. Prior
to joining The Learning Edge International he worked in senior
executive roles for various IT companies managing and coordinating
the delivery of projects, implementation of support services to
clients at the State government level, he also managed a sales
team in the SME space. He joined The Learning Edge International
in 2006, responsible for managing all client and partner accounts.
Since this time, Mike has assumed the role of Business Development
Manager, responsible for all Australasian sales of the award-winning
EQUELLA Digital Repository. Mike works closely with EQUELLA clients
in defining and working towards finding solutions to the business
requirements faced by educational institutions.
Ryan O’Hare
Ryan gained his Bachelor of Business (Business and French) at
the University of Ulster, Northern Ireland. He spent time as a
teacher before taking on a variety of business development roles.
Prior to joining Pearson Australia he worked in the professional
learning and development space. Ryan joined Pearson Australia
as Learning Solutions Manager in 2009. His role involves working
with universities and institutions on finding solutions to a wide
variety of needs faced by these institutions. The Learning Solutions
division has been created to work in partnership with many Australian
universities on projects including addressing literacy and numeracy
concerns, enhancing the first year experience, personalised student
learning with measurable assessment, aligning learning outcomes
with curriculum, and varieties of course materials and delivery
such as ebooks, online courses and content and customised resources.
back
to program |
Exploring
Conative Constructs and Self-Regulation of E-Learners: A Mixed
Methods Approach
Annika Wiklund-Engblom
This
study explores end-users’ e-learning experiences from several
perspectives in order to learn about the how and why of their
e-learning process with particular focus on their cognitive constructs
and self-regulation. Research questions are targeting how novice
e-learners manage their learning in a computer-based learning
space.
The study was conducted at a media laboratory for content testing.
Mixed methods were used to collect data and triangulated in the
analyses. Methods used were questionnaires, eye tracking, screen
recordings, observation, and a stimulated instant re-call (SIR)
interview. The SIR-interview ties the methods together by targeting
in-depth qualities of users’ subjective experiences.
Different phases of analysis are described in the paper emphasizing
how methods can be triangulated in order to create an authentic
picture of e-learning experiences. The study is still work in
progress intending to explore how theories of motivation and self-regulation
are applicable to e-learning contexts, and how this can be used
in further studies on how to evaluate e-learning environments.
back
to program |
Understanding
the multidimensional nature of student disadvantage to better
inform the provision of ‘glocal’ learning
Julie Willems
There
are growing calls to make equity a focus of research concern in
Australian higher education. In turn such research will, it is
anticipated, inform the planning, delivery and implementation
of education in an era of rapid global and technological change.
Yet to undertake such research requires generating a greater understanding
of the complex and multidimensional nature of educational disadvantage
for the purposes of equity. This paper explores the Equity Raw-Score
Matrix as a means of capturing economic, geographic and social
disadvantage.
back
to program |
Tinkerers,
learning organisations and sustainable innovation
Deirdre Wilmott
The
contribution of the lone ranger educator who tinkers with applications,
testing, discarding and working haphazardly around systems, should
be seriously considered. Whilst learning organisations want to
be perceived as dynamic structures that recognise and support
innovation in curriculum and teaching practice they cannot responsibly
incorporate every technical change, new invention or application,
and idea into their curriculum. Collaborative teams concerned
with responsible sustainability, should not be subjecting their
ideas to natural selection. Before ideas can be disseminated through
collective teams, there needs to be a diffusion of originality,
innovation and thought between members of teams, and this frequently
stems from the very tinkerers whose willingness to take risks
and fail with new technologies is often regarded as inefficient
and contradictory to organisational development.
As
learning organisations embed open source and community developed
software they are finding themselves enmeshed with systems that
are never complete and always being changed as the Internet magnifies
the opportunities for tinkerers to adapt applications. When learning
organisations embrace the open source option instead of using
proprietary licences, they too have an obligation to support and
participate in the development. This development is often done
within a community that exists without concerns for sustainability
and responsibility but uses an adaptive process of natural selection.
An important way in which they can respond to this obligation
is to provide an environment where lone rangers tinkering in the
developmental role of resources can function.
back
to program |
Implementing
and evaluating a “Next Generation Learning Space”
– a pilot study
Gail Wilson
A
dramatic, pedagogical shift has occurred in recent years in educational
environments in higher education, supported largely by the use
of ubiquitous technologies. Increasingly, emphasis is being placed
on the design of new learning spaces, often referred to as “Next
Generation Learning Spaces” and their impact on pedagogy.
The idea of “classroom” now incorporates the use of
both physical and virtual space. This change has meant a greater
focus on the design and use of flexible learning spaces, more
use of blended learning approaches and more personalised, individualised
learning opportunities for students. While many such classrooms
have been built and utilised in universities globally, only a
few formal studies have been reported on how these spaces are
used by both teachers and students. This article focuses on a
pilot study of the use by lecturers and students of a technology
rich next generation learning space – the Pod Room –
and makes recommendations for further research into the effectiveness
of new learning spaces in universities.
back
to program |
Providing
timely and constructive feedback to large online student cohorts
Lisa Wise
The
strong market demand for psychology to be taught online has seen
a rapid growth in enrolments in psychology units delivered by
Open Universities Australia. Students studying in the online environment
have expectations of a fast turnaround of their assignments along
with an individual critique of their work. Such expectations can
prove difficult to fulfil and the challenge will only be exacerbated
as student numbers increase. This paper outlines four different
models of assignment marking, adopted in an online Introductory
Psychology unit with a high student enrolment and a correspondingly
large teaching team. The first model of assignment marking focused
on transitioning experienced on-campus teaching staff to the online
environment. Subsequent models aimed to reduce inefficiencies
in the assignment marking process, without a reduction in pedagogical
effectiveness. The current model (Model 4) no longer includes
the time-consuming process of annotating student’s assignments
with embedded comments. This change, while originally motivated
purely by efficiency and budgetary constraints, has proved to
be pedagogically effective. The faster return of grades accompanied
by a brief individual comment on the overall quality of the work
(rather than more extensive comments embedded as annotations within
the assignment document) meets student expectations with respect
to feedback, and when used in conjunction with more focused “feedforward”
through use of tutor teams and stronger tutor-student relationships,
appears to provide a more effective teaching and learning outcome.
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Teaching
developmental psychology using an interactive online video platform
Wai Yat Wong
This
paper examines the use of an interactive online Educational Video
platform with collaborative temporal Annotation (EVA), with the
aim to develop undergraduate psychology students’ competence
in assessing and understanding cognitive development. Two videos
were developed, showing children being assessed on cognitive tests.
One video was shown in a tutorial and actively guided by a teacher.
The other was available online via the EVA platform with peer
feedback as a voluntary supplement to the tutorial; the aim is
to facilitate collaborative peer supported learning, scaffolded
by pre-set prompts from teachers. Low level online users were
compared with active users. Overall, students gave positive evaluations
of the peer supported online learning especially among the active
users. However, students in general preferred the classroom tutorial
experience largely because of the presence of active teacher guidance
and facilitation. Given that the online learning activities were
voluntary and delivered in a competitive learning environment
with minimal guidance, we believe that collaborative peer supported
online learning has demonstrated educational potential in a range
of contexts. We discuss factors that may facilitate greater student
participation, elicit better learning outcomes, and promote learning
satisfaction in an online peer learning environment.
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Scenario-Based
Multi-user Virtual Environments (MUVEs) in Education
Denise Wood
The
rapid growth in the use of virtual worlds in educational contexts
has raised many questions about the pedagogical benefits of these
technologies for teaching and learning. This symposium will focus
on the use of scenario-based multi-user virtual environments (MUVEs)
in education and will specifically focus on: 1) the role of virtual
worlds in education; 2) the value of scenario-based MUVEs in inquiry
learning; 3) the role of ‘collaboration’ in a multi-user
environment; 4) the design issues; and 5) the challenges that
need to be addressed to ensure that students can benefit from
the virtual experience.
The
topic will be of interest to the ASCILITE community as virtual
worlds have been the subject of much discussion in higher education.
The Australia –New Zealand Horizon Report (2009) states
that virtual and alternate realities are one of the technologies
to watch over the next five years as they are proving to be an
effective means of attracting and gaining students’ attention
and interest. Worlds such as Second Life have seen a growth in
popularity as a vehicle for enabling communication between students,
their lecturers and their peers in a virtual space. While virtual
worlds such as Second Life can be used to support scenario-based
learning, there are also several scenario-based MUVEs such as
Quest Atlantis, Urban Science, River City, and Virtual Singapura
that are underpinned by a scenario and are more akin to a role-playing
game than a virtual lecture or meeting room. This symposium will
explore the benefits and challenges in using scenario-based MUVEs
in a variety of contexts. The topic will be of interest to the
ASCILITE community who are interested in exploring the potential
learning affordances that scenario-based MUVEs offer in providing
inherently motivating and engaging learning experiences through
the use of such emerging technologies.
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The
future may have arrived, but engagement with ICTs is not equal
among our diverse “net gen” learners
Frederick Stokes-Thompson, Denise Wood
William
Gibson (1999) once suggested that “The future has already
arrived. It's just not evenly distributed yet”. This paper
explores the diversity of student experiences in the use of current
and emerging Information and Communication Technologies (ICTs)
and challenges the popular rhetoric, which claims that “net
generation” learners entering university are already equipped
with skill in the use of a wide range of Web 2.0 applications
such as wikis, social networking, blogging, podcasts and 3D gaming.
While much has been written about the benefits of these technologies
for facilitating learner engagement in activities that foster
life long learning skills, much less is known about the diversity
of experiences that students have in using such technologies.
This paper reports the findings of a study conducted at the University
of South Australia (UniSA), which involved surveying undergraduate
and graduate students to gain greater insight into students? experiences
and engagement using a range of ICTs. Consistent with the findings
of Kennedy et al (2007, 2009), our results suggest that that there
is much greater diversity in student experiences using these technologies
than previously assumed. The findings challenge the assumption
that so called “net gen” students are a homogenous
group entering universities with pre-existing skills in the use
of ICTs and raise important considerations for academics as they
adapt their curricula and approaches using current and emerging
technologies to engage a student population increasingly diverse
in ICT skills.
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The
future may have arrived, but engagement with ICTs is not equal
among our diverse “net gen” learners
Denise Wood,
William
Gibson (1999) once suggested that “The future has already
arrived. It's just not evenly distributed yet”. This paper
explores the diversity of student experiences in the use of current
and emerging Information and Communication Technologies (ICTs)
and challenges the popular rhetoric, which claims that “net
generation” learners entering university are already equipped
with skill in the use of a wide range of Web 2.0 applications
such as wikis, social networking, blogging, podcasts and 3D gaming.
While much has been written about the benefits of these technologies
for facilitating learner engagement in activities that foster
life long learning skills, much less is known about the diversity
of experiences that students have in using such technologies.
This paper reports the findings of a study conducted at the University
of South Australia (UniSA), which involved surveying undergraduate
and graduate students to gain greater insight into students? experiences
and engagement using a range of ICTs. Consistent with the findings
of Kennedy et al (2007, 2009), our results suggest that that there
is much greater diversity in student experiences using these technologies
than previously assumed. The findings challenge the assumption
that so called “net gen” students are a homogenous
group entering universities with pre-existing skills in the use
of ICTs and raise important considerations for academics as they
adapt their curricula and approaches using current and emerging
technologies to engage a student population increasingly diverse
in ICT skills.
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Australian
higher education institutions transforming the future of teaching
and learning through virtual worlds
Denise Wood
What
are educators’ motivations for using virtual worlds with
their students? Are they using them to support the teaching of
professions and if this is the case, do they introduce virtual
worlds into the curriculum to develop and/or expand students'
professional learning networks? Are they using virtual worlds
to transform their teaching and learning? In recognition of the
exciting opportunities that virtual worlds present for higher
education, the DEHub Virtual Worlds Working Group was formed.
It is made up of Australian university academics who are investigating
the role that virtual worlds will play in the future of education
and actively implementing the technology within their own teaching
practice and curricula. This paper presents a typology for teaching
and learning in 3D virtual worlds and applies the typology to
a series of case studies based on the ways in which academics
and their institutions are exploiting the power of virtual worlds
for diverse purposes ranging from business scenarios and virtual
excursions to role-play, experimentation and language development.
The case studies offer insight into the ways in which institutions
are transforming their teaching for an unknown future through
innovative teaching and learning in virtual worlds. The paper
demonstrates how virtual worlds enable low cost alternatives to
existing pedagogies as well as creating opportunities for rich,
immersive and authentic activities that would otherwise not be
feasible or maybe not even be possible. Through the use of virtual
worlds, teaching and learning can be transformed to cater for
an unknown future.
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Preparing
students and communities for an unknown future with the support
of Web 2.0 and CMS technologies
Denise Wood
While
“net generation students” are said to respond best
to the use of information and communication technologies (ICTs)
that foster participation through collaborative and networked
environments, the same cannot be said of the majority of community
sector organisations. There is a growing body of evidence (Barraket,
2005; Department of Communications Information Technology and
the Arts, 2005; Knox, 2005; Stillman et al, 2010; Yerbury, 2007)
suggesting that the community sector is not yet harnessing the
full potential of ICTs and that they could be using these technologies
much more effectively (Barraket, 2005; Productivity Commission,
2010; Stillman et al, 2010; Yerbury, 2007). This paper describes
a case study of service learning involving a cross-sector partnership
between the public sector, university and community organisations
aimed at developing student skills in web design through service
learning, while also empowering community sector organisations
to make more effective use of ICTs. The case study reported is
based on a program which is a joint initiative of the State Government
of South Australia, Office for Volunteers, and the School of Communication,
International Studies and Languages at the University of South
Australia. The case study describes key issues associated with
developing and delivering a service learning model in partnership
with government and in collaboration with community sector organisations
that harnesses the power of Web 2.0 and CMS technologies to engage
learners and community sector organisations through service learning.
The findings from evaluations of student and community stakeholder
satisfaction are reported and suggestions for addressing identified
challenges are proposed.
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Is
peer assessment of asynchronous group discussions fostering skills
relevant to our future graduates?
Helen Wozniak
The
increasing use of peer assessment in higher education institutions,
as well as its benefits in term of students’ learning is
well documented. Distance education can be fraught with challenges,
but creating a community of practice has been proven to increase
student engagement and learning. This paper reports on the implementation
of peer assessment of online asynchronous group discussions to
foster a community of practice and equip future graduates with
lifelong skills relevant to their chosen professional path. Through
a careful preparation of students, the implementation of the peer
assessment process proved beneficial. This paper describes the
analysis performed to establish the validity and reliability of
the peer assessment process in the context of a 3rd year unit
of study of the bachelor of nursing at Charles Darwin University.
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Improving
marking of live performances involving multiple markers
Julia Wren
Assessment
in the arts can be challenging. The problems associated with assessing
student performances are that judgements are complex and even
more so when they involve multiple markers (Campbell, 2005). It
can be difficult to ensure assessment is fair, valid and reliable
and that students are provided with clear feedback that is meaningful
to them. This paper describes the development and trialling of
an innovative, technology supported tool, designed to improve
the confidence, efficiency and effectiveness of student performance-based
assessment in arts education.
This project is a work in progress and early trials of the Internet
based digital computer technology tool suggest that it reduces
tutor anxiety, increases markers’ confidence, improves the
management of assessment and record keeping, facilitates easy
and quick moderation, and provides explicit feedback to students
to enhance ongoing learning. The perception by stakeholders is
that this assessment is far more accessible and easy to use than
previous methods.
The project was implemented in a Bachelor of Education course,
with 170 third year pre-service teacher students. The performances
were an end of semester assessment where groups of students were
simultaneously assessed on short creative performances by each
of their three tutors. Initial assessment was conducted online
during the live performances and also online for one week afterwards,
where tutors were able to review video clips of each performance
and discuss marks via a confidential online tutor ‘chat
box’. The marked electronics rubrics with the video clips
and tutor comments were emailed as pdf documents to students.
The student’s responses have been overwhelmingly positive.
They have a preference for electronic assessment as this enables
them to review and engage with their assessment multiple times.
They felt that having the video clip of their performance side
by side with the assessment clearly demonstrated learning.
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