Most universities today are grappling with issues associated with upskilling their staff to enable them to make efficient use of new technologies in their teaching. The pressure for this comes from many sources including employers who are demanding graduates with generic as well as domain-specific skills, from students themselves who expect to be using technologies in their learning and from institutions that want to take advantage of the opportunities afforded by the new delivery methods. This paper describes possible strategies by which institutions can support, encourage and sustain technology uptake in university teaching and learning. The paper explores the notion of providing teachers with access to, and skills in the use of, technology-based learning tools whose design and use is derived from learning needs and based on the concept of reusability. The paper provides examples of case studies and initiatives in the use of the design and development of reusable tools and learning resources to support technology based learning settings.
Some of the unique aspects of teaching that tend to distinguish it from other professions include the fact that teachers can graduate with full qualifications without ever having to serve in an indentured or apprenticeship capacity. It is also interesting to note that while the field has faced few major changes over the years, developments in knowledge of, and advancements in, the practice of teaching, have tended to face many barriers in their movement to becoming mainstream (eg. Gold, 1999).
Like all professions, teachers are free to choose the ways in which they implement their tools and resources. University teachers today typically have a range of conventional teaching tools which they use. When designing courses and planning learning environments, the teachers select their tools and make minor adjustments to fir them to their own settings. For example, teachers will choose particular exercises out of books, particular scenes form videos, particular chapters for m textbooks, particular articles from journals as items for the teaching environments. The teachers will choose particular forms of implementation based on their experiences. Others will have refined their implementation strategies and will do things quite differently. Not all teachers choose the same resources. Some teachers have developed their own resources to suit their own needs, while others will use that are available. Different teachers use many different forms of implementation strategies and similarly, the scope and extent of teachers' sets of personalised tools and resources varies between individuals. All these difference create opportunities that set some teachers apart from others. These are the factors that often distinguish effective teachers from others.
In relation to the use of technology-based teaching, far fewer resources and tools are available to the majority of teachers. In fact, most teachers who aspire to use technology in meaningful ways find themselves having to create many of the resources they need from scratch (eg. Bates, 1998). This often entails creating Web pages with the course content, and developing learning activities to accompany them. With such overheads facing the intending teacher, it is not surprising to find that the majority are reluctant and tardy when it comes to implementing new innovations and technologies into their teaching (Fullan, 1991).
Currently the research is showing us that the uptake of Web technologies for teaching and learning is growing in popularity but that there are many gaps in this uptake and use. For example, many of those using the Web are using it for low-level activities use (eg. Dehoney & Reeves, 1999); there is considerable investment being made in the development of Web resources but many of the resources are for single use and lack flexibility (Hanley, Schneebeck& Zweier, 1998); and much of the use does not provide the forms of return on investment one would expect from such technologies (eg. Kearsley, 1998). The purpose of this paper is to explore possible strategies for encouraging and supporting teachers in universities to take advantage of some of the opportunities afforded by the Web. In particular, the paper proposes the need for the design and development of Web resources to focus on creating tools for learning that are flexible and reusable that can be added to a teacher's toolbox and be used in much the same way as conventional teaching tools.
The outcome of many of today's current practices in the development of instructional software is a proliferation of discrete products being used quite successfully in single classrooms. The Web promised to end this software proliferation by providing a means for developers to seamlessly integrate the educational products from servers worldwide. In reality, the Web appears to have exacerbated the problem by creating and encouraging many more small developers into the fray.
Many writers have sought to provide blueprints and guidelines for teachers and developers to promote the design of learning environments that can carry the forms of learning suggested above. In essence, it is important to consider a number of critical factors to achieve such designs. In previous work (eg. Oliver, 1998; Oliver, 1999) we have used models to describe Web-based learning based through the identification of discrete functional forms which the materials and learning environments can assume. Four categories we have identified are; information access, networked communications, interactive learning, and materials development. Each of these categories describes a unique form and tends to use discrete applications of the Web to provide opportunities for on-line learning environments. Table 1 describes these categories and provides examples the various technologies that support each.
Learning strategy | Learning activity | Examples |
Information access | the Web is used to convey information alone to the learner, for example, a course syllabus, a calendar, assignment descriptions, lecture notes, workshop descriptions, etc. | PDF files, HTML documents, streaming audio, streaming video, applications files, eg. papers, spreadsheets, etc. |
Interactive learning | the Web is used to involve instructional elements that engage the learner, encourage reflection and decision making and provide feedback in response to learner actions. | Java Applets, Shockwave movies, animations |
Networked communication | the Web is used to provide a means for the organisation, communication and exchange of ideas and information among learners and teachers and other parties in the learning process | Listservs, email, chat, discussion groups |
Materials development | when the Web is used as a means for learners to create and publish materials. The WWW is used as a tool for gathering and collecting information and presenting that information in a published form. | Creating and publishing Web pages, Web content, FTP processes. |
The identification of learning strategies and resources still leaves considerable distance between most teachers and their capacity to make use of Web-based materials. Whereas with conventional technologies such as print and video where implementation is a relatively straightforward process, use of Web resources requires considerably more effort and skill on the part of the teacher. This paper proposes that a strategy to minimise the effort and skill is through the purposeful design of Web resources. In particular, the paper proposes the design of materials in ways which facilitate flexible use, customisation and reuse.
Planning and developing software for use beyond the immediate institutional setting requires unique and particular design strategies. The development of products for widespread usage and application gives rise to many new considerations in the design and implementation process. The design must consider such attributes as scalability, the ability to undertake a large number of software projects in a systematic way that produces consistent and reliable results, and to distribute those products widely so as to gain large strategic benefits. Simultaneously the design must carry sustainability the ability to maintain, revise or otherwise provide the technical and user support necessary so that software developed will continue to be available and of value to learners over time (Hanley, et al., 1998).
The concept of reusable software tools carries the forms of flexibility and functionality required for scalable and sustainable software development. Appropriately designed Web tools can provide highly flexible materials in terms of how they can be applied in learning settings, in terms of who can design this application, for example, teachers, trainers, facilitators, and also have the prospect to break the short-term usage cycle characteristic of most educational software products. The deliberate design of a software system with flexibility for adaptation and change creates new options for its use. To illustrate this point, let us examine some forms of software that have been designed in this fashion.
Figure 1: A flexibility continuum describing reusable learning resources
The tool is generic in its design and can be used in any subject area for which this type of learning activity is appropriate. Teachers simply have to decide on a topic and the tool provides creates the Web page and provides the teacher with the link by which the page can be accessed. This is an example of a reusable tool which can be used in a variety of ways over and over again and by many different teachers. The opportunities provided by a tool of this form are supported by its flexibility enabling it to be used by any teacher for any topic. The resource supports innovative and creative curriculum applications and is powerful yet simple enough to be used by non-experienced on-line teachers. There are many types of this form of resource currently on the market and available for use by teachers and developers. These include such resources as:
Figure 2: An on-line debating resource
These forms of learning activity tend to be small-scale simulations or process-oriented activities which the students manages and controls to bring about some desired effect. Depending on the complexity of the resource, the student can manage a number of variables and receive contextualised feedback to guide the learning process. The resources take the form of Java applets or Shockwave movies that enable the learner to interact in meaningful ways with the system. Typically, the resources can be made to take a variety of parameters enabling them to be used several times by the same learner in the process of developing some skills with, or level of understanding of, the process.
The example below demonstrates this form of reusable learning resource. EvolutionLab (www.cdl.edu) is a tool to enable learners to explore the concepts of evolution and natural selection. It simulates the evolution of finches in a context (an island setting) which learners can manipulate and control. The simulation program enables the learners to vary a number of parameters including the beak size of the birds, the seed sizes, the number of eggs in a clutch, and the size of the island (Figure 3). Learners can then observe over a period of generations what happens to the bird population. The simulation can be used to help learners develop some understanding of the concept of evolution. The activity itself cannot do this. The teacher needs to design a learning activity to guide learners' activities. In this the learning can be customised to suit the needs and requirements of learners. It can be used with learners as young as twelve to learners studying at university.
Figure 3: EvolutionLab, a simulation for Web-based delivery
Figure 4: ANTA Flexible Toolbox sample
The various toolboxes produced in this project incorporate a wide range of the building blocks including:
From the perspective of the technology, the development process needs to consider such aspects as:
There are however a number of considerations that must be taken if this strategy is to be successful. The design of the Web resources needs to consider the important issues of portability, scalability, flexibility and customisability in order that the materials can truly be interchangeable between computer systems, teachers, courses and institutions. As technology develops and the complexity of design increases, many of these issues will become harder to manage. There are currently a number of initiatives being undertaken in Australia which are exploring the notion of the development of reusable learning resources based on these principles (eg. Oliver, Towers & Pearl, 2000). These initiatives should provide some useful guidelines for others to follow and when linked with international initiatives should provide the forms of resources that will enable Web-based teaching to become a mainstream activity in tertiary institutions.
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Author: Associate Professor Ron Oliver School of Communications and Multimedia Edith Cowan University 2 Bradford St, Mt Lawley WA 6050, Australia Phone (08) 9370 6372 Fax (08) 9370 6668 Email r.oliver@cowan.edu.au URL: http://elrond.scam.ecu.edu.au/oliver/ AJET Editor http://cleo.murdoch.edu.au/ajet/ Please cite as: Oliver, R. (2001). Developing and sustaining technology-based learning in higher education: the way ahead. In L. Richardson and J. Lidstone (Eds), Flexible Learning for a Flexible Society, 10-19. Proceedings of ASET-HERDSA 2000 Conference, Toowoomba, Qld, 2-5 July 2000. ASET and HERDSA. http://www.aset.org.au/confs/aset-herdsa2000/procs/oliver-r.html |