Full Paper |
Engaging Learners in Computer Aided Learning: Putting the Horse before the Cart.
Martie Sanders and Ellis Ayayee
Martie@gecko.biol.wits.ac.za, Ellis@gecko.biol.wits.ac.za
School of Science Education,
University of the Witwatersrand,
South Africa
Abstract
This study investigated a typical heterogeneous class of 111 first-year biological-science students at one South African university, and their preferences in terms of design variables of CAL programmes. The aim was to establish a "typical student group" profile and to find out whether cultural and gender differences existed in attitudes to using computers and students' likes and dislikes in terms of screen appearance, in order to design software appropriate for our target audience. The student characteristics explored included race, gender, home language, colour blindness, previous computer experience, attitudes to using computers, and how prepared students would be to use CAL programmes dealing with biological content or skills considered important for academic success in biology. Six screen design variables were researched: screen background colour and texture, font variables, screen density, types of graphics, icons, and the use of special effects. Gender and cultural differences were found. It is of concern that many of the students' preferences conflicted with choices of the software designers. Although discussed in the context of the increasingly heterogeneous classes in South African universities, the implications for the design of CAL software are relevant to any group where the target audience is not completely homogeneous.
The Purpose of the Study
Educators and instructional designers are concerned that too often, in spite of careful instructional design, CAL programmes are not widely or effectively used by the target audience. Campbell strongly recommends that before designing instructional materials a "market research" survey of intended users is conducted to establish their motivation and needs, and Reeves (1994) suggests that accommodating individual differences should be a major factor in designing effective CAL programmes.
The success of CAL depends on many factors - hardware-related, software-related, and user-related. It is essential that all of these are considered when designing CAL programmes - an immense task (Kotze and de Villiers, 1996). This study set out to examine just one factor, which we saw as the first step in designing usable and used programmes, viz. students' aesthetic preferences. Grabinger (1989) claims that many design factors are based on folklore from the visual arts, and suggests much research still needs to be done. Many designers examine aesthetic preferences during the formative evaluation of software, only after it has been at least partially developed. We set out to investigate, before CAL materials were designed, learner profiles of the target audience so that the materials developed by our research and development team were more likely to be used because of their use of computer-appealing features or CAFs (Sultan and Jones, 1995). By doing this before we started developing the software we hope to avoid the clichÈd pitfall of putting the cart before the horse.
Grabinger (1989) emphasises that screen designs cannot be expected to make a major difference in the effectiveness of learning, and that we should look for only small effects. However, assuming that the instructional design of a programme is effective, he points out that screen design is very important if it can affect the motivation of the user to use the programme. Rimar (1996) emphasises the importance of "message design" for screen-based programmes (the manipulation of the physical form of the message) not just for aesthetic reasons, but because studies have shown that screen-based programmes with a good "message design" teach lessons more effectively.
Background to the Research
Satisfying the majority of the students is particularly important when student groups are very heterogeneous, and when cultural beliefs, traditions and attitudes of the students may conflict with those of the instructional designers. Too often, through sheer ignorance, designers use inappropriate design components or expect practices contrary to those the students see as "good learning", thus bruising cultural sensibilities.
To meet the word limit for this paper we have removed the descriptions of the South African context and our university students - the context which provides the rationale for our study. An expanded version of this paper will be available at the conference, for those interested. Here we mention only that first-year classes in the biological sciences at our university are typically large, culturally diverse, and heterogeneous in terms of gender, home language, achievement levels, preparedness for university studies, and attitudes to learning. They are characterised by increasing numbers of educationally disadvantaged black students (see Figure 1), many of whom are considered to be educationally "at risk".
Figure 1: Increasing percentage of black students at the University of the Witwatersrand
Although a variety of support mechanisms have been used since the late 1970s to help at-risk students adapt to university life and to cope with their academic studies, one approach not previously tried at the undergraduate level has been the use of Computer Aided Learning. CAL has a number of obvious advantages which suggest it is a logical approach to improving teaching and learning success in large classes which are heterogeneous in terms of student preparedness and performance. However, it is the affective advantages which are of particular importance to at-risk students, many of whom exhibit learning behaviours and negative attitudes which adversely affect meaningful learning (Sanders, 1986; Cummins, 1991; Grayson, 1995). As well as the technology being motivating, well-designed computer programmes allow for self-paced learning in a non-threatening environment - essential for students who often have low self-esteem and who tend to lack confidence. Amory and Mars (1994) have shown that the use of technology did not further marginalise their educationally disadvantaged students as might be feared with a student group relatively less experienced with computers.
We know that gender differences exist in computer experience, involvement and interaction with computers, and attitudes to using computers (e.g. Williams et al., 1993), and motivational aspects of learning (e.g. Huang et al., 1994), and should be considered when designing appropriate software. In addition, cultural differences amongst learners are strongly emphasised as a vital aspect in instructional design, yet are often ignored. Gardner (1994) believes failure to consider cultural aspects could lead to the failure of IT in developing countries, and Reeves (1994) lists "cultural sensitivity" as one of the ten dimensions in his Model of Effective Dimensions of Interactive Learning. Research has shown that this issue is particularly important in South Africa (Amory and Mars, 1994; Andrews, 1994; Fourie and Henning, 1994), where black students show a high dependence on the authority figure of the teacher (Grayson, 1995) and are more threatened than white or Indian students by the constructivist approach to learning (Amory and Mars, 1994).
With a research and development team comprising an award-winning botany "lecturer", and several experienced and successful science educationists, we felt fairly confident about being able to incorporate effective teaching and learning approaches in our software, but less sure about what our students would enjoy using - what would "turn them on" to learning. The literature abounds with reports on research about design variables which can be used to increase the motivation of learners so they become "mindfully engaged" (Salomon et al.,1991). A review is provided in our expanded paper, examining text density (Ross et al., 1988; Morrison et al., 1990; Rimar, 1996), font (Misanchuk, 1989; Rimar, 1996), colour (Grabinger, 1986; Rimar 1996), and the use of graphics (Rieber, 1991; Andrews, 1994; Sultan and Jones, 1995) and icons (Amory and Mars, 1994). However, because most studies seem to consider user groups as homogeneous (ignoring variables such as cultural background and gender), and because research results are often conflicting, we needed research-based answers before we started developing our software.
Methods
Our sample comprised 111 of the 128 students registered for the General Biology 1 course at the University of the Witwatersrand, South Africa. The group was made up of 42 black (22 female, 20 male), 23 Indian (17 female, 6 male), and 46 white students (30 female, 16 male), speaking 15 different home languages.
The context of the study (the need to develop appropriate - useful and used - software for the new undergraduate computer laboratory about to be opened) and its purpose (to find out about the users' backgrounds and preferences) were explained to the group by means of an animated computer-generated slide show which invited their assistance in the research. Phase One of the study elicited responses to realistic computer screens (as recommended by Morrison et al., 1989) shown by projection to the whole group, and their responses were collected by means of written opinionnaires. Phase Two of the research, which involves testing factors which require students to interact with the computers (e.g. timing, preferences for types of interaction, etc) has had to be delayed until 1998 because the new computer laboratory due to open earlier in 1997 is still not operational.
Where students were asked to indicate whether they "really liked", "liked", "disliked", or "really disliked" options they were shown, or whether they were "not sure", Approval Indices (AI) and Disapproval Indices (DI) with a maximum value of 1 were calculated as follows:
The maximum score was 2x the number of respondents.
Results and Discussion
As with all data based on people's perceptions, the results of this study should be interpreted with caution. Whilst some of the results were predictable, we found others quite unexpected. Many of them have important implications for how we should design our programmes, but some could well hold lessons for other designers. Two important trends are that a) cultural and gender differences were found in terms of students' prior computer experience, their attitudes to using computers, and their aesthetic preferences, and b) many of the students' choices conflicted with the preferences of the design team, choices which would have been used in the software developed.
The composition of the student group was extremely heterogenous in terms of race (37.8% black, 41.4% white, and 20.7% Indian) and gender (62% females, 38% males). These proportions are important when preferences of the different sub-groups differ. In any system of analysis which "vote-counts" users' views, the opinions of minority groups are likely to be obscured. However, it is important that they should not be ignored by CAL designers. A large proprtion of the group (38%) was "English Second Language" (ESL). Such students face additional difficulties when learning science, as even first-language students have trouble coping with the language of science (Sanders and Nhlapho, 1994; Moji and Grayson, 1997).
Only one student was colour-blind. Ferreira (1996) warns CAL designers who rely on colour to make information more understandable that colour vision deficiencies affect about 10% of the population, and we need to test a larger group of students to explain our unexpectedly low results.
Computer Experience
We had expected few black students to have used computers at school, and to be relatively inexperienced in computer usage. Although we found this to be the case, many differences between the race groups were smaller than anticipated. Gender differences in computer experience were also found. Results will be reported more fully in the expanded paper.
Attitudes to using Computers
We were encouraged that the majority of comments to our open-ended question asking how students felt about using computers were positive: 33 referred to the interest or enjoyment / fun value of computers, 17 to their value as teaching aids, and 8 to their helpfulness in accessing information. Nine students requested help on using computers, and six asked that they be made user-friendly. Figures 2 and 3 illustrate responses to a list of 28 descriptive terms to describe attitudes to using computers (see Sanders and Banda, 1995, for a discussion on the validity and reliability of such an instrument).
Figure 2: Comparison, by gender, of feelings about using computers
Figure 3: Comparison, by race, of feelings about using computers
Several trends were noted.
How prepared are students to use computer programmes teaching content and skills?
Electronic performance support systems (EPSSs) are more likely to be used if learners are computer inclined, and if they feel they need computer work (Barras-Baker,1994). Almost all students said they would use computers to learn about content and skills, although the white students would spend less time on it than the Indian or black students, particularly on programmes teaching skills important for academic success in biology (see Table 1).
The differences noted might be attributable to achievement level rather than race. The time high achievers (top third of the class) say they will spend on skills development is less than that of the low achievers (bottom third of the class) - possibly because the low achievers perceive more need to develop their skills. This is relevant to us as our software targets low achievers, and aims to develop a range of cognitive and metacognitive skills, as well as working on changing attitudes in order to influence work-related behaviours.
Design Variables
Background Colours
Three different types of background were tested: light, dark and textured. Table 2 illustrates, for the latter two types, how Approval and Disapproval Indices can help decide which features to use and which to avoid, when designing software. In order to satisfy the preferences of the maximum number of students, options with a high Approval Index and a low Disapproval Index should be used.
The following trends were noted:
Table 1: How prepared students are to use computer software for different purposes
Group | No. who would use computer programmes on.. | Average hours per week students would spend on ... | Percentage of group which would spend ... | |||||
Students | biology content | skills | biology content software | skills-related software | more time on content | same time on content & skills | more time on skills | |
Black | Females (22) | 22 | 22 | 3.0 | 3.1 |
25.0 | 40.0 | 35.0 |
Males (20) |
20 | 20 | 3.5 | 3.7 | 31.5 | 31.5 | 36.7 | |
Indian | Females (17) | 17 | 16 | 2.7 | 3.6 | 47.0 | 23.5 | 29.4 |
Males (6) |
5 | 6 | 3.9 | 2.7 | 83.3* | 16.7* | 0 | |
White | Females (30) | 30 | 28 | 2.9 | 1.4 | 67.9 | 32.1 | 0 |
Males (16) | 15 | 13 | 2.3 | 1.8 | 60.0 | 26.7 | 13.3 | |
High achievers (35) | 34 | 32 | 1.9 | 1.6 | 53.1 | 37.5 | 9.4 | |
Medium achievers (37) | 37 | 36 | 2.4 | 2.0 | 64.5 | 22.6 | 12.9 | |
Low achievers (37) | 36 | 35 | 3.8 | 4.6 | 36.7 | 33.3 | 30.0 |
* Reported as a percentage this is misleading because of the small sample size.
Table 2: Students' approval and disapproval of different background colours
Light backgrounds | Dark backgrounds | |||||||||||
Race | Gender | Index of.... | White | Grey | Green | Maize | Beige | Blue | Green | Magenta | Grey | Blue |
Black students |
Females (22) | Approval | 0.43 | 0.30 | 0.41 | 0.20 | 0.25 | 0.70 | 0.18 | 0.34 | 0.16 | 0.43 |
Disapproval | 0.14 | 0.09 | 0.05 | 0.23 | 0.20 | 0.00 | 0.34 | 0.18 | 0.27 | 0.20 | ||
Males (20) | Approval | 0.20 | 0.20 | 0.48 | 0.20 | 0.20 | 0.58 | 0.15 | 0.38 | 0.40 | 0.43 | |
Disapproval | 0.38 | 0.25 | 0.03 | 0.33 | 0.23 | 0.05 | 0.38 | 0.20 | 0.15 | 0.18 | ||
All (42) | Approval | 0.32 | 0.25 | 0.44 | 0.20 | 0.23 | 0.64 | 0.17 | 0.36 | 0.27 | 0.43 | |
Disapproval | 0.25 | 0.17 | 0.04 | 0.27 | 0.21 | 0.02 | 0.36 | 0.19 | 0.21 | 0.19 | ||
Indian students | Females (17) | Approval |
0.35 | 0.35 | 0.35 | 0.32 | 0.24 | 0.74 | 0.15 | 0.59 | 0.38 | 0.82 |
Disapproval | 0.12 | 0.00 | 0.06 | 0.32 | 0.24 | 0.00 | 0.62 | 0.12 | 0.12 | 0.03 | ||
Males (6)
| Approval | 0.33 | 0.67 | 0.67 | 0.33 | 0.33 | 0.67 | 0.17 | 0.17 | 0.58 | 0.42 | |
Disapproval | 0.33 | 0.00 | 0.00 | 0.50 | 0.08 | 0.08 | 0.42 | 0.33 | 0.25 | 0.00 | ||
All (23) | Approval | 0.35 | 0.43 | 0.43 | 0.33 | 0.26 | 0.72 | 0.15 | 0.48 | 0.43 | 0.72 | |
Disapproval | 0.17 | 0.00 | 0.04 | 0.37 | 0.20 | 0.02 | 0.57 | 0.17 | 0.15 | 0.02 | ||
White students |
Females (30) |
Approval | 0.32 | 0.30 | 0.38 | 0.12 | 0.37 | 0.52 | 0.27 | 0.28 | 0.40 | 0.55 |
Disapproval | 0.25 | 0.15 | 0.05 | 0.57 | 0.07 | 0.08 | 0.32 | 0.32 | 0.12 | 0.07 | ||
Males (16) | Approval | 0.88 | 0.22 | 0.41 | 0.09 | 0.19 | 0.59 | 0.19 | 0.16 | 0.19 | 0.53 | |
Disapproval | 0.34 | 0.19 | 0.13 | 0.44 | 0.25 | 0.00 | 0.25 | 0.41 | 0.19 | 0.06 | ||
All (46) | Approval | 0.51 | 0.27 | 0.39 | 0.11 | 0.30 | 0.54 | 0.24 | 0.24 | 0.33 | 0.54 | |
Disapproval | 0.28 | 0.16 | 0.08 | 0.52 | 0.13 | 0.05 | 0.29 | 0.35 | 0.14 | 0.07 | ||
Whole group
| Female (69) | Approval | 0.36 | 0.31 | 0.38 | 0.20 | 0.30 | 0.63 | 0.21 | 0.38 | 0.32 | 0.58 |
Disapproval | 0.18 | 0.09 | 0.05 | 0.40 | 0.15 | 0.04 | 0.40 | 0.22 | 0.17 | 0.10 | ||
Males (42) | Approval | 0.48 | 0.27 | 0.48 | 0.18 | 0.21 | 0.60 | 0.17 | 0.26 | 0.35 | 0.46 | |
Disapproval | 0.36 | 0.19 | 0.06 | 0.39 | 0.21 | 0.04 | 0.33 | 0.30 | 0.18 | 0.11 | ||
All (111) | Approval | 0.41 | 0.30 | 0.42 | 0.19 | 0.27 | 0.62 | 0.19 | 0.33 | 0.33 | 0.54 | |
Disapproval | 0.25 | 0.13 | 0.05 | 0.40 | 0.18 | 0.04 | 0.37 | 0.25 | 0.17 | 0.10 |
Opinions about Graphics
We tested four options: normal graphs and diagrams, but no extra pictures; photographs; realistic drawings; and cartoons. The following trends were noted.
Fonts
We investigated seven different fonts, five of them sans serif (Arial, BinnerD, Comic Sans MS, Technical and Kaufmann Bd BT) and two with serifs (PT Barnum BT, Times New Roman). The results are summarised in Table 3.
In terms of text colour, certain colours (notably yellow) were found difficult to read, although less so on dark backgrounds. Blue/green colour combinations were investigated to see whether, as rumoured, black students had trouble discriminating between blue and green (see Table 4). No race differences were apparent in the ease of reading dark green or blue text on a light green background. However, fewer black students than white and Indian found it easy to read dark green or dark blue text on a light blue background, or blue or green text on dark green and blue backgrounds. These trends need to be more carefully researched with a larger sample.
Screen Density
The results on screen density will be presented in the expanded paper.
Icons
We tested students' understanding of 16 icons. Their meanings were not always intuitively understood, although adding explanatory text to the icon improved comprehension.
Table 3: Indices of Approval and Disapproval for seven fonts
Fonts | |||||||||
Race | Gender | Index of.... | Arial | Binner | Comic | Kaufmann | Barnum | Technical |
TimesR |
Black students | Females (22) |
Approval | 0.61 |
0.30 |
0.25 | 0.18 | 0.34 | 0.43 |
0.57 |
Disapproval | 0 |
0.20 |
0.30 | 0.50 | 0.20 | 0.16 |
0.07 |
||
Males (20) |
Approval | 0.45 |
0.30 |
0.23 | 0.25 | 0.48 | 0.33 |
0.58 |
|
Disapproval | 0.05 |
0.10 |
0.20 | 0.35 | 0.23 | 0.13 |
0.03 |
||
All (42) | Approval | 0.54 | 0.30 | 0.24 | 0.21 | 0.40 | 0.38 | 0.57 | |
Disapproval | 0.02 | 0.15 | 0.25 | 0.43 | 0.21 | 0.14 | 0.05 | ||
Indian students | Females (17) | Approval | 0.47 | 0.24 | 0.53 | 0.06 | 0.18 | 0.44 | 0.56 |
Disapproval | 0.06 |
0.21 |
0.18 | 0.62 | 0.29 | 0.09 |
0.03 |
||
Males (6) | Approval | 0.58 | 0.50 | 0.08 | 0.08 | 0.58 | 0.58 | 0.58 | |
Disapproval | 0 | 0.17 | 0.33 | 0.58 | 0.08 | 0.17 | 0.17 | ||
All (23) | Approval | 0.50 | 0.30 | 0.41 | 0.07 | 0.28 | 0.48 | 0.56 | |
Disapproval | 0.04 |
0.20 |
0.22 | 0.61 | 0.24 | 0.11 |
0.07 |
||
White students | Females (30) | Approval | 0.67 | 0.38 | 0.57 | 0.17 | 0.27 | 0.57 | 0.58 |
Disapproval | 0 | 0.18 | 0.02 | 0.33 | 0.23 | 0.07 | 0.03 | ||
Males (16) | Approval | 0.41 | 0.16 | 0.38 | 0.13 | 0.19 | 0.34 | 0.56 | |
Disapproval | 0 |
0.22 |
0.13 | 0.38 | 0.34 | 0.13 |
0.03 |
||
All (46) | Approval | 0.58 | 0.30 | 0.50 | 0.15 | 0.24 | 0.49 | 0.58 | |
Disapproval | 0 | 0.20 | 0.05 | 0.35 | 0.27 | 0.09 | 0.03 | ||
Whole group
| Female (69) | Approval | 0.60 | 0.32 | 0.46 | 0.14 | 0.27 | 0.49 | 0.57 |
Disapproval | 0.01 | 0.20 | 0.14 | 0.46 | 0.24 | 0.10 | 0.04 | ||
Males (42) | Approval | 0.45 | 0.27 | 0.26 | 0.18 | 0.38 | 0.37 | 0.57 | |
Disapproval | 0.02 |
0.15 |
0.19 | 0.39 | 0.25 | 0.13 |
0.05 |
||
All (111) | Approval | 0.55 | 0.30 | 0.38 | 0.16 | 0.31 | 0.45 | 0.24 | |
Disapproval | 0.02 | 0.18 | 0.16 | 0.43 | 0.24 | 0.11 | 0.01 |
Table 4: Percentages of students finding green / blue colour combinations difficult to read
Background colour | Light green | Light Blue |
Dark green | Dark Blue | ||||
Text colour |
Green |
Blue | Blue | Green | Green | Blue | Green | |
Black students (n = 42) | Yes | 71.4 | 85.7 | 83.3 | 61.9 | 59.5 | 59.5 | 76.2 |
No | 14.3 | 4.8 |
0 | 23.8 | 14.9 | 19.0 | 4.8 | |
Not sure | 14.3 | 9.5 | 16.7 | 14.3 | 26.0 | 21.4 | 19.0 | |
Indian students (n = 23) | Yes | 73.9 | 95.7 | 100 |
78.3 |
100 |
91.3 |
91.3 |
No | 21.7 | 0 | 0 |
17.4 |
0 |
8.7 | 4.3 | |
Not sure | 4.3 | 4.3 | 0 |
4.3 | 0 |
0 | 4.3 | |
White students (n = 46) | Yes | 76.1 | 84.8 | 97.8 | 76.1 | 95.7 | 89.1 | 93.5 |
No | 10.9 | 2.2 | 0 |
17.4 |
2.2 |
4.3 | 2.2 | |
Not sure | 13.0 | 13.0 | 2.2 |
6.5 | 2.2 |
6.5 | 4.3 |
Students were offered the choice of a number of alternative icons to perform particular functions, and asked to indicate their preferences. In almost all instances, the most preferred icons were those which included an explanatory text, as recommended by Amory and Mars (1994). The only exception was the icon with a question mark (indicating a route to "help"), where both genders of white students preferred the option without text.
Effects
Sixty-nine percent of the students were in favour of incorporating relevant sound effects, most citing enjoyment or motivational factors as the reason. However, five students felt sound would improve learning by aiding memory or improving concentration. Sixteen students felt sound would be distracting, whilst four advised the use of sound with headphones.
Summary and Conclusions
A number of the findings have implications for our software designers, and several findings could have a wider application.
Our research suggests that if designers are developing materials on the assumption that their target audience is homogeneous, there must be sections of the group whose preferences are NOT considered and catered for.
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(c) Martie Sanders and Ellis Ayayee
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