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Objectives | This workshop aims to allow participants to engage in a short online role play simulation, and then to reflect on this situational learning experience from various perspectives, taking into account factors such as pedagogy, learning design, assessment, implementation issues, resource requirements and the Community of Inquiry conceptual framework (Garrison & Anderson, 2003). This will help to identify a framework and process for role play development. By the end of the workshop participants will be better able to:
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Intended audience | Staff interested in the use of online role play and development of resources for campus based or distance learners. Participants need to have some computer literacy and keyboard skills as the role play will be undertaken in an online environment via computer workstations. | |||
Facilitators | Ann and Judi are Leaders of the South Australian cluster for the Project EnRoLE (2007), based at the University of Wollongong, which promotes development of online role play in Australia's higher education sector. | |||
Details of activities | Online role play simulations are recognised as effective ways of learning. Learners enjoy being immersed in an experiential learning environment, lecturers obtain evidence that learning outcomes and graduate attributes are being achieved and addressed, and schools and faculties receive due recognition and teaching and learning grants. This has been the case at the University of Adelaide with the Mekong E-Sim online role play simulation. Nevertheless, even with support, lecturers are overwhelmed with the perceived amount of time and effort required to develop an online role play simulation. They willingly attend information sessions and introductory workshops but falter at taking the next step. One solution is to start small and develop a short role play simulation that may only require the equivalent of one or two tutorial sessions for learners to complete. Participants will undertake a short online role play simulation on a cultural issues topic, relevant within higher education. They will take on a persona, either individually or as part of a group, depending upon the number of participants. At the end of the role play they will debrief, with facilitation from the presenters. This will involve deconstructing the experience to identify frameworks and templates that could be reused and modified for their own practice. - 10 mins Briefing: Introduction to the online role play and allocation of roles - 20 mins Interaction: Participants undertake the role play - 60 mins Break - 15 mins Debriefing: Sharing perspectives - 60 mins • from a learner perspective • from a development perspective • from an educator perspective | |||
References | Garrison, D. & Anderson, T. (2003). E-Learning in the 21st century: A framework for research and practice. RoutledgeFalmer. Project EnRoLE (2007). Encouraging role based learning environments. http://cedir.uow.edu.au/enrole/ |