CLICK!: Computers and Learning In Classrooms: K-6: Multimedia for Teacher Professional Development
Dianne Chambers* and Kaye Stacey
Department of Science and Mathematics Education
University of Melbourne
Contact: d.chambers@edfac.unimelb.edu.au
Introduction
CLICK!: Computers and Learning In Classrooms: K-6 is a teacher professional
development resource in the effective use of technology in the primary classroom. It
was developed by the Department of Science and Mathematics Education, the University of
Melbourne. The Department teaches computer education and has considerable experience
in offering professional development for teachers. The core development team consisted
of the Computers in Education staff of the Department, a web designer, a content editor,
and a graphic designer.
At each stage of planning and development an expert group of teachers and
principals of primary schools advised on the content and form of the
resource. In total, almost a hundred academics and teachers in Australia
and the USA contributed to the project. During this time, thirty professional
development modules and thirty case studies about the effective use of technology
in primary (K-6) classrooms have been gathered, along with video and multimedia
resources to make the final product CLICK!
What is CLICK! ?
CLICK is an extensive professional development resource
delivered on CD-ROM. Professional development modules address
issues related to using technology effectively in the primary
classroom. They are designed to assist presenters of school-based
sessions and are supplemented by PowerPoint presentations and documents
in easy-to-print portable document format for use with the free Acrobat
Reader program. The case studies describe how primary teachers are using
technology to enhance the teaching and learning processes in their
classrooms. Many of them include examples of children's work, both paper-based
and electronic. Videos show interviews with teachers addressing issues raised
in the modules and case studies and classroom situations where technology is
being used effectively. In addition are three 'Virtual Classrooms'. A virtual
reality environment enables a viewer to walk around the classroom, seeing
what children are doing, catching a little of their discussion and observing
how the computers in the classroom are being used for curriculum purposes.
In brief, CLICK! comprises:
- 33 Professional Development modules,
- 30 Case Studies,
- 3 Virtual Classrooms,
- an hour of video clips
Professional Development Modules
The PD Modules covering topics within the areas of:
- research
- classroom organisation
- professional development
- computer ethics and issues
- catering for differences
- key learning areas
- software choices
- integrated curriculum; and
- future gazing.
For each PD Module there is text of the module (which is also available
in portable document format [PDF] for printing), a PowerPoint presentation
of the PD Module to support a staff member deliver professional development
to their colleagues (also in PDF), and each PD Module is linked to related Case
Studies and related video clips.
Case Studies
There are 30 Case Studies which have been prepared by Australian
teachers. The Case Studies cover all key learning areas and levels
(junior, middle, and senior) of K-6 schools. Sections of each Case
Study include: the curriculum focus of the unit, planning for the unit,
reflection on the unit, examples of students' work, links to related
PD Modules, links to related video clips. The 'units' described in the
Case Studies range from a single lesson to a term long unit
Video
There is almost an hour of video on the CD-ROM which includes
the 'Virtual Classrooms' which were prepared by the DSME and filmed
in three Australian primary schools which use different technology
models, and video provided by Apple Computers from their 'Apple Classrooms of
Tomorrow' resources and from the 'Technology In Learning and
Teaching' (TILT) series developed by the New South Wales' Department of
School Education.
The technology models in the 'Virtual Classrooms' are: the two
computer classroom; the computer laboratory model; and a mixed model
combining both computers in the classroom and a computer
laboratory. Video taken in these classrooms show exemplary use
of technology and illustrate aspects of classroom management that
facilitate effect use of the technology to enhance learning. The three
teachers from these classrooms discuss how different models work and the
strengths of each model and classroom management techniques that make them
work well. In each of the 'Virtual Classrooms' the user can explore the
classroom using QuickTime VR (virtual reality) technology, that is, the user
can look around the classroom from a central location and zoom into areas of
interest and click on aspects of the image of interest to see a video clip
of what is happening. Each video clip illustrates a key aspect of using
that technology model.
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